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  1. #91
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Huneidu View Post
    I disagree. GCD is by far the most important thing to a healer. I tried to heal a full str DRK through Vault and 9.7k hp did not cut it for the final boss. I could not spare one global cooldown to do anything other than spam heals on him. HP does help your healer. > <
    Adjusting to compensate for healer skill level is also a part of good tanking. I may toss on a vit accessory or two if it is apparent that the healer can't keep up.

    I usually give people the benefit of the doubt first though. If the healer is good enough, there isn't a 4 man dungeon in the game that can't be tanked in full str accessories.
    (1)

  2. #92
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Oh idk, I'm loving DRK and it's gotten me used to tanking. I do feel that I need to improve a bit more on the job, it's fun seeing fights from the other side of the fence.
    (2)

  3. #93
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    as a veteran tank?

    DArk Knight feels like the squishiest of the three tanks so far, but I haven't gotten it to 50+ to see how it fares. WAR is all about predicting when an attack will come but DRK is in this wierd place where they try to be both a WAR with higher damage, and a PLD with sustained mitigation, but instead of finding its niche, it only manages to fail and make itself a weaker tank overall.

    I do look forward to seeing how this class plays out and am steadily leveling it. But so far as my co-tanks go, I feel like DRK is the squishiest of tanks, barely on par with a Full-STR WAR in defiance and far below the survivability of a full-VIT PLD.
    (1)

  4. #94
    Player
    Cyrus-Wallace's Avatar
    Join Date
    Aug 2013
    Location
    The Mists
    Posts
    1,357
    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 90
    °-° My perspective as a both healer and tank.

    First off, yes, I'd agree that there're plenty of bad players who leveled DRK up because it was a "cool looking class". Some of them don't use the class right and I'm scared to give them advice because of the "don't tell me how to play attitude". Specially when the vote kick now comes in a very gratuitous way. They don't pop cds, they don't know how to manage aggro, they leave monsters unattended and when the DPS go ham, they lose emnity. They are slow. They don't know how to pull, sometimes they pull more than they can hold and sometimes they pull one by one. They are not well geared/prepared for an encounter. Oh, wait... THIS HAPPENS WITH ALL THE TANK JOBS!!!

    1) Paladins who never use a CD. Don't use flash. Only stick with RoH combos at level 60.
    2) Warriors. Deliverance. Son of a...
    3) Dark Knights. So far, only had issues with DRKs not using cds or Dark Side. I had to put some extra healing on my end, sacrificing some DPS. That saddens me.

    THE WARRIORS TAKE THE CAKE HERE. God.damn. Seriously, guys, don't pull the 50% of the dungeon in Deliverance. Your 250 DPS cannot be compared to all the damage that SCH can do now with all the dots. Also, it's damn hard to keep you alive and I DARE YOU to say something if you die. Jesus Christ... I cringe when I have to heal a DPS minded Warrior. I hate you all.

    As a tank I go full STR, because I will accept that increasing my overall DPS will make the encounter shorter. That means less healings. It also increases the emnity you generate so, no problem. When I drop/change stances, I will make sure I have a nice set of cds to compensate and emulate my tanking stance. So you, yes YOU healer, can DPS or preserve your MP to raise the DRG.

    Quote Originally Posted by Eidolon View Post
    as a veteran tank?

    DArk Knight feels like the squishiest of the three tanks so far, but I haven't gotten it to 50+ to see how it fares. WAR is all about predicting when an attack will come but DRK is in this wierd place where they try to be both a WAR with higher damage, and a PLD with sustained mitigation, but instead of finding its niche, it only manages to fail and make itself a weaker tank overall.

    I do look forward to seeing how this class plays out and am steadily leveling it. But so far as my co-tanks go, I feel like DRK is the squishiest of tanks, barely on par with a Full-STR WAR in defiance and far below the survivability of a full-VIT PLD.
    DRK is not that bad. It's a middle ground. It's not as tanky as PLD and is not as DD as WAR. You can perfectly MT with DRK and do more damage than a PLD. You'll lack some survivability in comparisson but still it's doable. As an OT and based on parsers, WAR obviously does more damage than DRK, bu DRK can pull some nice numbers, above the PLD DPS.

    The problem with DRK right now is the lack of raid utility in my opinion. Even if we don't have a nice hardcore content right now to try the job out, I don't see this job as something that could bring something important to the table.

    They are not really squishy if you know how to play them.
    (2)
    Last edited by Cyrus-Wallace; 07-14-2015 at 05:05 PM.

