I sometimes use Haymaker when I want to feel like we have a reactionary .__.
And with the way things are looking, I may not be playing a DPS anytime soon >___>


I sometimes use Haymaker when I want to feel like we have a reactionary .__.
And with the way things are looking, I may not be playing a DPS anytime soon >___>


Um, an overwhelming majority of Tank Busters in 2.X were Physical Damage. There's no precedent to think that this distribution will suddenly change drastically.How so? IB is 20% on all damage while a block depends on the shield and is generally much stronger but only blocks physical. Plus IB is used for dpsall the time. Sure sheltron looks like a skill that you use every time it's up too, due to it being 30 seconds and not many tank busters are physical (so far anyway) but it kinda combos into a swipe that was usually used for TP, except back then using it too much you slow down your enmity gain by a lot, which should be rectified now that it has an enmity bonus.
The reason I say that Sheltron is an answer to Inner Beast is based on the ability to provide Burst Mitigation. Sheltron can be used every 30 seconds. Inner Beast can be used, at maximum, every 22.5 seconds or so(but this can easily be shorter). They're both, mitigation wise, best used as a method of mitigating a single big attack. Their cooldowns are both short enough that they can probably be up for every use of said big attack in a fight. This essentially makes PLD a WAR's equal in Burst Mitigation in most situations. Raw Intuition, on the other hand, puts WAR closer to PLD in terms of sustained Mitigation.
Ravensbeak/flatten....I haven't really pay attention but I assumed boss auto atks are cancelled while casting...or is a very risky skill.
Pld sword oath+ extremely high potency DOT and 340 of savage combo seems OP. To the point that it probably out dps warrior 5% buff....if true this isjust sad.
Don't forget the crit chance bonus you get while being in Deliverance. :P And getting 200 TP back every minute is huge, a warrior would run dry in 3 minutes before, now it should be close to 5 minutes before peon or goad have to be applied.
I think it evens out in the end, though. Most groups will probably still go with Paladin as MT because with an Tower shield and 100% block chance, Paladins will have the highest single target mitigation.
Guess you missed the part where war gets a 500 pot gcd skill when OT mode, and (by my calculations) run out of TP after about....29 MINUTES with a 2.5sec gcd. Then there's the 5% overall boost and the 5ish% Crit rate buff thanks to abandon/Wrath stacks now working in deliverance.
War OT just got about a 23%ish dps boost and eliminated all possibility of TP drain. And I didn't even count the extra infuriate abandon moves, or the 3 moves that give stacks (zerk, vengence, and now the parry move). Just eye, bb, frac, and spam fell cleave every 5 stacks. There's a lot of extra cleaves from infuriate and other 3 moves that aren't accounted for. Not to mention the stupid spike damage war could do fitting 3 fell cleaves during 1 zerk.
Mmmm 3 zerked 500 pot fell cleaves. I..uh...need to...um...brb. something just popped up I need to handle.
Last edited by Izsha; 06-19-2015 at 06:35 AM.


Good Stuff, though war is missing the lvl 54 skill which I'm guessing is the one in the benchmark trailer where you see two destructo discs as the warrior slashes. Maybe its the Inner Beast version for Deliverance. I was hoping that war would get at 10% damage buff but I guess 5% is better than nothing. I was also hoping that the crit rate for each stack of abandon would be 3% in Deliverance, instead of the 2% as it is a dps stance but meh. Maybe this calls for a "riot thread"?
The site is down till HW ea so does anyone have the screenshot of the lvl 54 skill with the 500 potency that people keep talking about and was there any changes to Holmgang?
Last edited by Marxam; 06-19-2015 at 07:13 AM.
Meh. If DRK brings better DPS than Paladin I'm doubting I'll miss the PLD too often. The reality is that you always want a Warrior for Storm's Path/Eye. Path is whole party mitigation and really crucial against raid-wide early in a raid cycle. DRK's cooldowns look pretty good themselves. I'm far from calling any tank default MT in Heavensward. Paladin hardly does anything to deserve the status now.
War pretty clearly has (and really, always has had) plenty of mitigation for the MT position.
Now, with the new parry CD, against physical damage, a War is going to be able to to double-up on Inner Beast + a second mitigation/eHP move for at least 4 tank-killers in a row on the same 30 second timer. IB + Intuition->ToB->Veng->Intuition.
War does have plenty of mitigation for MT, but Paladin always has been the most favored MT for progression. Of course you will be able to MT any content in Heavensward with each of the 3 tanks, never said anything else.
the wording of clemency confuses me

Seems like damage will be around the same between PLD and WAR, PLD always had lower potency per attack but had a faster auto attack and more off cool down attacks.
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