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  1. #11
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    And with it, not only will we be bad at tanking, but also bad at dealing damage. Everyone get ready to level your WARs, you'll need 'em.
    (0)

  2. #12
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Not sure if I'm comfortable with the idea that we need to use a bug to do something we should be doing out the gate. >w>
    (3)

  3. #13
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    For what it's worth, this bug actually is pretty fun to use. Waiting for the right moment at the end of your Soul Eater combo to let lose with Carve and Spit and Soul Eater at the same time for some huge damage just feels great. If they changed the official description/effect to incorporate this as a feature instead of "correcting" it, I'd be all kinds of happy. It's a happy little accident.
    (0)

  4. #14
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    If tonight's hotfix corrects it I'm blaming you :<

    But yea I agree that it's a 'working as unintended' feature.

    ( Dark Arts > Dark Passanger > Souleater ) every 30 seconds

    ( Dark Arts > Carve and Split > Souleater ) every 60 seconds

    It's actually quite a nice way to spread out Dark Arts, helps with MP management and combo priority.
    (0)

  5. #15
    Player
    BadRNG's Avatar
    Join Date
    Aug 2013
    Posts
    133
    Character
    Krael Bastion
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    I thought this was widely known too.

    My hope is SE doesn't, or perhaps cannot, fix this. It seems to be due to how the game handles using effects, where they do not apply until the end of the animation. In this case the effect is actually negative (losing DA), but it's not much different to the delay you see in something like Benediction or Hallowed Ground. They never fixed those so it'd be nice if they let it be, for once their crappy effects system is actually working for the player rather than against them.
    (0)

  6. #16
    Player
    shinros's Avatar
    Join Date
    Aug 2013
    Posts
    304
    Character
    Malakaz Vosoma
    World
    Odin
    Main Class
    Dark Knight Lv 84
    Oh they just fixed this in today's patch so no more using two skills for one dark arts. That's why I did not bother getting used to it or using it for that matter.
    (0)
    Last edited by shinros; 06-30-2015 at 06:57 PM.

  7. #17
    Player
    Alacran's Avatar
    Join Date
    Mar 2011
    Posts
    964
    Character
    Maeror Montealvo
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Never used it, doesn't matter. To all those with such fast clears on EX runs, skill/ mechanic bug abuse and general stupidity, congrats now you can have that hard core content you all so desperately whine for while looking for your next cheat through content.
    (0)

  8. #18
    Player
    Edmond_Guilford's Avatar
    Join Date
    Dec 2013
    Posts
    8
    Character
    Edmond Guilford
    World
    Balmung
    Main Class
    Paladin Lv 60
    "・An issue wherein the dark knight action "Dark Arts" would apply its effect to multiple actions used in sequence."

    Welp.
    (0)

  9. #19
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Alacran View Post
    Never used it, doesn't matter. To all those with such fast clears on EX runs, skill/ mechanic bug abuse and general stupidity, congrats now you can have that hard core content you all so desperately whine for while looking for your next cheat through content.
    Bahahaha. Saving 1 Dark Arts worth of MP every 45 seconds didn't carry anyone's party through EX runs.

    It was more a QOL / convenience thing. Now we have a figure out how to optimally DA both CAS and SE. Also, DA Dark Passenger is probably never going to happen again.
    (2)

  10. #20
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by Alacran View Post
    Never used it, doesn't matter. To all those with such fast clears on EX runs, skill/ mechanic bug abuse and general stupidity, congrats now you can have that hard core content you all so desperately whine for while looking for your next cheat through content.
    ...Yeah, this little trick never carried anything. Anything we beat with it, we could beat without it. It never made our tanking any better or more reliable, it just brought our damage up to a level that was competitive with WAR and PLD. Now we'll probably end up a decent bit lower. All it means is that we can just take Dark Passenger right off our toolbars.
    (0)

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