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  1. #21
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Are you that stupid? Nearly everything after level 1 has contributed to a PPS (Potency per Second) increase.

    Feint and Wheeling Thrust are literally the only skills we've learned that offer no tangible reward towards our DPS kit.

    Post level 56
    Fang and Claw: 100 base/290 from flank, 100% chance of comboing off Chaos Thrust and Full Thrust

    Post level 58
    Fang and Claw: 100 base/290 from flank, 50% chance of comboing off Chaos Thrust and Full Thrust
    Wheeling Thrust: 100 base/290 from rear, 50% chance of comboing off of Chaos Thrust and Full Thrust

    Please explain the tangible PPS increase Wheeling Thrust provides that Fang and Claw alone didn't.

    EDIT: To be clear: I do not mind the positionals at all. ...Other than coin flipping 190 potency during mechanics is a bit extreme. I just don't see the point of adding an ability to make things more complex for the sake of making things more complex.
    (3)
    Last edited by Tilgung; 07-11-2015 at 11:38 AM.

  2. #22
    Player
    enil's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Tilgung View Post
    ...
    You understand that the class is designed with it's complete ability set?
    The stage where you only had FnC was always suppose to be interim.

    Would you be okay if they gave you FnC at WT at the same time? The design would be the same your argument would not work.
    If they gave you one ability that gave you bonus to flank or rear depending on buff. The design would still be the same your argument still doesn't make sense.

    You aren't complaining about the design you are complaining that DRG was easier prior to getting WT - this I agree, is a design fault. Games should try to not take things away from players are giving it to them, but that's a whole another discussion.
    (0)

  3. #23
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Give us both and then an actual new skill that adds to the classes overall potential at 58? Sure.

    The complaint is literally that Wheeling Thrust is pointless skill that exists for complexity. That's all. It adds nothing to the classes overall DPS. Its difficulty increase is miniscule at best, I don't care about that. The pointlessness of it is the problem.
    (3)

  4. #24
    Player
    enil's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    Ok - so the crux of the argument is now that we were given 4 "useful" abilities, instead of the 5 that everyone else got.

    Honestly, I don't think the exact number is a big deal. The quality of a job is not measured by the amount of useful abilities they have
    Does DRG at 60 feel like a complete job? Is it fun to play? Is it balanced and competitive compared with the rest of the jobs? Did it change it up just enough from ARR so that it's not more of the same?

    I like the current design of DRG. Would more abilities be nice? Probably but I don't feel entitled to demand one from SE even if WT/DnC are basically the same skill.
    If SE wanted to give us another ability they would have - either by updating an existing not so useful skill or just actually giving us another ability.
    (0)

  5. #25
    Player
    Eudyptes's Avatar
    Join Date
    Aug 2013
    Posts
    233
    Character
    Summer Lebeau
    World
    Jenova
    Main Class
    Monk Lv 100
    As far as design choices go:

    Dumb - Make F&C's positional random on proc.

    Dumber - Give both F&C and WT at level 56 to add a gimmicky sense of "depth" in one of the laziest ways possible. Also adding a pointless, yet still mandatory, button in a game already rife with button bloat.

    Dumbest - Current version. All of the above with the added bonus of not even getting anything new at 58.

    SE took the most nonsensical route possible. They should just change WT to do something completely different...which will actually be what adds more depth to the class.
    (3)

  6. #26
    Player
    bbkkristian's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    70
    Character
    Kris Valience
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Rid the Random element, and make the two moves different, that's what i want.
    (3)

  7. #27
    Player Guilty_King's Avatar
    Join Date
    Oct 2013
    Posts
    22
    Character
    Aurora Azaela
    World
    Brynhildr
    Main Class
    Lancer Lv 60
    Good I hope they change it. The 50/50 proc does nothing but punish the class. Was a stupid idea to begin with, and will remain a stupid idea until fixed.

    190 potency loss is ridiculous.
    (1)

  8. #28
    Player
    QCrimson's Avatar
    Join Date
    Oct 2013
    Posts
    105
    Character
    Lani Akea
    World
    Spriggan
    Main Class
    Lancer Lv 80
    Wow, the whining is pretty strong.
    (1)

  9. #29
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Wow... I think DRG is the most challenging job to play right now, but when I say that, everyone just goes on about the RNG positional...

    That part of the new rotation is really easy. I don't understand how you can think having to move a step to the right/left after every FT and CT is hard... The indicator for what RNG skill to use, shows up right after you press FT/CT, and you have a ton of time to move. What makes DRG hard is knowing the fights, and using Geirskogul at the right times without losing BoTD.

    This "buff" to Wheeling/Fang is not about it being hard to hit at the right position, it's about the potency you lose when you miss it. I know that sounds contradicting, but you can't always hit the positional because of mechanics, and right now you're losing too much potency in those situations. Alex are really forgiving for the melee DPS, but not all content is gonna be like that, and Ravana is a good example of how mechanics could screw you over... so they are gonna increase the base potency to some degree, simple as that.

    Removing the RNG and making one for CT combo and one for FT combo would make a little more sense, and I wouldn't care if they changed it to that, but I personally quite like that element of DRG now.

    Also, I see people complaining about it being a waste of new ability, and that other jobs got more new things... Well, how? DRG got one of the biggest changes to how they work, and meanwhile take MNK for example... Most of the time you're doing the exact same rotation you did in 2.X, only you're adding another oGCD ability into the mix.

    DRG along with SMN are in the best spot they have ever been, and got the most interesting additions in the expansion, so I think it's a little too much whining...
    (2)

  10. #30
    Player
    Sawamura's Avatar
    Join Date
    Mar 2011
    Location
    Norway Zodiark and hyperion
    Posts
    171
    Character
    Rygart Sawamura
    World
    Zodiark
    Main Class
    Samurai Lv 90
    Only hate mechanic like ravana shield type.
    (0)

    Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.

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