That didn't make any sense. You expect an incompetent player to raise by 4 but the actual progression raider can't raise by 3? lol...
I'm guessing you didn't see the very, very low percentage of NA who cleared final coil? Or even t9? I'm guessing that the 85-90% of the player base who is happy to have an accessible way to get to see the story of the Alex raid will be dismissed when that tiny percentage rages? SE has made story mode Alex what it is - savage will probably be, well, savage. You can't expect them to make 3 versions of the same raid just so that the 'low', 'medium', and 'hardcore' crowds can have something tailored to their skill level and or time commitment. If you really want something harder than HM, and think you're currently 7/10, then why not just get to 10/10 and do savage? Since it seems you'd rather take the harder route anyways.
But the 3/10 alex is necessary because the 5-10/10 players have to carry the 0/10's through in DF.
Had they just made this raid content as difficult as t1 thru 5 and made it so when you DF it you could select a story mode difficulty then none of this would be an issue.
I agree with the OP this type of raid content will get old fast and people will be on hiatus faster and faster. I dont mind if they make things easier but it should be an option, not where the raid starts.
I would imagine majority of non hardcore players are happy with the story mode raid. I know I am. I doubt I'll even be doing savage mode..cause don't really care about the difficulty. Just didn't want to miss any of the story content in the game which is one of the main reasons I play for, not some overstuffed challenge that just gives me a headache from beating my head against my keyboard.
Wow has 4 difficulties of the same raid exactly to avoid this kind of thinking and people aren't too happy with that.
I think it's fine to have 1 hard mode and 1 easy mode, you just can't please everyone and this game has plenty to offer outside raids, so players can do what/when/how they like.
I also think Alex NM is a good idea because...i dunno...it's kinda fun?
Ive done all the hardcore stuff...but ya know...I'm actually just enjoying hopping into Df with a few friends, not having to organise a full party of 8 who all do high dps and know the fight perfectly and have to be on TS to do it. I can actually have a bit of a laugh while doing these raids. Yeah we will get savage and be all raidy and serious then, but NM is a welcome relief in all honesty.
It also eliminates the picking and choosing of who you invite along. "Oh don't invite bla cos his dps sucks". This was the whole point. Savage for raid teams, NM for everyone else, and I'm really enjoying it so far
Letter from the Producer LIVE Part XVIIIQ8: Currently, there are a lot of content for the hardcore users and the casual users, but not many for the mid-tier users. Are there any plans to implement additional content for the mid-tier users that are able to beat Crystal Tower, but not the Coil of Bahamut?
A8: In the upcoming expansion, we will be introducing a new content for the mid-tier users which is currently referred to as “free company craft” (final name TBD). Additionally, we are planning to implement normal modes and hard modes for the raid dungeons. Please look forward to it!
/thread
Except for FCoB, it was way more than echo. The other changes can not get clicked away.
Really. You played with the wrong people. Ragers will not make serious progress at all. People that can not keep relaxed and funny when failing over and over again are not people that should do this kind of stuff.
BTW: In my eyes the story mode of Alex is okay. Just A4 could get a wall again, when current people have done collecting their gear.
Last edited by KarstenS; 07-08-2015 at 11:28 PM.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
I'm pretty sure they stated that the hard version was fairly on par with FcoB, maybe a little harder. It definately won't be like coil savage. Yoshi mentioned possibly adding in a mode harder than savage but wants to see how much demand is for it first (Probably not much).
My biggest problem is, now that I've done the normal mode, saw all the arenas, beat all the bosses... seen the cool mechanics they do, ect. What the heck is the point in doing the harder mode? Unless you really just have fun wiping over and over with friends on really hard bosses. What are they going to add to savage mode to seperate it from the easier mode? We will find out in 2 weeks but if the answer is nothing, then that is bullshit imo. They need to do something to make savage different then the easy version. Whether it's completely new bosses or completely different phases you can't do in the story mode, they need to do something imo. But if it's just the same fight but now there is 6 lasers you have to kill enemies under this time instead of 2, that is incredibly lame.
Last edited by Whocareswhatmynameis; 07-09-2015 at 12:00 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.