We can't have varied builds because people will go on the internet and look at guides? Sounds just like what happens with every single piece of content currently in the game.
We can't have varied builds because people will go on the internet and look at guides? Sounds just like what happens with every single piece of content currently in the game.
Thing is guys ffxiv 1.0 almost destroyed SE so ya their going to be more careful when it comes to this game but just be patient I'm sure they will be puting in some risky content eventually we don't even know everything their putting into 3.1.
There's still something fun about seeing all those shiny buttons where you could dump your skill points and whatnot, even if realistically there's only one real way to do it.
WoW had big enough skilltrees to dump all your points into one and not fill it completely. Know what happened? They scrapped all of that, because even the devs themselves said that there was only one real way to build your character depending on your spec and if you played pvp or pve, and called many of their talents "newbie traps". Those talents sounded good on paper, but were pretty much useless in any real scenario.
There was still only one optimal build for the role you wanted to do on you class shortly after launch when I played. For example, every single rogue ever went Saboteur or whatever the ranged spec was.
I think WoD had two raids at launch, but don't quote me on that. The 6.2 patch, after seven or eight months after launch, introduced the first and last raid after the launch and features 14 bosses. There will be no new raids until the next expansion, which will come no sooner than 2016 earliest.
Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.
This shows you have no clue what you are talking about.
I was a Riftstalker, so no...not every rogue became a Sab. A lot of players were trying it out when it got buffed more for AoE, to get a feel for it, but that's different. There were plenty of Assassins, Nightblades, and Blademasters running around.
Your claims are quite laughable and I am beginning to understand why MMOs are becoming so boring and bland.
Last edited by Wisekuma; 07-08-2015 at 10:09 PM.
My experience is that the majority of people in MMOs want the best gear to come from challenging group content so I don't see FFXIV's model changing anytime soon. Adding ranked pvp would be one way of adding variety to group content but I believe a lot of competitive raiders would be unhappy about having to pvp to speed up gearing. Open world content would have to be competitive (tagged by 1 group, long respawn, changing location) to not be too easy and to not resemble the existing format of raids, and people already complain about the open-tag hunts being too exclusive... This is why I think that dungeons, trials and raids will remain the primary source of gear or currency in the future.
After playing during 4 different expansions of WoW, I've reached the same casual mindset as you. (This is a subjective feeling about the subject so don't take offense people!) It's exciting to be a part of the first wave of progress each time new group content is released, but after I witnessed a few gear resets i.e. expansions I realized how superficial the competition for the newest and best gear was. There will always be another raid, another dungeon, another trial and another gear vendor, and it's like a neverending treadmill of killing enemies for bounty which will eventually be rendered worthless. I ended up quitting my raid team in WoW and it felt really relieving to not have to make time for raiding and to keep my gear in shape.
Nowadays I don't mind taking my time leveling, reading quest text and doing things that don't advance my character, because in the end I pay to be entertained. I focus on lasting things like the story experience, titles, pets, mounts, class leveling and getting money for housing. I saw a fc message a few days back telling people to get ready for Alexander and I was genuinely happy I didn't have to hurry to finish questing and to get gear. It's hard to let go of the competitive attitude at first but in the end it's worth it to some people.
I'm very happy I found FFXIV as it offers a casual story based experience that I've enjoyed from the start. There's grinds, easy group content and world content but also challenging stuff for those days I'm in the mood for it. However, I understand that this might not be enough for the more competitive players. Those who would like bigger amounts of raid content might be better off looking for different games to play on the side. (WoW still makes top quality raids, for example.) The resources of the dev team are limited after all and they will probably continue creating a lot of casual content, just like they have for the past 2 years, in order to maintain their core audience. As a poster on the first page said, it's a conscious design choice made to attract a certain gamer crowd, not a flaw.
Last edited by Reinha; 07-09-2015 at 02:08 AM.
Graphics
MSQ
Viper
There was no choice. The choice was useless flavor talents that did nothing but add single digits of HP/reduced damage, or made things more shiny. In the end they all accomplished the same goal, nothing important. Sure you could take more damage reduction; or you could be less bad, stop taking unnecessary damage and take the increased crit chance instead.
You ran one build and that was it. The "choice" you speak of was nothing but useless abilities or traps that new players fell into which did nothing but point them out as second rate.
You raided as Arcane in Wrath and you liked it. Frost was laughed at.
This makes no sense. Sab was the go to build until it was nerfed. Then it slowly shifted into Sabodancers as Bladedancer was buffed. Anything else was, again, second rate. You were nothing more than a hinderance to the raid as the sheer amount of DPS Sab/Sabdancer could put out was stupid compared to anything else.
You remember the balancing incorrectly.
Last edited by Asierid; 07-08-2015 at 10:55 PM.
That was one class and after the started cutting the skill tree. The others (with the exception of Shaman) had more than one competitive build.
Balancing was done because of hybrids (panzerkin, slsl, etc) and pvp. If Blizzard controlled the skills the had better control of the damage.
Last edited by Tuathaa; 07-08-2015 at 11:35 PM.
Actually I suggest you read what you typed and more importantly what you responded to.
"So what you are saying is there isn't one, all the games you describe crashed and burned or had very small player bases. Sound like a good business plan, SE should get right on it." - your words. This is entirely incorrect. You can go play any of these games right now if you want to. They are currently among some of the most popular MMORPG games out there.
You are suggesting that it's erroneous to follow successful mechanics because the game itself in your (incorrect) opinion has crashed and burned.
There has never been a time WoW players didn't complain about something, but hard raids never used to be one of those things. Complaining in general happened in a much lesser volume than it does now.
Hey, nice cherry picking, though. I wonder what those stupid design decisions were, must not have been the simplification of content. You know it's very easy playing this game but what's tragic is that you completely missed the point. I'll just leave this post as it is, I'll help you figure it out if you don't get it after re-reading.
|
![]() |
![]() |
![]() |
|