  5. #95
    Player
    Leonesaurus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    369
    Character
    Jerbird Leone
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by SuperZay View Post
    It was a major oversight by a development team to make a traditional DPS class as a tank. We have all seen these warning topics but now it's time to see the real results of this decision. Because people who waited and wanted it as a DPS role are playing it as such regardless of what SE thinks about the job now.
    I heal DRKs every day and they are by far the most squishiest tanks I've ever seen. Why, most of them put all attribute points in Strength, use full set of Strength accessories and never use any defensive cooldowns. Often their HP drops low faster than I can heal through damage and they never help we with Living Dead and such to catch up, neglecting their tank and damage mitigation responsobilities. I have to babysit them every second or they will die, leaving me no time to help with DPS as is the case with properly geared and played tanks.
    I can't speak for those tanks you've had the displeasure of having to heal, but as for myself playing with Dark Knight, I've had little problems with staying alive, even with a decent amount of mobs hitting me in a dungeon. I use all strength accessories and spec'd in strength as well. Properly using cooldowns, along with Dark Arts, helps mitigate a lot of the incoming hits. I'm guessing that the tanks you've had to heal are still getting used to the job and aren't using them as effectively as they could be. Most of them could improve with more practice and experience.
    (1)

  6. #96
    Player
    AbandonHopeTD's Avatar
    Join Date
    Apr 2014
    Posts
    112
    Character
    Saya Dee
    World
    Ravana
    Main Class
    Dark Knight Lv 85
    You actually have to heal as your healing class and not DPS? nawwww /comfort
    (2)

  7. #97
    Player
    AbandonHopeTD's Avatar
    Join Date
    Apr 2014
    Posts
    112
    Character
    Saya Dee
    World
    Ravana
    Main Class
    Dark Knight Lv 85
    Quote Originally Posted by FallenArisen0990 View Post
    Oh idk, I'm loving DRK and it's gotten me used to tanking. I do feel that I need to improve a bit more on the job, it's fun seeing fights from the other side of the fence.
    Agreed. Also your signature is amazing <3
    (2)

  8. #98
    Player
    Whiteprincess's Avatar
    Join Date
    Jul 2013
    Posts
    131
    Character
    White Princess
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Correct me if i'm wrong, I might be mixing up ff11 with ff14 str raises the dmg max cap and determination raises the avg dmg within that cap. So while Str will give you an RNG chance to hit harder, You dont necessarily hit for a higher amount all the time using str. However, when I asked my healer friends they said for the content out atm. Str is the more useful way atm. I think you're just playing with some bad players who dont use their mitigation moves, or even dont have them yet due to going to a tank class from a dps class. Just be cool and remind them to hit some mitigation moves more to maximize party dmg. He's up-ing his dmg however he is also lowering party dmg. I always juice as much dps as a healer as i can. Both sides of this argument should agree, max dmg from tank and healer is a bonus. If a tank doesn't understand this and tries to fight about it, He/she just a terrible tank.
    (0)

  9. #99
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    DRK's are already Damage Dealers. And so is basicly every other tank and healer. I mean. 90% of every skill is doing damage or boosting damage in one form or another. Dealing damage is a group responsibility.

    You're not sitting there and doing the bare minimum of your job right?



    Right... ?
    (2)

  10. #100
    Player
    QiLymePye's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    312
    Character
    Bloody Knuckles
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by FallenWings View Post
    DRK's are already Damage Dealers. And so is basicly every other tank and healer. I mean. 90% of every skill is doing damage or boosting damage in one form or another. Dealing damage is a group responsibility.

    You're not sitting there and doing the bare minimum of your job right?



    Right... ?
    this is actually pretty accurate and could probably sum up all of the issues with people saying stay in your roles and learn to play your role. I believe when you are fight a mob or a boss, object is to get its health to zero. You have roles within the party but the goal is to get that health to zero. a role is not the only thing you do, its a certain responsibility within the group goal.
    You are a TNK, yes you are supposed to get aggro and take brunt of damage do to your dmg mitigation. doesn't meant you don't do as much damage as you can while performing that role. Healers are to keep people healthy, doesn't mean that you shouldn't dmg boss when you can. Same with DPS, your focus is to cause as much damage as possible. Doesn't mean you forget about other things like covering healers when necessary, tackling adds so they don't hurt party.

    Im so sick of this role thing. In a fight, roles can change based on how the fight is going. But they don't give you any freedom to adjust. TNK should have a spell that could heal group or self thats worth using, Healers should have a skill that allows them to perform as dps for even a few seconds, and dps should have defensive skills that are worth using to help take pressure off of healers. They made this game like a flawed "Choose Your Own Adventure" book where every option and choice leads to the same page. Giving you the supposed ability of choice but you don't have choice at all. And the fact that they have really only one best way to play a job is stupid. People saying "you don't use this skill, you are not playing your job and role correctly, you are hurting the group" is stupid.
    (2)
    Last edited by QiLymePye; 07-14-2015 at 06:22 PM.

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