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  1. #21
    Player
    Tranquil's Avatar
    Join Date
    Oct 2013
    Posts
    416
    Character
    Rin Shiraishi
    World
    Phoenix
    Main Class
    Warrior Lv 60
    Quote Originally Posted by EZ5902 View Post
    This topic has nothing to do with dps roles or even raids.... i even miss in Wanderer's Palace HM.
    The only thing you can do for now is to have your level 50 BiS with you and readily available, unless you wanna miss in these dungeons. They are ilvl synced anyway. I know it's not a real fix, though, but they said they would at least address this issue soon.
    (0)

  2. #22
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Just to re-iterate what was already mentioned in the thread about re-adjusting 2.0 content accuracy requirements, here's the translated quote from the live letter

    Quote Originally Posted by Bayohne View Post
    Q14. The healer equipment added in 3.0 is lacking accuracy. Will you be introducing gear with accuracy on it in the future?

    A14. In regards to weapons, we removed accuracy from the weapons for all jobs. We did this to eliminate situations where you couldn't use a new weapon with a high item level because it didn't have accuracy on it. We've made adjustments to the required accuracy, so even without accuracy on weapons it should be easier to land hits on enemies. In regards to armor, at the start of 2.0 there wasn't accuracy on healer equipment, but we added this later down the line. In the future if balance adjustments are necessary we may add accuracy to healer equipment again. Also, we understand that there are situations where you will not have enough accuracy when challenging 2.0 content with 3.0 weapons, and we will be addressing this. The development team did not make adjustments as if to say that healers should not DPS.
    My thoughts behind accuracy requirements is actually the opposite of Gallus' thoughts. I believe they did a hard reset on accuracy limits to suit the new level 60 cap. Right now we're level 60 doing entry level content for level 60. Our accuracy is probably the same as a level 50 doing entry level content. At this time with 0 Accuracy gear I hardly miss in any of the EX dungeons or the Alex fights (I still miss though, which is irksome). I imagine this was similar for entry level dungeons like WP and AK and trials like the HM primals.

    I believe as more and more content gets released for the level 60 arc, the accuracy increase will increase in the similar vein as how Accuracy requirements increased in 2.X-arc. For example, you needed about +100 Accuracy for casters to hit T1 from their base accuracy. I anticipate A1 Savage will have something in the vein of +200 to suit the ilvl inflation.
    (3)

  3. #23
    Player
    Leiloni's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Leiloni Kahu
    World
    Leviathan
    Main Class
    White Mage Lv 90
    Quote Originally Posted by EZ5902 View Post
    We have offensive spells, would be a waste not to use them... some of us do attack and that is just the way we play healer, and everybody likes a healer that attacks.

    If you are not going to support this thread, please don't post.
    You're getting defensive for no reason when the quoted poster had a very good point. Yes many healers do like to dps but the fact is, SE has stated they don't design fights where healers need to dps. They don't design the game for healers to dps in group scenarios in general. So people are free to do it, but SE is not going to encourage it because their view of the classes is different.

    Quote Originally Posted by CountMoustachio View Post
    Hmm as much as our primary function is to heal i cant agree that dpsing is not part of the core job, if squeenix didn't want healers to dps they wouldnt have made cleric stance or simply removed our damage abilities when we use a healer job crystal, dps is important for fates, farming, hunts, and especially in raids, in fact as a scholar i spend as much time dpsing as i do healing in alex so including some accuracy to cleric stance doesn't take away from our primary role of healing but it does help us to contribute to dps without wasting casts and mana only to miss.
    Cleric stance is for dps when you're soloing, out killing mobs and things. Have you ever actually tried to dps without cleric stance? You do no damage at all. You'd be inable to level as a healer without doing group content without Cleric Stance and for mobs of your level, you don't need accuracy. I think the design intention is pretty obvious.
    (1)
    Last edited by Leiloni; 07-15-2015 at 02:38 AM.

  4. #24
    Player
    RazeLandale's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Raze Landale
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    They don't want mp to inflate so acc is probably going to be the buffer against it, adding it instead of more piety as ilvl goes up.

    For dungeons at least you can easily fix the problem yourself, because you only need a little. A i150 ring with two heaven's eye 4 materia or acc food(Grilled raincaller) if you already have two blue rings can both make you hit reliably. I can't say for certain these cap you, but with either I haven't noticed any misses so if they don't it's at least close.
    (0)

  5. 07-15-2015 03:05 AM

  6. #25
    Player
    PetiteMalFleur's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,252
    Character
    Viva Diva
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Ghishlain View Post

    I believe as more and more content gets released for the level 60 arc, the accuracy increase will increase in the similar vein as how Accuracy requirements increased in 2.X-arc. For example, you needed about +100 Accuracy for casters to hit T1 from their base accuracy. I anticipate A1 Savage will have something in the vein of +200 to suit the ilvl inflation.
    I agree. The accuracy curve feels very different in HW content than it did in ARR. People who complain of missing in old ARR dungeons may find they don't miss as often in the new HW ones with the same accuracy.
    (0)

    http://dtguilds.com

  7. #26
    Player
    DarkerOrange's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    349
    Character
    E'dok Edok
    World
    Masamune
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Leiloni View Post
    Cleric stance is for dps when you're soloing, out killing mobs and things. Have you ever actually tried to dps without cleric stance? You do no damage at all. You'd be inable to level as a healer without doing group content without Cleric Stance and for mobs of your level, you don't need accuracy. I think the design intention is pretty obvious.
    I would love to know who at SE told you exactly what they intended. If they didn't want healers DPSing in raids then they would prevent Cleric Stance from working in those situations. As it stands it is just another tool to be used by those who wish to make use of all the tools at their disposal.
    (0)

