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  1. #1
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90

    Gil Toss Ability to drain gil out of the economy?

    Now that leve gil-rewards have been significantly reduced it is difficult to make large amounts of gil.

    However there is still -lots- of gil floating around and no real gil sinks.

    So how about a gil-toss ability that does 1/10th damage of the gil thrown.

    Then have "quick runs" as a requirement for some items on raids. So basically the super-rich or the giant linkshell-banks can spend their gil to kill off bosses insanely fast for quick-run victories.

    Basically use gil-toss as a way to drain the economy of gil. At some point it would become fairly useless because enough gil would be taken out of the economy to make the gil vs damage ratio not worth it.

    Your thoughts?

    edit: please read this before you try to argue no one would spend gil.
    I think a lot of people are failing to connect the dots here.

    This is nothing new.

    FFXI had HNM shells selling HNM drops for large amounts of gil. Those who didn't want to do HNMs but wanted a ridill could farm 20mil and purchase one.

    FFXI proves people would be willing to pay the gil.
    All this does it take out the middle man, instead of paying an HNM shell to farm you a really rare drop, you offer to use your gil to win a raid (which can get them other items).

    The raid can still be done without gil, so endgame shells can still raid for the item.
    Those who are rich can spend some of the gil they have to get the item faster so they don't have to waste time raiding
    People who want the item but think 10 ppl will get it before them can farm or craft or do some kind of economic activity to make gil and then spend that to get a -chance- at the item.

    So -everyone- wins. If you're a raider you have a chance, if you have lots of gil you have a chance, if you don't get to play often but can save up a lot you have a chance.
    The economy wins because people create more economic activity to get the gil to have a chance.
    And the economy wins because gil is drained from the game.

    once more
    -PEOPLE WERE WILLING TO PAY FOR ELITE GEAR IN FFXI-
    so why wouldn't they be here?
    (12)
    Last edited by Azurymber; 08-23-2011 at 07:07 PM.
    Mew!

  2. #2
    Player
    Pyrix's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    259
    Character
    Ayaka Tranquility
    World
    Balmung
    Main Class
    Conjurer Lv 100
    Yeah I'll never use that X-x
    (21)

  3. #3
    Player
    Leeloo's Avatar
    Join Date
    May 2011
    Posts
    307
    Character
    Zirnuwil Wyznlorhsyn
    World
    Ultros
    Main Class
    Alchemist Lv 50
    Yea, I wouldn't use that either. While I've been around since beta, my current characters haven't been and they need to actually try to make gil.
    (1)

  4. #4
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    it would be meant for people who have 100mil+ to get rare items that most people have difficulty getting. Then maybe make the items from speed runs slightly better.

    So lets say i have 120 mil (i don't). I go to my ls and say "ill spend 5mil to win a speed run if i get the bow from it, and ls can take the rest" Then i spend 5mil and hope it drops. Maybe it takes 4 or 5 times to drop, and instant 20-25mil drained out of the economy.

    Its an efficient gil sink, improves the economy, and rewards those who devoted lots of time to amassing gil (which is a HUGE negative burden on the current economy)
    (2)
    Mew!

  5. #5
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Azurymber View Post
    it would be meant for people who have 100mil+ to get rare items that most people have difficulty getting. Then maybe make the items from speed runs slightly better.

    So lets say i have 120 mil (i don't). I go to my ls and say "ill spend 5mil to win a speed run if i get the bow from it, and ls can take the rest" Then i spend 5mil and hope it drops. Maybe it takes 4 or 5 times to drop, and instant 20-25mil drained out of the economy.

    Its an efficient gil sink, improves the economy, and rewards those who devoted lots of time to amassing gil (which is a HUGE negative burden on the current economy)
    Someone stingy enough to have 100+mil isnt going to waste it on killing a monster.
    (14)

  6. #6
    Player
    Pyrix's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    259
    Character
    Ayaka Tranquility
    World
    Balmung
    Main Class
    Conjurer Lv 100
    Doctor Mog, tell us your gil earning secrets.
    (0)

  7. #7
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by DoctorMog View Post
    Someone stingy enough to have 100+mil isnt going to waste it on killing a monster.
    Really? And you know this because of your deep economic insights?

    Explain why putting the name "gucci" on a bag can make it worth $5000 more than if it didn't have the name
    Or explain why people will pay an extra $1000 a night for a room that's 4-feet larger and called an "executive suite"
    Or explain why someone would buy a $600,000 sports car and park it in their front driveway
    Or even in the game, why some people spend millions to craft themselves a +3 no one else has (and then keep it instead of selling it)

    Most people who make money, make it to spend it. If you create an incentive for them to spend it (ex. getting the best bow from a "quick run") they will most likely be willing to spend it. That's not an overly complicated concept.
    (2)
    Mew!

  8. #8
    Player
    Kamaru's Avatar
    Join Date
    Aug 2011
    Posts
    66
    Character
    Kamaru Sybil
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    If you are going to make a raid based on one ability (throwing gil) then why not just save the player time and set up a vendor in the middle of town to sell all the rare/ex gear? Seriously though, currently we have the repair system whose prices can be adjusted if the economy really needs to get rid of some gil.
    (0)

  9. #9
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Azurymber View Post
    Really? And you know this because of your deep economic insights?

    Explain why putting the name "gucci" on a bag can make it worth $5000 more than if it didn't have the name
    Or explain why people will pay an extra $1000 a night for a room that's 4-feet larger and called an "executive suite"
    Or explain why someone would buy a $600,000 sports car and park it in their front driveway
    Or even in the game, why some people spend millions to craft themselves a +3 no one else has (and then keep it instead of selling it)

    Most people who make money, make it to spend it. If you create an incentive for them to spend it (ex. getting the best bow from a "quick run") they will most likely be willing to spend it. That's not an overly complicated concept.
    No, I know this because I have over 200mil.

    And im not going to throw the shit at a monster when I could just kill it instead.
    (10)

  10. #10
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by DoctorMog View Post
    No, I know this because I have over 200mil.

    And im not going to throw the shit at a monster when I could just kill it instead.
    what if they made it hard and a rare drop?
    Ex. Might take 15 successes before you get a drop. Might take over 50 tries to get those 15 successes. And then you aren't guaranteed to get the drop since others will want it.

    Or you spend 10-150mil depending on luck and get the item.
    (0)
    Mew!

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