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  1. #1
    Player
    Wizarus's Avatar
    Join Date
    Nov 2014
    Posts
    209
    Character
    Justin Tymes
    World
    Behemoth
    Main Class
    Thaumaturge Lv 52

    Is Sacred Soil worth it now that we have Indomitability?

    Topic. If not I'll just put it in my 3rd hotbar of shame filled with stuff that I'll rarely use, if ever.
    (0)

  2. #2
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Sacred Soil hasn't been "worth it" in most situations for a while. It really only gets trotted out for end game progression.
    (0)

  3. #3
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    10% mitigation is 10% mitigation. Like protect (and succor and adlo most of the time, really any sort of mitigation or shield), it's not really needed.
    (4)

  4. #4
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    It's very situational, but there are places where it helps, and it does a lot. I remember using it like a madman in T13 when there was no echo, megaflares, megaflare dives and gigaflares were dangerous without sacred soil. But yes, you won't be using it most of the time in most content.
    (3)

  5. #5
    Player
    Zetonegi's Avatar
    Join Date
    Aug 2011
    Posts
    135
    Character
    Zeto Negi
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Sacred Soil has never really been worth it simply because the mp you 'save' by using SS is less than the MP you 'save' by using Lustrate and you normally had a WHM to fix your AoE throughput problems. It sees a bit of use at cutting edge progression where you're really cutting it close in terms of HP versus damage to the raid or when someone has weakness and you want to play it safe but beyond a few super tiny corner cases like those, its never been that useful.
    (0)
    たまねぎララフェル

  6. #6
    Player
    Tranquil's Avatar
    Join Date
    Oct 2013
    Posts
    416
    Character
    Rin Shiraishi
    World
    Phoenix
    Main Class
    Warrior Lv 60
    Indomitability is a straight up heal. Sacred Soil is mitigation. You don't use Sacred Soil to have an easier time bumping HP bars back up to the healthy zone, but to mitigate impacts instead. If you have any group-wide AOEs that will potentially 1HKO people, either via that singular hit alone or combined with something else (eg. T13 megaflares, followed by megaflare towers going out) - then you use Sacred Soil if need be. Indomitability can be used to lessen maintenance-AOE-healing's MP burden - calculatedly - or then clutching it if something goes wrong and extra damage is taken quicker than anticipated or quicker than it could be normally healed through on a GCD to GCD basis, with your usual strategy (ie. in an emergency situation). It's also an useful tool in 4-mans when you know AOEs happen soon and you don't wanna stop the DPS-flow for a full GCD, then you'd AOE-heal with it and return to clericing it up.

    In short, Soil is very useful in progression. It doesn't see that frequent use, but when it gets used - it is invaluable. I don't think I have used it once in HW so far though. But no doubt it will happen sooner or later, mostlikely in Alex Savage.

    Edit: that being said, I do think Soil will be used less now, unless the AOE-mechanics get to be even more punishing. This is because a Deployment Tactics'd Adloquium can now be spread on everyone several times per fight. Even when it doesn't crit, it will provide more mitigation than Soil. And you basically win in terms of MP efficiency/DPS throughput, too, because you can then ED that stack for DPS and getting most of the MP spent back, on top of mitigating more than you would otherwise. We will see soon enough.
    (4)
    Last edited by Tranquil; 07-07-2015 at 05:03 AM.

  7. #7
    Player
    Khyan's Avatar
    Join Date
    Apr 2015
    Location
    Raids
    Posts
    218
    Character
    Khyan Leikas
    World
    Zodiark
    Main Class
    Arcanist Lv 60
    Sacred Coil was usefull on all the FCOB content, without echo and nerf.

    T10 = use it for charge/chaos
    T11 = for AOE with virus
    T12 = Adds phase, last flame revive aoe
    T13 = almost everytime.
    (1)

  8. #8
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    So far in Bis/Rav EX if I Sacred soil -> Adlo -> deploy I can get us to take almost no damage from their ultimates. I've also used it on Bis's back phases occasionally.
    (0)

  9. #9
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Sacred Soil will always have a niche use in any progression content because it effectively increases your eHP by 11% for its duration while people are inside it. If players need to survive a mechanic due to low ilvl HP pools, Sacred Soil is the way to go. Indomitably won't do you any good if everyone is dead after the first raid wide super attack - though you'll probably end up using both of these in conjunction for said content.
    (0)

  10. #10
    Player
    LStarbreeze's Avatar
    Join Date
    Oct 2013
    Posts
    43
    Character
    Una Gloriana
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    I wish Emergency Tactics would apply to Sacred Soil and change the HP mitigated into heal. That way it would work as an area regen that would heal a total of 10%. As it is, I hardly use it.
    (1)

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