  8. #27
    Player
    Leiloni's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Leiloni Kahu
    World
    Leviathan
    Main Class
    White Mage Lv 90
    Quote Originally Posted by DarkerOrange View Post
    I would love to know who at SE told you exactly what they intended. If they didn't want healers DPSing in raids then they would prevent Cleric Stance from working in those situations. As it stands it is just another tool to be used by those who wish to make use of all the tools at their disposal.
    No Yoshi specifically said himself they don't design raids to be cleared with healer dps taken into account. Here's the original JP link:

    http://game.watch.impress.co.jp/docs...26_703330.html

    Here is a translation:

    http://www.bluegartr.com/threads/125...-Event-5-19%29

    I'll quote the relevant part (and he even specifically mentions that not only was this the design in the past, but that it also applies to Alexander):

    At one point it was decided that Holy was too strong for white mage and it was weakened. Despite that, you're adding additional attack actions besides Holy, were these new abilities added to give some of that capability back?

    Yoshida: No, that's not it.


    So you expect it to go up overall?

    Yoshida: Yes. Since all DPS jobs will be increasing up through level 60, it makes sense to have the white mage's DPS extend by a proportional amount as well. For development, such as with Bahamut's Coils, the development team assumes what the item level should be for general equipment on players when they clear a raid. They sum up the basic DPS for four DPS and tanks at that assumed item level and cut that by about 10-15% for the minimum clear DPS. Healer DPS is not taken into account when this is set.

    Certainly for people who are at world's first level, their goal is to clear it at as low an item level as possible, lower than the one assumed during development. So if you look at the fight and figure out that if it's not numerically possible to clear with four DPS and tanks, you'll need to make up the gap with DPS from healers. Then when those publish clear videos and other people see the healers DPSing, they might think that healers need to be DPSing even though its a situation that only arose because their clear would have otherwise been impossible. While we could take this into account, and assume a different item level in the next update which would then make it impossible to clear even with the healer DPS, we'd eliminate this type of play for highly skilled players who use communication, items, and a high level of understanding to come up with those last second clears. That would be a tough decision to make, so I still think it should be up to each party's own plans.

    This is also one of the reasons we decided to implement both a normal and savage version of Alexander. Once again, healer DPS was not included in the development team's calculation as it was for other jobs, so you should just think of healer DPS as a last way to get your overall party's DPS up to where it needs to be.
    So in short, SE knows that some hardcore progression groups are going to use healer dps and they're ok with that, but they don't design any fights to require that if people go in at the intended item level.

    And truthfully, this quote works for both groups of players. Those that want to dps can do so and say that they're among the elite by doing so, even according to Yoshi-P himself, and those that don't want to can also quote him and say, rightfully, they they don't actually have to in order to clear it. This is a win-win!

    Oh wait but no I have more! Both groups of healers can also tell their dps to "get gud" and also to get better gear. Healers that dps can say that they're helping carry cause the dps can't do it alone, and the healers that don't can say they need to be able to pump out more deeps. Should I go now?
    (3)
    Last edited by Leiloni; 07-15-2015 at 05:20 AM.

  9. #28
    Player
    chumsy's Avatar
    Join Date
    Aug 2013
    Posts
    135
    Character
    Hennessy Cognac
    World
    Malboro
    Main Class
    Arcanist Lv 50
    Exactly what i kept saying before ppl flamed me with their idiotic replies, just because you don't dps doesn't make you a bad healer. Our primary focus is to keep ppl alive, anything else is extra. That is to say just because you can do something doesn't mean you need to. BLM can use Physick, does that mean they should heal? Of course there are rare exceptions, in the case you are over-geared to the point where burning extra mp doesn't matter.
    (0)

  10. #29
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    How about this:

    Accuracy as a stat is a relic from an age where people put up with RNG deciding the outcome of attacks in a non-turn based game and should be removed as both a stat and a requirement.

    Seriously, we already have crit chance as our RNG component in combat. We don't need two RNG-based combat stats...
    (0)

  11. #30
    Player
    Leiloni's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Leiloni Kahu
    World
    Leviathan
    Main Class
    White Mage Lv 90
    Quote Originally Posted by RichardButte View Post
    How about this:

    Accuracy as a stat is a relic from an age where people put up with RNG deciding the outcome of attacks in a non-turn based game and should be removed as both a stat and a requirement.

    Seriously, we already have crit chance as our RNG component in combat. We don't need two RNG-based combat stats...
    Meh, accuracy is a tab target staple along with things like auto attacks and unavoidable damage. If you want to get rid of that sort of thing then play a good action combat game. The ones with true action combat put skill above all else when it comes to hitting, dodging, even ccing.
    (0)

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