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  1. #21
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    Tested this on my lvl 35 drk with astrloger in party using regens, mp was massively depleted, even stopped attacking to make sure. This is a huge bug that made me switch back to pld, no thanks SE.

    edit: anyone even bother to report this bug?
    (1)

  2. #22
    Player
    healthetank's Avatar
    Join Date
    Mar 2015
    Posts
    43
    Character
    Raubahn's Arm
    World
    Ultros
    Main Class
    Marauder Lv 50
    Bug posted here, please post to make it more visible:

    http://forum.square-enix.com/ffxiv/t...DOTs-Since-3.0
    (1)

  3. #23
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    Quote Originally Posted by meldon90 View Post
    Didnt notice that to be honest, i'll keep an eye on it.
    It's not super noticeable in 4 man content, but in 8 man stuff with all the buffs/debuffs going out you'll see your MP drain far faster than you use it/
    (0)

  4. #24
    Player
    Valenth's Avatar
    Join Date
    May 2015
    Location
    Ul'dah
    Posts
    296
    Character
    Valenth Guiran
    World
    Lich
    Main Class
    Samurai Lv 80
    Heh, the first dungeon I did after the hotfix I noticed right away my MP drained faster. I was like "huh, weird, I'm suddenly having more MP issues" and my astro healer was like "strange, especially since I put the MP reduction card on you". Now I know why I had problems there... and that the MP drain issue is very real. xD
    (0)
    "The world is such a funnier place upside down! ^_^"

    Proud leader of the Word of Love Free Company: http://www.wordoflove.enjin.com/

  5. #25
    Player
    healthetank's Avatar
    Join Date
    Mar 2015
    Posts
    43
    Character
    Raubahn's Arm
    World
    Ultros
    Main Class
    Marauder Lv 50
    New known issues post and still no mention of this issue.
    (0)

  6. #26
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    Does this mean you can now troll random DRK's by throwing regen on them when they don't need it when you see them out in open world with Darkside on? Like if you had a WHM Hit Squad throw mult regens on a DRK would it drain their MP super fast? Not that I would do that of course, just curious.
    (0)

  7. #27
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    It's a visual bug.

    Buffs/Debuffs going up/down force a server tick, and normally while you're idle Darkside + your natural MP regen gets calculated together each natural server tic, but if you force one then Darkside + Nat Regen hasn't had time to properly calculate, making it appear as if you lost MP. It gets properly calculated on the next natural server tic.

    So it looks like people complaining about MP draining too fast just need to git gud (or pray SE does some balancing, which hopefully they will).

    Still, I hope they fix the visual bug because it's unnerving.

    I'm having no problems, in fact I think I need to adjust my rotation since I think I have almost too much MP at times.
    (0)

  8. #28
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Zyph View Post
    Misinformation
    You are so wrong it's not even funny. Please stop spreading this false information. It's not a visual bug, we are actually losing multiple ticks of MP in these situations. And before you try to deny it, it can be tested and you will actually run out of MP and not be able to do anything (and Darkside will shut off). It's not just visual.
    (0)

  9. #29
    Player
    healthetank's Avatar
    Join Date
    Mar 2015
    Posts
    43
    Character
    Raubahn's Arm
    World
    Ultros
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Zyph View Post
    It's a visual bug.

    Buffs/Debuffs going up/down force a server tick, and normally while you're idle Darkside + your natural MP regen gets calculated together each natural server tic, but if you force one then Darkside + Nat Regen hasn't had time to properly calculate, making it appear as if you lost MP. It gets properly calculated on the next natural server tic.

    So it looks like people complaining about MP draining too fast just need to git gud (or pray SE does some balancing, which hopefully they will).

    Still, I hope they fix the visual bug because it's unnerving.

    I'm having no problems, in fact I think I need to adjust my rotation since I think I have almost too much MP at times.
    It is not a visual bug. It's easily tested. Go into the bug forum post.
    (0)

  10. #30
    Player
    spelley's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Lancer Lv 67
    (1)

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