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  1. #11
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    It's less the health and more the evasion stacks. When you're missing a bunch, he seems like he takes 500 years.
    (0)

  2. #12
    Player
    Mirakumi's Avatar
    Join Date
    Oct 2011
    Location
    Windurst 2.0
    Posts
    1,170
    Character
    Lady Zelda
    World
    Leviathan
    Main Class
    Archer Lv 92
    the first boss feels like it has more hp then this guy. lol
    (0)

  3. #13
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Garlyle View Post
    ...This fight isn't long at all. If you're experiencing really, really long fights, you might not be as good at dealing damage as you think you are (or your DPS partner is asleep at the wheel)
    Or the healer and tank are going to sleep during the add phase.
    (0)

  4. #14
    Player
    Acyd's Avatar
    Join Date
    Jan 2013
    Location
    Limsa
    Posts
    220
    Character
    Acyd De'nacht
    World
    Jenova
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Chiramu View Post
    Or the healer and tank are going to sleep during the add phase.
    Nah add time is when fun time happens as WAR. I have a blast during this fight.
    (0)
    Acyd De'nacht

    Jenova

    Woe to the vanquished, mournful tear, glorious...Eternal King...Ah...Whom today we commemorate...I am the death of death.

  5. #15
    Player
    CouchOne's Avatar
    Join Date
    Mar 2015
    Posts
    53
    Character
    Couch One
    World
    Balmung
    Main Class
    Monk Lv 60
    if your DRG fell off at the beginning, you should have just wiped it and started over.
    (0)

  6. #16
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    The problem with the fight is the frequency of add spawns while the boss becomes invincible. It makes the fight three times longer than it should be.

    It's not a fun fight in the slightest.
    (2)

  7. #17
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by SpookyGhost View Post
    It's less the health and more the evasion stacks. When you're missing a bunch, he seems like he takes 500 years.
    Unfamiliar with this mechanic, I always heal it.

    Wat?
    (0)

  8. #18
    Player
    AlternativeOne's Avatar
    Join Date
    Aug 2013
    Location
    Grindania
    Posts
    159
    Character
    Haji Noirterel
    World
    Goblin
    Main Class
    Conjurer Lv 60
    I always feel like I'm carrying the group when I'm with melee. Drg and mnk are really depressing to party with lately. Last boss takes forever it seems like I'm soloing 3/4 of the spirits every time. A lot of times you can limit break 2x and it still be alive. I'm a blm and smn.
    (0)

  9. #19
    Player
    ShaneDawn's Avatar
    Join Date
    Jan 2015
    Location
    New Gridania
    Posts
    480
    Character
    Shannon Dawn
    World
    Moogle
    Main Class
    Bard Lv 90
    Quote Originally Posted by AlternativeOne View Post
    I always feel like I'm carrying the group when I'm with melee. Drg and mnk are really depressing to party with lately. Last boss takes forever it seems like I'm soloing 3/4 of the spirits every time. A lot of times you can limit break 2x and it still be alive. I'm a blm and smn.
    I always feel like I'm carrying the group as a melee, doing 300-400dps more than my ranged team mates during boss fights. I don't even know how you're seeing 2x LBs there. The fight usually ends as soon as the Limit Gauge hits 2 for me, although I tend to LB1 the first two bosses too.

    @op Tbh the fight should go considerably fast with decent dps. Maybe you've got parties from the low-end spectrum of dps? Anyways, it should get better when people gear up more. Eventually it'll be (even more of a) faceroll like the rest of them.
    (0)
    Last edited by ShaneDawn; 07-06-2015 at 07:14 PM.

  10. #20
    Player
    MrCookTM's Avatar
    Join Date
    Apr 2014
    Posts
    362
    Character
    Cryss Cook
    World
    Cerberus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by AlternativeOne View Post
    I always feel like I'm carrying the group when I'm with melee. Drg and mnk are really depressing to party with lately. Last boss takes forever it seems like I'm soloing 3/4 of the spirits every time. A lot of times you can limit break 2x and it still be alive. I'm a blm and smn.
    Completely depends on the groups dynamic in general. I ran the dungeon yesterday and got paired with a drg in the mid i170's who had a good rotation and was able to hold his own in terms of dps (I myself am a nin with comparable ilvl), a tank that was aware of the double melee comp and pulled appropriately, and a new healer. It was the fastest Neverreap run I had so far, we finished after around 25 minutes. Tank didn't pull double packs, he just grabbed the packs as they come. Healer was able to help dps, even in like the minimum required ilvl. Bosses just melted. Last boss died to lb2 as soon it was ready. This was faster than any run I ever had whan paired with a blm/smn and the tank thinking 'uh aoe, I'll pull 4 packs at once', because it takes forever to take down these pulls and the healer can't help at all, he might even go OoM.
    (0)

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