I (tank) just ask all the DPS to move away from the boss when Dolls are up and only move back to the boss after all the Dolls are down. Quarantine will get a random DPS so from my experience it's not a good idea to assign fixed spots in DF. Only the MT can be relied upon to always be able to manage one spot. A lot of the DPS in DF are not responsive enough to notice changes in circumstances.
And in phase 3 the MT will be taking Perpetual Ray that hits for progressively harder, plus the healer will be under Judgement Nisi, so the MT should not be taking Discoid orbs. DPS should get used to taking the orbs in turn. It's only 5k damage per orb. You wouldn't believe it but a lot of DPS don't catch on to the fact that the orbs have splash damage.
Basically, this one single rule plus one note has helped save the two DF parties I had that started out absolutely hopeless:
"When you hear this macro, please would all the DPS move away from the boss and join in managing whatever mechanics you see? And at all times stay away from each other, everything in this fight have splash damage." And I hit that macro on Discoid. I hit it on Dolls. I hit it on Carnage. In one of the hopeless parties that wiped twice or three times in P2, once I set up that rule and started using the macro, we suddenly sailed smoothly into P3 and downed the boss in that one go.
No long-winded explanations before the fight. Just a one-liner and a generic sound effect macro was enough to save the worst of the parties I had.


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