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  1. #11
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Tila View Post
    And the tanks need to wear plate in this game.
    For now, yes. But they've proven in several MMOs that you don't need plate to be a tank. You can make up for it with stance adjustments. The Assassin tank of SWTOR, the Bear tank of WoW, those have both proven that you can have a class be squishy out of tank stance, but a wall in their tank stance.
    (1)

  2. #12
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Isala View Post
    For now, yes. But they've proven in several MMOs that you don't need plate to be a tank. You can make up for it with stance adjustments. The Assassin tank of SWTOR, the Bear tank of WoW, those have both proven that you can have a class be squishy out of tank stance, but a wall in their tank stance.
    I more so meant it in that all plate gear is itemized towards tanks and wearable by all three tanks. Its pretty much the rule that in FFXIV, if you wear plate, you're a tank. Its why DRK is a tank.
    (0)

  3. #13
    Player

    Join Date
    May 2015
    Posts
    157
    Not Beast Master, but a job which includes taking on the form of beasts
    (0)

  4. #14
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Tila View Post
    I more so meant it in that all plate gear is itemized towards tanks and wearable by all three tanks. Its pretty much the rule that in FFXIV, if you wear plate, you're a tank. Its why DRK is a tank.
    Right. Hence the "for now". Because right now, I don't see that changing. But if they start to run out of plate wearers to make tanks, well, they might get creative.
    (0)

  5. #15
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    There are only 3 mage categories left Blue Magic, Spell Blade Magic and Space Time Magic. Blue Mage will be a tank, Red Mage will be a dps and Time Mage will be the caster. The new Healer will be either the Songstess/Dancer
    (0)

  6. #16
    Player
    fm_fenrir's Avatar
    Join Date
    Jun 2015
    Posts
    255
    Character
    Makasita Fenrir
    World
    Balmung
    Main Class
    Dragoon Lv 60
    If they're keeping the FFT motif, dancer will be a DPS class that uses MP to cast offensive spells while it attacks in melee. Also, machinist is basically the Vana'delian red mage--relies heavily on support, casts a lot of debuffs, has a ridiculous amount of skill speed, has a mana battery skill, and people insist that it's a main DPS job.

    As for blue mage, the only way it would be almost viable is if they made it like monk and the different enemy skills came from branching stances based on the monster families. I don't think XIV has the same amount of effort put into monster affinity that XI did, so I don't know how well this would work from a fluff perspective, but it would make the job intuitively usable.
    (0)
    #gitgud

    Ongoing mission: Tank everything on DRG. On purpose.

  7. #17
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    I doubt they will add beastmaster as they currently have enough trouble with summoner and adding pets doesn't seem to be there strong point. Beastmaster has a high reliance on different types of pets and if they use the same archtype as smn then they will greatly weaken it. Also beastmaster tames pets and I doubt they will go that far to add that ability as that would cause them to go through each and every world pet to make sure they're balanced for use against themselves. Also the pet pots that they will need to add for instances just so the beastmaster has the ability to have a pet while in an instanced location. The types of pets would have be thoroughly looked through in order for them to add the job beastmaster. At this point in time I doubt the job is going to see the light of day as there are plenty of other classes they will add before they even look at this job.
    (0)

  8. #18
    Player
    VitalSuit's Avatar
    Join Date
    Aug 2014
    Location
    Ul'Dah
    Posts
    402
    Character
    Tarra Netsky
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Akiza View Post
    There are only 3 mage categories left Blue Magic, Spell Blade Magic and Space Time Magic. Blue Mage will be a tank, Red Mage will be a dps and Time Mage will be the caster. The new Healer will be either the Songstess/Dancer
    Thing is what roles could the new classes bring that the current classes don't do? I mean I'd love to see either Songstress or Dancer (oh god millions of Thavnarian Bustiers as if I didn't care about it already) but I can't imagine what they would be able to bring. Constant buffs? Debuffs?

    FFX is the only FF game I played with Songstress and they were just flatout support, no offensive skills at all just "channel X song to debuff all enemies with X debuff or X buff for allies (darkness, slow, haste, sleep, etc.)
    (0)

  9. #19
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Akiza View Post
    There are only 3 mage categories left Blue Magic, Spell Blade Magic and Space Time Magic. Blue Mage will be a tank, Red Mage will be a dps and Time Mage will be the caster. The new Healer will be either the Songstess/Dancer
    Time/Space magic seems to be taken by Astrologians. There's also Geomancy, but I'm not sure how it could be implemented in this game. Could possibly be too close to Conjurers, too. Necromancer? Summoners kinda have their spells, though. Maybe Green Mage for a healer?
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  10. #20
    Player
    The_Last_Dragoon's Avatar
    Join Date
    Aug 2013
    Location
    Gresham, OR
    Posts
    744
    Character
    Renabi Rena
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    During the next expansion there will be 3 new added classes:

    Red Mage - This class focuses on close range attacks with their rapier and enchanting their abilities further with magic. Using certain abilities in certain combinations will unleash a combo finisher that does significant damage. Their main function is the ability to dual-cast, which is an action off the global cooldown and a long recast that allows you to repeat your previous action. The main stat of the class is INT, and acts as a bridge between the Discipline of War/Magic classes.

    Dancer - This class focuses on applying detriments to the enemy while simultaneously healing and buffing the party with their dance moves. You can switch between the forms of dancing to grant you different types of detriments and heals. As an example, one dance will drain health from nearby enemies and subsequently give that health to your target. Additionally, this class can apply a termporary buff to themselves that allows them to apply any detriment to an enemy regardless of immunities.

    Blue Mage - This class is the first Disciple of Magic Tank whose primary damage stat is INT. The Blue Mage, of course, uses abilities from other enemies in the game, and will consist of powerful defensive abilities like Mighty Guard (Phys & Mag Def up) and Angel Whisper (auto-life) alongside just as worthy Dragon Force (All party ATK up) and Quake (AoE threat). This class will even have the White Wind ability, which allows you to heal another party member up to your current HP total (this ability has a long re-cast).


    Samurai - This job class will be released in the 3.4 patch as a new dps role. The class will revolve around sacrificing portions of the player's health in order to increase the damage output. The player will also have to pay attention to their forms, as mishandling the forms can lead to a loss of HP with no damage buff. Additionally, when the player has flowed through all of their forms, they can either execute a vicious strike and repeat the forms with increased health loss for increased damage, or a healing strike, which stops the racking damage buff in favor of regaining lost HP and returning their HP to normal. The samurai also has the ability to grant their total MP to a player (The Samurai Mana pool is about the same amount as the Paladin Mana pool).

    Please look forward to it.
    (0)
    Last edited by The_Last_Dragoon; 07-16-2015 at 03:39 AM.

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