Results 1 to 10 of 81

Hybrid View

  1. #1
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    I (tank) just ask all the DPS to move away from the boss when Dolls are up and only move back to the boss after all the Dolls are down. Quarantine will get a random DPS so from my experience it's not a good idea to assign fixed spots in DF. Only the MT can be relied upon to always be able to manage one spot. A lot of the DPS in DF are not responsive enough to notice changes in circumstances.

    And in phase 3 the MT will be taking Perpetual Ray that hits for progressively harder, plus the healer will be under Judgement Nisi, so the MT should not be taking Discoid orbs. DPS should get used to taking the orbs in turn. It's only 5k damage per orb. You wouldn't believe it but a lot of DPS don't catch on to the fact that the orbs have splash damage.

    Basically, this one single rule plus one note has helped save the two DF parties I had that started out absolutely hopeless:

    "When you hear this macro, please would all the DPS move away from the boss and join in managing whatever mechanics you see? And at all times stay away from each other, everything in this fight have splash damage." And I hit that macro on Discoid. I hit it on Dolls. I hit it on Carnage. In one of the hopeless parties that wiped twice or three times in P2, once I set up that rule and started using the macro, we suddenly sailed smoothly into P3 and downed the boss in that one go.

    No long-winded explanations before the fight. Just a one-liner and a generic sound effect macro was enough to save the worst of the parties I had.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  2. #2
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    Biggest problem I see is people will not commit to eating orbs. It's like they try to run into it and run out to avoid taking any damage. Only they end up missing the orb and it doesn't blow up. Then hits someone else or moves into a group and cause a bunch of people to take damage.
    (2)

  3. #3
    Player
    Arkann's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    127
    Character
    Yosuke Hanamura
    World
    Moogle
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Brill_ View Post
    People will not commit to eating orbs. It's like they try to run into it and run out to avoid taking any damage.
    Happens to me quite often (same thing in the Chrysalis and Tam-Tara Hard Mode too). I rush to an orb and it just doesn't do anything. I guess it has to do with lag or something, on my screen I'm right smack on the orb but it's actually further ?

    The orbs is the worst mechanic to me, only because all the groups I end up in do it differently. In one group it will be the healers' responsibility, the other the off-tank's, then in another it will be the DPS's... And then there's the whiny healer who'll throw a "don't rush to the orbs, they hurt, they don't give you money...". Well, SOMEONE's gotta do it.
    (0)