I never said it was my static. Did I? But you hear about it all the time, especially if you have friends who are all raiders. I've had to break up a few static dramas, and I've heard of big FCs who have it carried into there. Getting 8 people together and trying to get them to work together for a few hours a day can be difficult. Adding more people just makes it worse.
Not all people are form big FCs. My FC has 10 people online max. It's been around for a year, but it originally belonged to the FC leader's daughter and her friends, but they're long gone now. I personally dislike big FCs anyway.There are fcs with 20+ on all the time with nothing to do together.
If you really want to stick 24 people into something challenging, try running CT in i55 gear. I joined in on one for a bigger FC once shortly after Second Coil came out and it was pretty difficult.
You ever try jumping rope with someone who isn't co-ordinated? It doesn't end well.24 man savage doesn't need team jump rope. It needs large scale coordination.
We already have 24-man raids that drop gear that (was) the same ilevel as stuff you got from your weekly tomes. It was basically on par with the end-game stuff. And they later added the ability to upgrade the tome items via these 24-man runs to be on par with the end-game stuff without having to do end-game content.This will allow is lesser skilled players to join in and broaden the activities large groups can take part in. It can drop gear equal to 5 ilvls above the Df tower gear.
Gladly.You can't handle doing content with people not in your "static" don't do it.
It's not a weak argument. Working with other people causes tension when they are on different levels of learning, comprehension, and execution. The more people, the worse it gets. Have you ever done group projects in school? Or worked with other people in the workplace? Or worked with children, even. Working with children can really wear on your nerves if you're not prepared for it.But don't down New content ideas with such a weak argument.
That's what the current 24-mans are for. That's why they're adding two different versions of Alexander.I have friends I want to do end game with but they aren't good enough to do the current style of current. I want it to be challenging but Not too hard that I can't make up For their slack.
Savage implies that it is harder than the extreme primals. Their level of co-ordination is very strict. That's why the SCoB Savage titles are so rare. There is no need to suddenly throw content harder than EX primals (which some people have a hard time clearing anyway) at people who "aren't good enough to do the current style of current".