Only job I've seen come close is NIN, but haven't actually lost aggro to anyone. Sometimes during pulls I'll focus too hard on burning down a single mob while the DPS are AOEing and I'll lose a mob for a second, but that's my own fault. : P
Only job I've seen come close is NIN, but haven't actually lost aggro to anyone. Sometimes during pulls I'll focus too hard on burning down a single mob while the DPS are AOEing and I'll lose a mob for a second, but that's my own fault. : P
I was tanking Library on my Lv. 59 PLD at the time this past weekend, and a highly geared out Ninja (he was in full law gear) was decimating mobs and bosses. I did my best to keep aggro with Halone combo and flash spamming. It was definitely a challenge not to lose enmity. He was a really good player and knew his class well. But I digress. I think it has to do mostly with gear. I find myself to be a competent tank, but I was still loosing enmity fast.
as a DRG, ive had to hold back at times if thetank is PLD,
i dont seem to have any problem with WAR though

He also had enmity management skills, like the ability to project 80% of his enmity onto you, so he was probably enjoying the aggro :PI was tanking Library on my Lv. 59 PLD at the time this past weekend, and a highly geared out Ninja (he was in full law gear) was decimating mobs and bosses. I did my best to keep aggro with Halone combo and flash spamming. It was definitely a challenge not to lose enmity. He was a really good player and knew his class well. But I digress. I think it has to do mostly with gear. I find myself to be a competent tank, but I was still loosing enmity fast.
Library is an odd dungeon. I think it's weird to have a pre-60 dungeon where you don't get level sync'd down as an endgame player, and aggro issues for new tanks is one of the first things that came to mind when I noticed this.
As of right now, with my current gear (still have a few lv59/ilv145 pieces, some lv60/ilv180 ones), as a WAR, I'd say it is harder to keep aggro from good DPS, much more than it was in 2.55 or before.
If I stay in Defiance and spam overpower 3 or 4 times, it's not a problem... Before 3.0, 1 or 2 overpowers were more than enough to keep aggro away from the DPS.
But I like to switch to Deliverance every now and then (no extra enmity, no damage penalty, Fell Cleave =D ), and if I'm not careful yeah, some DPS may aggro mobs.
Valid question: hard to say as most of them were random People out of duty finder.
For the People i'm running with regularly: yes they are fairly competent i would say but i'm geared as good as them or better so there never were any Problems.
For the PUGs:
some were obviously bad some were fairly good, not sure if someone with exceptional dmg was in there besides the ninja (the one wearing gear 20ilvl higher then me) which was the only one coming Close to stealing my aggro, of course seeing that he was the first one i encountered for the new dungeons and the difference in ilvl (for example my weapon was the 142 one while he had the 170 weapon) was rather big so he might actually be bad, but i wouldn't really call it a tank beeing weak in Holding threat if a dd with such a difference in item lvl can partly pull of Mobs. But as i said until now that never happened, might be bad dds or simply Paladin not beeing bad at holding threat (my bets are on the second but who knows maybe i will see it different after a few more runs).
That said: your scenario is one of the worst a tank can have if he has already trouble Holding aggro but i think the last time i had Trouble with it was over a year ago and luckily i did not meat such a combo until i got my 170 weapon. Also in such a Situation we just have to bite it and miss out on using our new toys and Focus on aggro generation, it's much better when the dds dish out alot of dmg and keep me on my toes as it is when i have actually the time to spam dmg abilitiea (i mean overall dmg wise).

If you can't rotate through your 3 combos while main tanking a single target you're doing something wrong. I can do it in Sword Oath.


Holding threat isn't just the tanks responsibility, and I say that as someone that mained DPS in 2.0. We ALL have aggro meters under our names for a reason. I tab targets when I'm about to rip hate. Too many DPS just don't care. If you rip hate it doesn't prove you're a good DPS, it proves you're not paying attention, and every tank that is doing their job properly should adopt that standing towards pug DPS IMO.

I have no problem with maintaining hate in lvl 60 content. It's pretty much use all your tools available to you and you'll succeed. I've even been able to flash spam and riot combo without much fear of losing hate. Also don't forget you have shield swipe for that little extra bit of aggro. Use Shelgon whenever its up to get that shield swipe in. my pulls usually go like this FoF > Shield Lob > CoS > Spirits > Flash > Flash > Shelgon > 1-2-3 or riot > flash > Shield swipe > flash. Pretty much the vanilla PLD from 2.X
No problem holding hate on pld at level 60. I actually normally have enough time to slap gory blade onto a good portion of the mobs and just weave a few flashes in. If I get a monk or someone that wants to single target on mobs, I just focus that target down unless there is something that does a nasty AoE. Don't know why others are having problems.
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