So I'm nearly 58 here so here's what I think the Pro's and Con's for me.
Long read so I'll hide. Will edit if I wanna add.
Pro: It's a new somewhat exciting new healer, with faster healing speeds.
- [For me] I love tarot/astrology/zodiac so this is the perfect job to me.
- The card system is interesting.
- The skills are pretty.
And here we are with the Con's outweighing with explanations:
Mana Problems: You have to have near PERFECT Mana Management. This is one reason I did not like WHM, their management made me snooze but I'm always on the go with AST because of low heals.
When things get spicy, you drain your MP to hell. Pray to God you get Ewer and ONLY use it on yourself, and use LA as much as you can.
Tip: Please use LA as much AS POSSIBLE. Just did the vault again, I left with 5k MP thanks to Ewer twice and LA twice iirc, and didn't have to Syn anyone. When you have a good group, life is easier.
Low Healing potency: This doesn't bother me so much, it's the fact that the low heals + high MP cost is annoying, they adds to MP management. Make sure no one dies, the raise is almost 1.8k for me atm.
Benefic II proc: Give us a 0 MP thing and we'll be golden.
Diurnal&Nocturnal: I still can't find when Nocturnal is better than Diurnal. Use that + the Aspected Bene and you got two regen's going....2 regens > crap shield.
LightSpeed: I have not a single idea why our healing is shot to 25%. Bad bad BAD implement. Reduce to 15% or 10% Please.
Fast healing + HIGH MP COST + SUPER LOW HEALS = Not so good. You have to use this when you're really in a tight spot imo...even then I don't want to.
Time Dilation: People say that the AST used it on herself in the Job Action. I think they showed it just for the sake of, we cannot use the ability on ourselves....but if we had it this will help us...I think it could make it a little OP though using LA/Ewer.
The Card System: The thing I loved the most as an AST, and is very happy when my cards come when I need them. It needs help.
This is the Staple of AST's yet it feels tagged on.
What needs to happen:
The Draw card needs to have at least a 25 cooldown. 30 is far too much.
The Spread card needs to allow out of combat uses. I screwed up many times trying to save a card before a boss in spread but used it literally last second as I could so I wouldn't waste it 100%.
Royal Road needs to be off CD...This doesn't make sense considering every other card is 30, 60, 90.
Shuffle needs to not allow the same card pulled, pulled again...Makes no sense whatsoever and it is a waste of peoples time. This is a big piss me off thing going for me.
Collective Unconscious...well...I don't have it but people say it has neat Regen, so that's pretty nice, probably useless as hell in Nocturnal. Wonder if it stacks with Regen barrier.
Celestial Opposition is there use for this? Just curious...a stun at level 60? This is our end all be all 60 skill? ...A non-damage stun...a PvP skill? Wow.
The Situationals & RNGesus - Way too many situational buttons and you're waitin' days to play with your cards. The RNG aspect of AST is neat but I feel like it's too strict.
It would help if they did something to Shuffle. You have to plan too much on fast combat
At the end, they need buffs. I dunno numbers much and crap and I understand that this is an intermediate job....
But there is a difference between a job you must learn to play very well, and a job that clearly is on a bit of a clutch.
This isn't me comparing Job's. It's clear as day they need tweaks.
Last edited by Mhikail; 06-30-2015 at 11:04 PM.
@remilia
Stances influence the secondary effect of certain skills that is applied by default for sch and whm (if you're playing diurnal aspected benefic has a lower potency than regen and it's less mana efficient, if your playing nocturnal adloquium is more powerful and its crit shield is great, while aspected benefic can be good because it's instant but has no crit bonus), plus you cannot switch stances during a fight of course, so once you choose one you have to compare ast with sch and whm. I'm curious to know by how much AST's cards increase the party's output, I'll be forcing my static into some tests later, but I don't really think it will make much difference (maybe a 2-3% increase overall that you can gain by DPSing with your scholar). You're a SCH, correct? I suggest you try the new ex primals (and later alexander savage) using both SCH and AST to evaluate its effectiveness.
