Even CT have party wipe punishments if specific mechanics get ignored. Would you also say that CT is too hard for DF casuals? Should Alexander (normal) be easier than CT?
Last edited by Felis; 07-11-2015 at 10:35 PM.
you have a difference between CT unforgiving mechanic and the one in A4, actually it's not even unforgiving mechanic, it's the damage output from the different mechanic that make it quite a trouble.
let's take the last boss of CT1 as example, the unforgiving mechanic was get onto the plateform for erect the barrier and survive the attack of the boss
for the second boss of CT2 it was get the robot in position for be able to flee the main area and survive.
the difference was in CT: "if you don't do this... you are dead!"
in A4 the trouble is you are not dying immediatly, it will slowly drain you until death, is not different of torture, the worst come from the fact that it can't be avoided. if one healer have a bad connection, you can't pass p3, my sister is playing healer and while i know the fight as ninja, i did look her do it as healer and it was insane. it's not like the group was bad, but if you have a person a bit slow, it's simply impossible.
Lol@ people the first week saying it was too easy and now people are saying Alexander story mode is too hard...
A LFR version where even braindead people can win? Please god no.The majority of players are like, really really bad in dutyfinder. _Those few times you see a dps do their job perfectly you kinda want to hug them and tell them they are awesome.
And now add in some "harder mechanics" to people that can barely dodge in dungeons.
It took me 4 groups to beat floor 1 because it was so hard for them to understand how to move adds even if I told them, I put waymarks above the lazer.
My point is, we need an easier version of alexander so that those players that ruins the normal version dont join. They need a version where the only mechanic is to heal and dps
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