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  1. #21
    Player
    Toc's Avatar
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    Mar 2011
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    2
    Character
    Toc Ammanas
    World
    Hyperion
    Main Class
    Archer Lv 50
    As Solipse says, the tools are there to significantly increase your HQ chances. There are no less than 4 abilities that can increase HQ on a single turn, Clean slate is amazing for Mats, Hand of the gods is a must, The stat conversion --> quality are good for an extra 30-60 quality every time...the list goes on. And don't forget your stat conversion abilities from your DOW/DOM classes combined with re-statting for what tool you are using. If you set up your bar correctly and set up your stats correctly your HQ rate is definitely improved to something manageable. Don't get me wrong... I still go though spurts where 4-5 synths of Oak logs +3 finishing at 550+ quality return nothing but NQ. But on the whole, I have noticed that since obtaining some of the "must have" abilities, and statting for the tool I am using, my HQ rate has been , at least, reasonable.
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  2. #22
    Player

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    Mar 2011
    Location
    Mount Gagazet
    Posts
    318
    Now I'm sorry, but I didn't read the whole thread, but I'd like to maybe interject something. Take it with a grain of salt and just add it to the food for thought. What I see as the problem is the fact that everything has the +3 feature for HQ. Right now I see this system as luck based instead of skill based.

    I will not go into the gear type portion, but rather the materials portion. I would much rather see the materials as an NQ product only that could be HQ'd into more of the product. For instance, synthing a maple log would result in NQ: 3 planks, HQ1: 6 planks, HQ2: 9 planks, HQ3: 12 planks. Maybe this way it'll be a lot easier to define the quality system to implement a certain percentage of HQ rates without going completely bonkers over a big number. It could go something like this. (Again, if there was no +1, +2, or +3 anymore of the materials.)

    1-75 Quality = 75% NQ / 25% HQ+1 (At 100 Quality it is a quaranteed HQ+1)

    100-175 Quality = 100% HQ+1 / 25% HQ+2 (From 175-200 the percentage of HQ+2 goes up at a geometric rate)

    200-250 Quality = 100% HQ+2 / 25%+ HQ+3 (I only wanted to go to 250 because HQ+3 should be based more on luck than skill, like the regards of a Genie Weskit of FFXI)

    Now again I say that this is just food for thought. These numbers were pulled out of the air just to set an example, and can easily be simplified down with further suggestions if people like my idea. Thanks for reading, and please don't pull out my hair too bad. Haha!
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  3. #23
    Player
    Rentahamster's Avatar
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    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    IMO, 100 quality is too low of a threshold for a guaranteed HQ1. It needs to be higher than that. HQ items should be rare, but worth it - a kind of trophy for the person who made it, and for the person that owns it.
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  4. #24
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    Mar 2011
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    318
    True. But you also have to take into consideration that there isn't just one HQ for each item, but three...Maybe 100 Quality is too low though....I still miss the simple fact of just NQ & HQ from XI.....Made it so much more simple.....Haha.
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  5. #25
    Player
    Rentahamster's Avatar
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    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Yeah, there are 3 grades of HQ, and as far as I can tell, the distributions and rarities are okay. Not optimal, but okay. They just need to make the process more intuitive and tweak the system so it's not so biased against HQing items that required HQ synthed mats rather than HQ raw materials (Which is why a high rank item like the Jade Crook is relatively easy to HQ3, while another high rank item like the Brand of Earth is not).
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  6. #26
    Player
    Reika's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Peregrine View Post
    Keep in mind this is for materials that you CANNOT touch up. You get ONE shot at the HQ.
    This is probably the major thing that needs to be addressed
    (0)

  7. #27
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    Mar 2011
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    Quote Originally Posted by Solipse View Post
    Your mind ability is fairly low. You don't have clothcraft leveled, so obviously you don't have the mind to quality ability. Your alchemy isn't leveled, so obviously you don't have hand of the gods. These are all things that make HQ'ing nuggets incredibly easier and possibly things that these 'less deserving' smiths have gone out and done to make it easier to create the items you are saying they don't deserve.
    None of those abilities will affect the outcome. Neither will 170 mind as opposed to 110. My stats fluctuate by the day depending on whether I'm nuking, making aeolians, HQ'ing BS material, or HQ'ing GS material, so your analysis of my stats is severely flawed. No ability will make HQ'ing nuggets "incredibly easier." Any belief to the contrary is gullability and placebo. When I say HQ nuggets are in the realm of "random" smiths I'm just being nice. They don't have significant access to them either. There are just two hundred of them trying, so I take the random smiths collectively to be the best source of HQ ingots. Not individually.

    "It sounds like someone who's only spent 500 hours on blacksmith is much less deserving than someone who's spent that an 200 hours mining, huh?"

    I hope you didn't leech to carp and alch to 50 without levelling a botanist, but if you actually did then you'd know mining takes twice as long to level as blacksmith. Of course a Smith with mining augmentation is much more deserving of HQ smithing rewards than a regular smith. Much more deserving than one who believes inspiration makes up for their lack of ore quality as well.

    There should be no substitute for a R50 smith and the miner to back them up. The first generation of crafters should be put to some real work if they want to deal in HQ, and that means +3 mats. Honestly a stack of +3 ores is worth more than a R50 smith is these days.
    (0)
    Last edited by Peregrine; 03-14-2011 at 11:36 AM.

  8. #28
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    Mar 2011
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    Quote Originally Posted by Toc View Post
    If you set up your bar correctly and set up your stats correctly your HQ rate is definitely improved to something manageable.
    No, it won't be. I'm not "doin it wrong." This is the state of the game. A lot of MMO players believe in the heart of the cards. The increases the effect of _____ on quality abilities are largely innefectual after being nerfed and add next to no quality. Inspiration perhaps adds 40 total quality. In fact, Mind does not even warp your chance of HQ's in any other factor than feeding a paltry amount into quality. You all seem to think that it changes the final % to HQ in a separate way.

    I doubt you, or Solipse's average quality finishes given equal mats are significantly different than mine are. 250 Quality boost from NQ. 350 from +1. 450 from+2. 550 from +3. Unless you all start bragging about topping 700 quality consistently because of the piddledinking you claim matters, the system needs changing and nothing you do actually matters. You've just convinced yourself it does to set yourselves apart when you're in no better position than I am here.

    610 quality should talk. It's not talking.
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  9. #29
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    Quote Originally Posted by Reika View Post
    {no touchups} is probably the major thing that needs to be addressed
    I'd be ok with that since HQ rates for me would skyrocket to those of final products if that happened, but as many mats as I make I'd rather see them still one-shotted for time constraints, just with better conversion rates.

    On HQ mat making you're looking at bolding all the way on a secondary tool that lags woefully behind the primary, so that's about 12-15 subsynth attempts. Really starts to wear on you if you then need 7 touchups per attempt.
    (0)

  10. #30
    Quote Originally Posted by Peregrine View Post
    610 quality should talk. It's not talking.
    ^ The heart of the problem, IMO.
    (0)

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