Quote Originally Posted by Deusteele View Post
As someone that mains a Blood Death Knight in WoW, which is a perfect example of what's the OP is asking for.

It's just a mitigation tank that absorbs a flat amount of damage.
-Death Knights work via an ability called Death Strike. When this ability is used, and can be used twice in a 10s window depending, the Death Knight is healed on damage done and receive a bubble based on amount healed.

While it does work at all levels of play decently, it's not really anything special. It took Blizzard the better part of two years to figure out balance on the design and it still starts weak at the beginning of an expansion and ends with being horrendously overpowered. It has the simplest form of Active Mitigation, and requires extensive personal and external cooldown usage.

The OP is really just wanting a different tank for "reasons". No real need for one and on the development side might require more effort to make work within this games structure.

Thank you, that's exactly what I was trying to say.

Blood tanks are either "weak sauce" or "god tanks". There's no in-between, and mitigation tanks are far, far more reliable.

Also, WARs are mitigation tanks, despite what some would like to claim. It's simply that their basic mitigation comes from having higher HP rather than a flat defense %.

PLD has 20% damage reduction
WAR has 25% HP increase

Their eHP is the same. Plus, WAR has IB, which is effectively an anytime Rampart.