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  1. #1
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    WM Cast times does the following:
    - Mobility is reduced, but the job's still the most mobile one in the game, by far.
    - Spare time to use instant oGCD is reduced to ~1-1.5sec. This also affect the amount of time you have to aknoledge a proc and use it.
    - Auto-attacks are gone. Negative side effect: makes Barrage useless. Positive side effect: you are able to move in every direction with little care about facing your target (in short: no more mandatory strafing).
    - General "swiftness feeling" of the job is impacted. While this statement is objective, the effect it can have will vary from a player to another.
    - Overall DPS increases in general. Exceptions depending on the fight may be present. Players must know what stance to chose (in short: know the fight).

    As Solsanna said, if in order to keep all the advantages of the job SE would've put Bard's DPS way too low, the complains would've been way worse because of the amount of DPS check in HS. "Hey, you are a bard? Well, nobody cares about your swiftness and mobility, we know that Bard's DPS is sub-par, so get out of the group" would've been the sentence most eared by Bards.

    It's clear at this point that the balance of this job lies in a few words: you can't have everything. WM is here to proves that and Bards have to accept it... or play without it to keep "what they picked the job for", but remain sub-par DPS.
    (0)

  2. #2
    Player
    Aiselia's Avatar
    Join Date
    Feb 2015
    Posts
    437
    Character
    Shandraya Heavenswind
    World
    Famfrit
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Fyce View Post
    - Mobility is reduced, but the job's still the most mobile one in the game, by far.
    I'd argue this.

    Summoners have two cast-time abilities outside of DWT that are necessary to maintain. Ruin 1 does the same damage as Ruin 2 but you can move while using Ruin 2 and you have enough MP to use it during high movement phases. The only time Summoners are particularly locked down are for the 5 sec it takes to cast Bio 2/Miasma, then the <15 sec of DWT using Ruin 3 (less than because your last hit will be the instant cast DF).

    Summoners do not suffer a DPS loss by using Ruin 2 over Ruin 1 if they need to move, while Bards would suffer a DPS loss if they had to turn off WM.

    Oddly enough, I feel less limited in mobility while on an actual caster than I do as a Bard.

    you can't have everything.
    You also can limit mobility (if necessary) without adding cast times.

    Quote Originally Posted by Solsanna View Post
    it's gained complexity
    If anything, it has become less complex and challenging because the cast times give it a slower pace.
    (0)
    Last edited by Aiselia; 07-15-2015 at 03:15 AM.

  3. #3
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Aiselia View Post
    I'd argue this.

    Summoners have two cast-time abilities outside of DWT that are necessary to maintain. Ruin 1 does the same damage as Ruin 2 but you can move while using Ruin 2 and you have enough MP to use it during high movement phases. The only time Summoners are particularly locked down are for the 5 sec it takes to cast Bio 2/Miasma, then the <15 sec of DWT using Ruin 3 (less than because your last hit will be the instant cast DF).

    Summoners do not suffer a DPS loss by using Ruin 2 over Ruin 1 if they need to move, while Bards would suffer a DPS loss if they had to turn off WM.

    Oddly enough, I feel less limited in mobility while on an actual caster than I do as a Bard.



    You also can limit mobility (if necessary) without adding cast times.



    If anything, it has become less complex and challenging because the cast times give it a slower pace.
    Less complex than 2.0 BRD? How?
    (0)

  4. #4
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Aiselia View Post
    I'd argue this.
    The fact that you said that SMN have to be rooted for 5s every now and then, plus 15s every minute proves my point since that will never happen with a Bard.
    Besides, go try doing a good job in someine like A1 (keeping DoTs on both bosses), killing two adds while using Ruin II and I can guarantee you that your MP pool will be gone in a blink.

