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  1. #161
    Player
    Heoki's Avatar
    Join Date
    Jul 2011
    Posts
    32
    Character
    Heoki Doki
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    The biggest issue I have isn't really with the path prediction or even the accuracy of where my character is physically located. The lag affects all server related menus. Everything is very sluggish. Even in battles abilities are slow to execute. You can see the lag more easily in battle because it feels like the server is waiting for confirmation before it executes an ability so it syncs up for everyone.
    (2)

  2. #162
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Celeras View Post
    Yoshida has done a remarkable job turning this game around. Each and every patch things get better, yet one issue consistently remains with no end in sight. We've all experienced it, knowingly or not, because it has an influence on every single aspect of the game.

    -Have you ever been running throughout town, and seen a character(or enemy) in front of you jump into the ceiling or through walls?
    -Have you ever attempted to heal somebody running next to you, only to be told they're out of range?
    -Have you ever seen an enemy go Red with nobody in sight, only to see a party member run up 5 seconds later and attack with a melee strike?
    -Have you ever done DH and seen one of the Eyes charge up their stationary AoE far away from you, then proceed to watch it 'glide' along the floor while charging until its right on top of you?
    -Or, perhaps, experienced something like this?

    [SIZE="5"]*[/SIZE]http://www.youtube.com/watch?v=hIJCQs-R7X4 [SIZE="5"]*[/SIZE] (I thought they added youtube embedding? :/ )

    An extremely simple video that I think adequately shows the very root of the problem. While the video itself may seem 'trivial', rest assured the cause behind it is the same as in all the above examples.

    I am, of course, talking about the horrid Server/Client relationship in Eorzea. These things happen to a very small extent in any online game, but to nowhere near the extremity of in FFXIV. All frustrating occurrences to say the least, and I think I'm being pretty kind phrasing it that way.

    I've given nearly a year of leeway waiting for this to be fixed. It's crippling to all facets of gameplay, and quite frankly it's pretty darn embarrassing. All the content in the world won't make the game enjoyable if this has to be tolerated, and I shudder to think of the amplified effects it will have when we're moving at Chocobo speeds.

    Every patch we hear about the 'server upgrades/optimizations', when are you going to get to the one that truly matters?
    dude do that with ff11.. it does the same thing and i bet you the server/client is fine in that game to everyone. i dunno what SE issue is with LS commands but they gotta hurry up i mean its not even in 1.19 or 1.20.... thats mab we get it sometime in the new year.....
    (0)

  3. #163
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by Heoki View Post
    The biggest issue I have isn't really with the path prediction or even the accuracy of where my character is physically located. The lag affects all server related menus. Everything is very sluggish. Even in battles abilities are slow to execute. You can see the lag more easily in battle because it feels like the server is waiting for confirmation before it executes an ability so it syncs up for everyone.
    I agree that this isn't an FPS nor is there even a PvP aspect, so path prediction isn't as great a priority. However, many class abilities do have a positional component (character must stand still, targets must be within cone-shape, targets must be lined up, etc.) so it is an issue. I also think there is a certain "underwater" feeling you get during combat where your actions just aren't being executed as timely as they should be.

    Certainly, they should do a little more to improve on this constant, perceptible lag before the relaunch of the game.
    (0)

  4. #164
    Player

    Join Date
    Mar 2011
    Posts
    69
    Quote Originally Posted by DNO View Post
    dude do that with ff11.. it does the same thing and i bet you the server/client is fine in that game to everyone. i dunno what SE issue is with LS commands but they gotta hurry up i mean its not even in 1.19 or 1.20.... thats mab we get it sometime in the new year.....
    Go make a video in XI, it's not the same.
    (2)

  5. #165
    Player
    Charismatic's Avatar
    Join Date
    Jul 2011
    Posts
    481
    Character
    Patricia Lanvaldear
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Celeras View Post
    Go make a video in XI, it's not the same.
    Quoting this just to give it a nod of approval.
    I've tested myself after seeing the video in the OP of this thread (and reading the comments on that video) just to see, since someone there did ask.
    It quite literally is not the same thing at all in FFXI.
    (0)

  6. #166
    Player
    Kailok's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    692
    Character
    Kailok Anarhin
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Agreed with OP. Signed~ Hoping to hear from the devs on this, though I'm sure it'll be another "After Battle Changes" post.
    (0)

    SacredDawnFC.enjin.com
    Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.

  7. #167
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    108
    Out of all the complaints on the forums, this is the..... best^^ def a thumbs up and nicely written.
    (1)

  8. #168
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Madness?!?! THIS. IS. EORZEA! *kicks* ... *glitches through the walls of the bottomless pit* ... GOD F&^@%# DAMMIT!! SOMEONE FIX THIS SERVER!!

    +1
    (0)

  9. #169
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Would be great if a Community Rep could get a response from the Dev. team if they even know about this issue and have plans in the future to fix lawls.
    (0)

  10. #170
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Charismatic View Post
    There's a difference between working and working well. Ballista and Brenner sucked.
    PvP worked well in FFXI for the type it was. It wasn't a PvP focused game.

    By the way, they already spoke about this among other linked issues, numerous times. The reason you never get dev responses to your "exactly the same topic over and over" is because they've already commented on it over and over. You don't need an answer to the same issue/question every week.
    (0)

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