many mobs are blind immuneYou could pair it with darkside buffed by DA to blind the target too...to further increase your chance of dodging...since well...I don't see DRK using as much MP after initial hate is gained and worked up.
But the problem with drk isn't it's ability to take a hit or live. It's the fact it lacks originality. It has the same problem DRG had all through out 2.0. That is DRG was a good DPS, could put out the numbers and ect, but it didn't bring anything to the group setting. DRK suffers this to a minor degree as they could act as the replacement for MNK's int down and allow for another DPS to take it's place.....say another DRG with a 2nd critical rate up for another 20 seconds.
Such a tiny amount is completely irrelevant when it doesn't have 100% uptime. It's not going to save your healers mana, and you can't plan cooldowns around it since it's not always available.Reprisal has a cd of 30 sec with a duration of 20 sec.
Parrying happens quite a bit regardless of buffing parry or not. The uptime is significant.
No one is suggesting RELYING on reprisal for a big hit. It is simply lowering the overall damage output of the boss raidwide.
It's not just about mitigating damage on a tank, its all damage that everyone in the raid will take.
So if we calculate a 50% uptime of reprisal debuff, that is still in effect 5% less damage the boss is doing on top of the 10% from WAR.
As well as Int down.
I don't think this is something to be dismissed as RNG.
There's a problem with uptime.
You can have Dark Dance 3 times more frequently, but if it doesn't proc on THE tankbuster, it's basically useless.
That's the same for the Evasion boost. If it procs, it's wonderful, but 20% is still far too low to be reliable.
I don't think many bosses can be blinded.
If they can, then yes, Dark Arts+Dark Passenger+Dark Arts+Dark Dance is a very powerful tool...that you still need to set up at least 5 seconds before the hit, eat almost half your MP pool, and requires Darkside too.
When a PLD can just Sheltron or a WAR can just Inner Beast
Last edited by Reynhart; 07-03-2015 at 04:37 AM.
For the time being. but maybe Alexander mobs will be open to blind. I know I've been doing that in dungeons for a while...but...you're right. ;.; Dungeons are not raids.There's a problem with uptime.
You can have Dark Dance 3 times more frequently, but if it doesn't proc on THE tankbuster, it's basically useless.
That's the same for the Evasion boost. If it procs, it's wonderful, but 20% is still far too low to be reliable.
I don't think many bosses can be blinded.
If they can, then yes, Dark Arts+Dark Passenger+Dark Arts+Dark Dance is a very powerful tool...that you still need to set up at least 5 seconds before the hit, eat almost half your MP pool, and requires Darkside too.
When a PLD can just Sheltron or a WAR can just Inner Beast
Huh? The above was the first post made after the one that was quoted. There were no subsequent posts in this thread, unless you meant previous and not subsequent. Subsequent means following or to come after as in "sub - below"+" sequent - in sequence".
Is previous statements what you meant or were there other posts I am not seeing?
Last edited by TouchandFeel; 07-03-2015 at 05:32 AM.
It is 400 potency, -20% because your dealing less damage due to Grit. It also requires Dark Arts which cannot be spammed, and is much better used on other tools.
It is actually only a 320 potency heal doing the math (-20%).
Not to mention swords have less base damage then healer items. So its even less.
Soul Eater gives you little to no health compared to the Damage Mitigation by tools like -10% damage reduction.
What is better, healing for 500 once every 7 seconds, or fully mitigating 500 damage every time your hit? The awnser is simple.
Since at high end your never going to use Dark Arts for Soul Eater, I would rather it do something else besides heal. Or the heal modified to be a lot more and not require Dark Arts.
Last edited by Nektulos-Tuor; 07-03-2015 at 06:09 AM.
when DRK can parry magic.
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