I maintain what I said before now that I am 60.... SE wanted a machinegun healer with buffs but the tools need tweaking because their abilities fight against themselves.
Lightspeed- the potency reduction should be lowered to 10-15%, mp reduction added 10%, and REDUCE THE GCD WHEN ACTIVE. The instant cast mobility isn't huge and you are NOT spamming heals any faster than before since you are gcd locked but still have a potency loss. I know that 3 things on one cd might sound like a lot but as our only healing cd, it should really count.
Collective Unconscious- the entire class focused around mobility and pushing out spells all the time and now we have a spell that keeps us still and not casting. Completely counteractive. Either allow us to plop the bubble around us and move within it like Leylines, or make it a ground targetable aoe like the equivalent spell on the other two healers. Reduce potency if you must to keep balance.
Enhanced Benefic 2- make the proc take Bene2 OFF THE GCD. This is the same problem with lightspeed- the illusion of speed when actually you're still gcd locked. I am ok with not reducing the cost- we are not WHM.
Celestial Opposition- for a lvl 60 skill this is so underwhelming, with the hugest cd for such small effect (one of the most gorgeous spells ever tough). The 4 sec stun is awful if you screw up on a boss and make it immune to stuns so you can't interrupt something. All the notes we have prior to release make me think this was changed last minute- it was going to be and SHOULD be a unique debuff. 5 sec buff increase seems very small. Either increase the buff extension or lower the cd of this skill. 2 and a half minutes? Really? Perhaps make buff extension a % based on remaining duration...or not.
Gravity/Stella- Gravity should do heavy. Come on, it's gravity. It's a friggin lvl 52 spell. Needs SOMETHING more than damage. Make stella do paralysis or perhaps slow instead.
Disable- should not get used up by autoattacks T^T Just upsetting since some bosses still aa when channeling a large ability but if you land disable too close to the end of the cast it doesn't apply. And then gets wasted on an aa after the attack. I know that this is a powerful and situational spell but it should not be SO difficult to time properly.
Shuffle- either prevent the redrawing of the same card or lower the cd.
On the subject of MP- No, we are NOT the same mp management as lvl 50 whm because whm had freecure and overcure which went MILES towards good mp management as a whm, using those procs properly (we all know aetherflow is good). Then again we have our mp recovery tool lvl synced even to Sastasha-same with our emergency heal that other healers get at 50. I think this speaks something about the design of the class. You should be using these spells, and using them often. At my baseline lvl 50 comparison ast DID have lower mp costs on their spells compared to whm/sch to pair with the slightly lower potency. Everything about the class screams spammy healer to me. Should we be saving ewer for ourselves? Does this 'break' our support feel? When leveling I usually used spread on ewer to have an emergency mp tool for bosses. Without it I would have surely oom. That being said- who else should I have used it on if not myself? As for the suggestion that ewer/spire refresh and not reduce costs I swear that drk is the main reason why. DRK cannot get mp recovery from brd/mch but they CAN get cost reduction from ewer. Is that a good justification? probably not but I think it was the one SE used. Also spire is a pain to use since we still cannot see party TP bars which is just dumb. At 60 you can extend LA by 5 secs with CO every other LA...but perhaps not optimizing CO with other buffs that way. How much more mp is 5 secs anyway?
TL/DR- AST has great potential but some of their own abilities counteract their intended playstyle.
Last edited by LycorisSelunis; 06-30-2015 at 11:49 PM. Reason: dumb post limit
BTW hotfix tonight fixing the CO food bug and the Ascend macro bug! and perhaps the enh bene 2 proc
No mention of this 'spear' bug though....
I agree with everything you have said.
Really bugs me when people say lightspeed is so good, you can use it for an inst cast and click it off. NO a buff shouldnt require this extra nonsense to be viable.
Exactly, it really feels like a wasted skill slot, who knows in alexander it might shine. But as it stands meh ^^
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