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  1. #41
    Player
    PyroElf's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Probably Shib
    World
    Midgardsormr
    Main Class
    Lancer Lv 80
    Honest Question...

    Is the last 2 abilities for DRG even with it endgame? As in... the level 58 skill just makes the 56 skill needlessly an annoyance in rotations and the 60 skill is an awkward crowd damage skill that reduces my blood of dragon time...

    I am very tempted to skip the skills just to keep my skill chains simple and just pop doom spike where I'd use Gier-tab..
    (4)

  2. #42
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    While Fang and Claw/Wheeling Thrust is a little wierd, the 60 ability (can't spell) I've found is pretty good to weave into your attacks since its oGCD, so if your keeping your Blood of the Dragoon up well you can afford to lose the ten seconds. Around the time its back up you should be close to/already be back at 30 sec limit again (barring too much dodging of course.)
    (0)

  3. #43
    Player
    AniCelestine's Avatar
    Join Date
    Oct 2013
    Posts
    299
    Character
    Ani Celestine
    World
    Odin
    Main Class
    Monk Lv 80
    Quote Originally Posted by PyroElf View Post
    Honest Question...

    Is the last 2 abilities for DRG even with it endgame? As in... the level 58 skill just makes the 56 skill needlessly an annoyance in rotations and the 60 skill is an awkward crowd damage skill that reduces my blood of dragon time...

    I am very tempted to skip the skills just to keep my skill chains simple and just pop doom spike where I'd use Gier-tab..
    By only reading bout dragoon on forums, in certain types of fights with alot of breaks in the fight which makes it impossible to maintain BotD while using the lvl 60 ability I'd say not getting the last 2 skills wouldn't affect you at all, but then in some fights where you could be using that 200 potency attack on the boss (oGCD I believe) would be better to have it. So it's kinda 2 sided. You cold technically be viable without the last 2 skills if you ask me, but I don't have experience on lvl 60 drg
    (1)
    People need to remember that a healer's job isn't to heal HP
    but rather to prevent HP from reaching 0
    "Sent on Android device"

  4. #44
    Player
    ArtificialxSky's Avatar
    Join Date
    Mar 2015
    Posts
    40
    Character
    Tandry Noble
    World
    Jenova
    Main Class
    Dragoon Lv 70
    Basically, what I hear you saying, is that the 50/50 chance to proc Wheeling Thrust or Fang and Claw is an incredibly contrived and unimaginative way to complexify DRG for the sake of complexity. Typically complexity provides some sort of benefit, or else simplification is preferable. Thing is, there is no benefit here.

    And I'd agree. Though there is one benefit: we git gud. We are acquiring a skill set that is demanded of no other class. Perhaps down the road this will give us an edge.
    (7)

  5. #45
    Player
    Vinestra's Avatar
    Join Date
    Dec 2014
    Posts
    70
    Character
    Vine Rainyday
    World
    Mateus
    Main Class
    Archer Lv 60
    Pst uhhh hate to be a dick but dragoons are top of the DPS pile right now and uhh... Bard/Machinist would love to have a word with you cause well you see 3/5 or 4/5 of the new skills ARE USELESS. Plus look at the machinist ohh hello mister paladin tank dealing = dps to me even though I'm performing to the maximum I can achieve. T_T (PS I got to look forward to 5/7 ((thats including lvl 50) abilities that are useless or pointless to use. Thats a punishment.

    Edit: Sorry for being a bit harsh.. just really down about machinist and getting it to 60 then finding out its pretty useless...
    (0)
    Last edited by Vinestra; 06-26-2015 at 07:41 PM.

  6. #46
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by PyroElf View Post
    Honest Question...

    Is the last 2 abilities for DRG even with it endgame? As in... the level 58 skill just makes the 56 skill needlessly an annoyance in rotations and the 60 skill is an awkward crowd damage skill that reduces my blood of dragon time...

    I am very tempted to skip the skills just to keep my skill chains simple and just pop doom spike where I'd use Gier-tab..
    Geirskogul is an additional 14PPS. It is not an annoyance. It's our 2nd strongest oCD now. Our strongest being Jump. Anyone not using Geirskogul in Endgame "because it's an annoyance and hard to use" is missing out on A LOT of DPS and I would consider them a bad Dragoon. As harsh as it is, it's true. There's no excuse not to use Geirskogul in the same way not to use Jump "because animation lock aoe lol".

    As for Wheeling Thrust. It's just added complexity for the job for no reason. It's not hard to use, it's actually very easy. Just, it brings nothing new to the table. Again, no excuse not to use it.
    (0)

  7. #47
    Player Faltrask's Avatar
    Join Date
    May 2015
    Posts
    79
    Character
    Faltrask Kvelertakk
    World
    Ragnarok
    Main Class
    Alchemist Lv 60
    That random Wheeling/F&C is not so difficult to deal with. You actually get to know which one of those 2 skills comes after right in the moment when you use CT or FT, and you have time to position correctly.
    (0)

  8. #48
    Player
    Darus's Avatar
    Join Date
    Oct 2013
    Posts
    174
    Character
    Darus Skybound
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 80
    Gonna have to put this out here since it's become a "who survived a worse injury in the war" type of thread between Mnk and Drgs. This is NOT the issue!.

    The issue at hand is being "rewarded" at 58, all that hard work expecting a cool or useful skill, and getting your DPS "potentially" lowered for your lvl 56 skill. It feels like you are cheated and punished, even if it's not a really big deal. SE needs to change how the twin skills work with effects or how and when these skills for 51-60 Drg are given out.

    Wheeling Thrust is a fun skill and the 50/50 proc chances are fun and nice challenge. The issue is how it is given to the player, NOT how much harder it is or such. It's like getting coal for Christmas. It's not that bad... but I was expecting a freakin firetruck.
    (3)

  9. #49
    Player
    HeavensSword's Avatar
    Join Date
    Dec 2014
    Location
    Ul'dah
    Posts
    338
    Character
    Marik Landzaat
    World
    Leviathan
    Main Class
    Dragoon Lv 70
    Seeing a lot of doom and gloom when it comes to our new skills from people. The fact is our changes in 3.0 are great overall and I think the mechanics of BotD and associated skills give us something a bit deeper and engaging to manage. Too many times in 2.x people would default to saying DRG was the easy class, but I'm glad we can finally move out of that designation. We are also doing very well in terms of comparative DPS with other jobs.

    There really shouldnt be much to complain about and it boils down to just practicing our new rotation. Whether you find the random proc annoying or not, there is never a scenario where not using the new skills will be acceptable. You will be bad.
    (0)

  10. #50
    Player
    MD-Geist's Avatar
    Join Date
    Jan 2015
    Posts
    4
    Character
    Cu Chulainn
    World
    Cerberus
    Main Class
    Lancer Lv 60
    I cannot comprehend how people who complain about those two skills even manage to get clothed in the morning. Or do you perhaps have an assistant for that too?
    Fact is that Dragoon is more fun than ever right now. If you do not feel like that you should simply play another job.
    (2)

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