Just want to see what everyone thinks
Edit: Your thoughts on the new white mage abilities.
Just want to see what everyone thinks
Edit: Your thoughts on the new white mage abilities.
Last edited by Linfy; 07-01-2015 at 01:36 PM.
They're alright, though I'm a bit divided on some things. I suppose time will tell if my opinions change as I slowly begin chipping on things like Extreme Primals and Alexander!
Asylum is fine, just needs to be fixed to let increased healing buffs affect it. People running away from it is an entirely different issue.
Stone III is kind of boring, although the extra damage is welcome!
Assize is very satisfying to use. Causes either lots of damage or lots of healing instantly, which is lovely, seeing as White Mages have always been a bit grounded. My only peeve is that it can't cause good damage and healing at the same time, but I suppose we can't have it all.
Aero III is great! It's cheap and powerful enough to be weaved into a single target rotation; as AoE it's just godlike.
Tetragrammaton feels a bit weak for the cooldown it has, in my opinion. Maybe a slight buff to 750/800 Potency, or something? And similarly to Asylum, it needs to be affected by increased healing buffs. Powerful on Paladins and the like, but feels really underwhelming on Warriors. Either way, it's just kinda meh.
...and while you didn't do a typo, your grammar was atrocious this time.
F
See me after class.
Mani
Whelp, this time it was 11:00 pm! I'm twelve.., hopefully I can use that as an excuse. Yeah, I saw the title. It is pretty bad... ;(
Questionable grammar on large internet forums? Why, I never...
I really love asylum and assize. Free healing, or in the case of the latter, instant healing and MP. Asylum is a bit situational but, again, it's free. Purely an addition to our kit, and we can put it down on the tank if no one else.
Stone III... it's nice to finally have a single target spell that does more DPS than holy on a single target. I also like the way the effect sticks to a target wherever it hits them. Kinda funny to see a mob's tail explode.
Aero III... meh. Long cast. Most stuff, even in the new dungeons, dies before the timer ticks down.
Tetra's great. Like Assize, it's not super powerful on its own. Like lustrate, I like combining it with other spells. For example, Cure II -> Tetra for a really nice burst.
My only semi-difficulty is new MP costs. MP pool and spell cost have not scaled equally, but conversely, shroud definitely feels a lot more powerful now (I haven't actually checked the numbers though). Still getting used to that.
How do you delete threads?
3'535 MP is what I've seen it restore after some quick testing (707 MP per tick).
But yeah, gone are the days of Holy spamming everything to death. *wistful sigh*
I more meant like... I have to think about my cure III/medica/etc use a lot more carefully. But I think it's mostly psychological. I just panic a bit inside when I see my MP vanish so much more quickly, but then shroud (and assize as a nice little complement) gets it back up again.
...might also be a bit of tanks overpulling while we're still all undergeared for the new dungeons.
I noticed the same thing... kinda glad I'm not the only one. x_x Thought I was possibly going crazy, for a while. Everything feels like big hits to the MP. I find I can't be as aggressive in stance dancing as I used to be, on the DPS side (and yet my habit puts me right back into that aggressive step). :/ I go through a good chunk of my MP, going 'business as usual', in just a single mob. Even if I don't spam Holy - only single target attacks.
Raise's mp cost gave me heart attacks the first time I noticed, though..... 1851mp at 57...
As for skills....
I dont' have Aero III yet, at 57, but I've been using Holy mainly for pre-emptive mob stuns now - to weave in single target spells to give myself time before having to drop from Cleric to heal the tank - Cure 1 (or just regen), Regen, Cleric -> Holy -> Aero II stuff -> [Drop Cleric and Cure II -> Cleric if needed] -> HOly -> Stone III the thing everyone is focusing on.... I've semi stopped bothering with Holying a third time, the stun doesn't matter much (and I have poor timing to get the last cancel in for mob AoEs ><) and the MP cost is high. I've no idea if this is even a good idea.... just trying to re-adjust/adapt my habits to everything. x_x I feel, to a degree, that Heavensward has turned this into a new animal, even if it doesn't seem like much changed.
I'll drop Asylum on the tank/melee DPS (but I aim to prioritize getting the tank in there x.x) if either the mob is huge and it's an extra regen or if at a boss and forced to turn my attention elsewhere... (such as Ravana's butterflies) Regen + Asylum, then do whatever and hope that keeps them okay for the time being...
I rather liek Asylum and Assize - though I find I'm using Asylum mainly on the tank as an extra regen...... mainly because I seem to DF into parties with a million BLMs and BRDs >_<
When I do get a melee, it's usually a DRG - and I find the Asylum is too small to fit botht he tank and the melee in if they're getting hit a lot >_<
Last edited by Saseal; 06-24-2015 at 10:04 AM.
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