    Bards, even in WM, remains mobile at range at all time. No other job can do that.
    (0)

  5. #5
    Player
    Kumori_Kumo's Avatar
    Join Date
    Jul 2015
    Posts
    222
    Character
    Kumori Kumo
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Hm.
    I mean, I don't play a Bard. I mostly tank. But at the same time I'm lookin' around at other classes.
    Does Bard do a ton of damage? The Bard I remember sure didn't, but I might be mistaken! Probably not though?
    Does Bard do great utility? Ninjas give me all the TP I want and Machinist seems to be like five times the toolbox of any other class.
    So... if all that's true, I guess the question I'm asking myself here is... why a Bard? Why would you roll one now if it's not the total run-and-gun fun in the sun class with middling damage? I've always thought it was "the simple job" but there's room for that. Some people like simple jobs. You can't tell people they're wrong for their choices. But I'm not much of a DPS, so enlighten me!
    (1)

  6. #6
    Player
    Rikkustrife's Avatar
    Join Date
    Aug 2013
    Posts
    337
    Character
    Overlord Rikkustrife
    World
    Diabolos
    Main Class
    Archer Lv 65
    Quote Originally Posted by Kumori_Kumo View Post
    Hm.
    But I'm not much of a DPS, so enlighten me!
    Well bards did more damage than people here seem to think, but yes they did lower damage than the other dps.
    Otherwise you are correct.
    It is a simple job, but black mage was just as simple, black mage now seems a lot more complex though.
    I don't know why some people like the new changes, but some do
    (1)

  7. 07-15-2015 03:40 AM

  8. #8
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Aiselia View Post
    while Bards would suffer a DPS loss if they had to turn off WM.
    Out of curiosity how much time over the course of a 3-5 minute fight are you forced to move?

    Quote Originally Posted by Aiselia View Post
    Oddly enough, I feel less limited in mobility while on an actual caster than I do as a Bard.
    This is just a perception seeing how your ability timers are significantly shorter than other casters.

    Quote Originally Posted by Aiselia View Post
    You also can limit mobility (if necessary) without adding cast times.
    Does it may that much of a difference? Bloodletter aside.

    Quote Originally Posted by Aiselia View Post
    If anything, it has become less complex and challenging because the cast times give it a slower pace.
    How does it slow things down? Just because you don't get to run around like a jack rabbit doesn't mean anything is slower.
    (0)

  9. #9
    Player
    Rikkustrife's Avatar
    Join Date
    Aug 2013
    Posts
    337
    Character
    Overlord Rikkustrife
    World
    Diabolos
    Main Class
    Archer Lv 65
    Quote Originally Posted by Wintersandman View Post

    How does it slow things down? Just because you don't get to run around like a jack rabbit doesn't mean anything is slower.
    how does a 1.5 seconds wait for almost every attack not make it slower?
    (1)

  10. #10
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Rikkustrife View Post
    how does a 1.5 seconds wait for almost every attack not make it slower?
    2.5 second global cooldown is greater than your cast timer. So you wait for a 1.5 second cast and then wait 1 second to do your next ability. So in reality it is still 2.5 seconds inbetween abilities either way. This is ignoring OGCD abilities which you still have access to.

    Quote Originally Posted by Aiselia View Post
    Secondly, are you implying that mobility isn't important because you're not frequently forced to move?
    Saying your making a mountain out of ant hill. It sounds like a big whine fest when in reality it doesn't change much.

    Quote Originally Posted by Aiselia View Post
    Yes. Does it matter if it makes that much of a difference regardless? No. Because if it's possible to limit mobility without adding cast times, then you don't mess around with play style as much, since Bards have to level from 1 to 52 without worrying about it.
    What would be an acceptable solution in your mind? Because everything else I have seen suggested, (buffs, etc.) will only make bards want to move less and thus for more dead bards.


    Quote Originally Posted by Aiselia View Post
    Less frantic trying to fit in all the OGCDs you can
    So every 1 minute you may have 1-2 oGCD buffs to apply that is up to 24 abilities before these become a concern. Bloodletter you have to worry about every 15 seconds or every 6 abilities, ignoring bloodletter procs since these are subject to RNG. Again mountain out of an ant hill.
    (0)
    Last edited by Wintersandman; 07-15-2015 at 10:08 AM.

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