Anyone considered that mobility isn't the end-all of the issues with WM?
Of course not, because that would require an understanding of the issues, and it's easier to just assume it's all about the mobility.
Well, when 80% of the Bards on this forum are complaining that "NO MORE MOBILITY THEY RUINED MY JOB", yeah, you tend to think that their problem is the mobility.
No.
I, and others, have brought up the problems with having cast times on the class outside of the mobility in several threads, multiple times. There is even a thread by Snowaeth that very clearly and succinctly spells out the issues and attempts to suggest solutions, even within the constraints of the current WM.
If you can't read that on your own, then it won't make a difference if I spell it out for you.
So you can complain, but when someone asks you what you think is wrong with the class you refuse to answer.No.
I, and others, have brought up the problems with having cast times on the class outside of the mobility in several threads, multiple times. There is even a thread by Snowaeth that very clearly and succinctly spells out the issues and attempts to suggest solutions, even within the constraints of the current WM.
If you can't read that on your own, then it won't make a difference if I spell it out for you.
Nope. I already answered it, as I said. I just refuse to restate what I've already said multiple times.
I also pointed you to a place where you could get a far better explanation than I could give, so if you really cared, you could go there and read that. If you refuse to go read that, you clearly don't care.
He's likely referring to the issue of lost procs on bloodletter and the like, which really it depends on parses, if you miss procs but are still dealing decent damage, then it's likely intentional, as what matters in the end is what your numbers are compared to other classes.
The only other "arguments" ive seen are those concerning using two off-GCD abilities between GCD shots and SS procs. However if our DPS is the same, its all irrelevant. Just because in the old rotation you popped two off-GCD abilities between shots for max DPS doesnt mean it needs to be so after 3.0, or the the class is broken because they dont align perfectly. Hell, maybe its still better overall DPS to use two even with the delay in the next shot, maybe not. Same goes for SS procs, theyre like 10s long, more than enough time to use it. Sure, you may lose a second proc now and then... but again, is our DPS ok? Then there are really no issues. Different is not broken.No.
I, and others, have brought up the problems with having cast times on the class outside of the mobility in several threads, multiple times. There is even a thread by Snowaeth that very clearly and succinctly spells out the issues and attempts to suggest solutions, even within the constraints of the current WM.
If you can't read that on your own, then it won't make a difference if I spell it out for you.
Feel free to at least post the link with these new valid problems and ideas though...
Seems in that Snoweath thread the major complaint isn't the dps but the clunkiness of the class due to how WM works. Unfortunately as a company I'm relatively sure that they're more interested in DPS numbers and less interested in playstyle preference. They'd likely suggest you just try a different class, which is what I might also suggest, because despite many complaints, there are also many people who like or do not have an issue with the changes.
They quickly addressed the most important issue, the DPS issue, if they address playstyle later, we'll see. But they won't do so anytime soon, just look at DRG.
The reason the class felt so "streamlined" before was because it was insanely mindless and simple. The fact that it's gained complexity is the issue for most people. Same issue being felt by BLMS.
WM Cast times does the following:
- Mobility is reduced, but the job's still the most mobile one in the game, by far.
- Spare time to use instant oGCD is reduced to ~1-1.5sec. This also affect the amount of time you have to aknoledge a proc and use it.
- Auto-attacks are gone. Negative side effect: makes Barrage useless. Positive side effect: you are able to move in every direction with little care about facing your target (in short: no more mandatory strafing).
- General "swiftness feeling" of the job is impacted. While this statement is objective, the effect it can have will vary from a player to another.
- Overall DPS increases in general. Exceptions depending on the fight may be present. Players must know what stance to chose (in short: know the fight).
As Solsanna said, if in order to keep all the advantages of the job SE would've put Bard's DPS way too low, the complains would've been way worse because of the amount of DPS check in HS. "Hey, you are a bard? Well, nobody cares about your swiftness and mobility, we know that Bard's DPS is sub-par, so get out of the group" would've been the sentence most eared by Bards.
It's clear at this point that the balance of this job lies in a few words: you can't have everything. WM is here to proves that and Bards have to accept it... or play without it to keep "what they picked the job for", but remain sub-par DPS.
![]() |
![]() |
![]() |
![]() |
Politique d'utilisation des cookies
Ce site Internet utilise des cookies. Si vous ne désirez pas avoir des cookies sur votre appareil, n’utilisez pas le site Internet. Veuillez lire la politique d’utilisation des cookies de Square Enix pour plus d’informations. Votre utilisation du site Internet est aussi soumise aux conditions d’utilisation et à la politique de confidentialité de Square Enix ; en utilisant ce site Internet, vous acceptez ces conditions. Les conditions d’utilisation, la politique de confidentialité et la politique d’utilisation des cookies de Square Enix peuvent aussi être trouvées en cliquant sur les liens situés dans le menu au bas de la page.