It's less the health and more the evasion stacks. When you're missing a bunch, he seems like he takes 500 years.
It's less the health and more the evasion stacks. When you're missing a bunch, he seems like he takes 500 years.
the first boss feels like it has more hp then this guy. lol
Acyd De'nacht
Jenova
Woe to the vanquished, mournful tear, glorious...Eternal King...Ah...Whom today we commemorate...I am the death of death.
if your DRG fell off at the beginning, you should have just wiped it and started over.
The problem with the fight is the frequency of add spawns while the boss becomes invincible. It makes the fight three times longer than it should be.
It's not a fun fight in the slightest.
I always feel like I'm carrying the group when I'm with melee. Drg and mnk are really depressing to party with lately. Last boss takes forever it seems like I'm soloing 3/4 of the spirits every time. A lot of times you can limit break 2x and it still be alive. I'm a blm and smn.
I always feel like I'm carrying the group as a melee, doing 300-400dps more than my ranged team mates during boss fights. I don't even know how you're seeing 2x LBs there. The fight usually ends as soon as the Limit Gauge hits 2 for me, although I tend to LB1 the first two bosses too.I always feel like I'm carrying the group when I'm with melee. Drg and mnk are really depressing to party with lately. Last boss takes forever it seems like I'm soloing 3/4 of the spirits every time. A lot of times you can limit break 2x and it still be alive. I'm a blm and smn.
@op Tbh the fight should go considerably fast with decent dps. Maybe you've got parties from the low-end spectrum of dps? Anyways, it should get better when people gear up more. Eventually it'll be (even more of a) faceroll like the rest of them.
Last edited by ShaneDawn; 07-06-2015 at 07:14 PM.
Completely depends on the groups dynamic in general. I ran the dungeon yesterday and got paired with a drg in the mid i170's who had a good rotation and was able to hold his own in terms of dps (I myself am a nin with comparable ilvl), a tank that was aware of the double melee comp and pulled appropriately, and a new healer. It was the fastest Neverreap run I had so far, we finished after around 25 minutes. Tank didn't pull double packs, he just grabbed the packs as they come. Healer was able to help dps, even in like the minimum required ilvl. Bosses just melted. Last boss died to lb2 as soon it was ready. This was faster than any run I ever had whan paired with a blm/smn and the tank thinking 'uh aoe, I'll pull 4 packs at once', because it takes forever to take down these pulls and the healer can't help at all, he might even go OoM.I always feel like I'm carrying the group when I'm with melee. Drg and mnk are really depressing to party with lately. Last boss takes forever it seems like I'm soloing 3/4 of the spirits every time. A lot of times you can limit break 2x and it still be alive. I'm a blm and smn.
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