Game looks and runs so much better now. Really pulls out the strengths of the art style. Helps bring it all together.
Just wanted the devs to know that. Through the moderators. Who may or may not pass it on.
Balls in your court now dudes.
Game looks and runs so much better now. Really pulls out the strengths of the art style. Helps bring it all together.
Just wanted the devs to know that. Through the moderators. Who may or may not pass it on.
Balls in your court now dudes.
I fully agree. There have been points where I am exploring where I have to stop and stare at the texture of the pavement, of all things.
Ran Pharos Sirius and my jaw dropped at the water effects in there now. Truly spectacular.
My frame rate dropped from 120 to 60 FPS with the game cranked up to max, but the texture improvement was absolutely worth that tiny sacrifice. And actually, my video card isn't crying as hard since it was made for DX11 and it can shuffle some of the GPU intensive work over to dedicated hardware bits now. My CPU is running cooler.
Now just for those HD Textures...
I was running Haukke Manor yesterday and happened to glance down at the flooring in one area, only to say, in voice chat, "Did the floor here always look that good?"
The statement was met with a resounding "What?", of course, but I'll be damned if that's not some fine shader work.
Some of the ground bump map stuff in DX11 3.0 looks a little to... spiky.
I play on 3 monitors...DX 11 caps me at 1920 X 1080.![]()
That's tesselation. FFXIV did not do hardware tesselation until 3.0. I got not only a noticeable FPS increase with the patch (while keeping max settings), but also MUCH improved visuals. The improved water and hardware tesselation are amazing and make the game look 5 years newer than it did the other day. I'm glad I'm finally getting to actually make use of my 780ti for something. I'm up to averaging 60% GPU usage rather than 30 previously.I was running Haukke Manor yesterday and happened to glance down at the flooring in one area, only to say, in voice chat, "Did the floor here always look that good?"
The statement was met with a resounding "What?", of course, but I'll be damned if that's not some fine shader work.
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