

FFXI is structure the same way, most of the "fetch quest" you can do solo. The battle however require a group. The same in FF14, only dungeons and trials need a group, the rest you can do on your own time when you feel like it - as a break from grinding dungeons.The solution to the this problem isn't cutting story missions but allowing cooperative gameplay. In FFXI we could pretty much run every single story quest with your friend besides the "Maat fight". My wife and I play together in coop games and did everything together in FFXI from day one. However, in FF14 we're both kinda disinterested in the story because it pulls us away from each other. So I'm having to rush to catch up to her or vice versa. I wish the story content would've been coop with difficulty sliders based on if your friends join. It would also be interesting to see the story from other perspectives.
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