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Thread: PLD New Skills

  1. #21
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Both skills cost a % if your base mana per level. As your total grows so do both spells. Ergo you can cast about the same amount of flashes as you did at fifty. The difference now is 1. Sheltron and 2. Goring blade combo both restore mana.
    (0)

  2. #22
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    A bit Off topic...

    I just did the level 60 job quest. Spoilers ahead.. Solk might actually be wearing our next AF gear and new Relic (Oathkeeper and yet an unkown shield)... oooo.. I'm getting so excited.
    (0)

  3. #23
    Player
    Arannon's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    50
    Character
    Arannon Starflare
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Aerya View Post
    Am I the only one having more trouble than before to keep aggro? It can be difficult with some dps classes, I even did a dungeon with a dragoon able to take aggro from the boss, it never happened before...

    The new skills are interesting and for me transform the PLD in a "one man army", still able to tank, to dps better and to heal. It's awesome when soloing (FATES for example). But I still think it lacks of new AoE aggro and defense skills...
    Ive been chalking it up to a lack of gear on my part...just hit 60, started doing the experts, and was getting grouped with folks with the law gear already.

    First thing I did was buy my new sword and shield...still have some issues here and there..can't weave in GB or RA as consistently as I'd like yet...but figure once I'm fully decked out it should hopefully be about where it was back before the expansion hit.
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  4. #24
    Player
    Celesian's Avatar
    Join Date
    Aug 2013
    Posts
    42
    Character
    Celesian Windstalker
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    I am almost full i170 with i180 weapon and shield. Even using some STR jewelry agro can be a bit of an issue. Especially on pulls, DPS seem to have gotten a lot of burst which while great for them the opening agro on a tank remains about the same. I don't know what it is this EXP but it seems like everyone has a competition with who can burn down there mob fastest so each dps is beating on a different mob making it 10X harder than it has to be with agro. Bosses not really a problem but yea trash mobs can be a bit of a pain at time's especially when you got double BLM spamming fire 4's while your busy running out of 300 freakin telegraph's on the ground and they just stand there nuking.
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  5. #25
    Player
    Iseries's Avatar
    Join Date
    Jun 2015
    Posts
    2
    Character
    Iseries Volsung
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    While we are on the Paladin subject. What is a good place to put your Attribute points? I have heard 2 school of thoughts, and I have been out of the game for awhile. First school of thought was to put everything in VIT to take more hits as the paladin has a lot of mitigation. The second school of thought would to put some points into strength as strength will help effect your parry or doesn't and helps you keep aggro. Thoughts?
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  6. #26
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Attribute points should be in STR. Use accessories to adjust HP for content. i150 melded are best for lvl 60 content. Full STR for anything under.
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  7. #27
    Player
    Celesian's Avatar
    Join Date
    Aug 2013
    Posts
    42
    Character
    Celesian Windstalker
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Yea full STR is best at the moment. 16K HP in i170 gear is way more than enough for any content you do so putting everything into STR is fine or split half and half works well to.
    (0)

  8. #28
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Full STR. DPS bursting just got more potent on this expac that the best way to compnsate is to sacrifice some HP for more raw damage.
    (0)

  9. #29
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Celesian View Post
    while your busy running out of 300 freakin telegraph's on the ground and they just stand there nuking.
    Hah! So true! I feel I run around more on PLD than I do on MNK in the new dungeons XD

    Quote Originally Posted by Iseries View Post
    While we are on the Paladin subject. What is a good place to put your Attribute points? I have heard 2 school of thoughts, and I have been out of the game for awhile. First school of thought was to put everything in VIT to take more hits as the paladin has a lot of mitigation. The second school of thought would to put some points into strength as strength will help effect your parry or doesn't and helps you keep aggro. Thoughts?
    Apart from the obvious that it increases your weaponskill damage, thus generate more enmity per hit. It increases the amount of damage blocked or parried, not the rate, which is increased through DEX.

    But DEX point for point only increases block/parry rate by a very tiny amount thus not really worth expanding on the stat as a PLD.
    (0)
    Last edited by Sapphic; 06-28-2015 at 12:55 PM.

  10. #30
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Sapphic View Post
    Hah! So true! I feel I run around more on PLD than I do on MNK in the new dungeons XD



    Apart from the obvious that it increases your weaponskill damage, thus generate more enmity per hit. It increases the amount of damage blocked or parried, not the rate, which is increased through DEX.

    But DEX point for point only increases block/parry rate by a very tiny amount thus not really worth expanding on the stat as a PLD.
    This has been removed in 3.0. STR no longer affects shield or parry block strength.
    (0)

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