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  1. #11
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    I sometimes use Haymaker when I want to feel like we have a reactionary .__.

    And with the way things are looking, I may not be playing a DPS anytime soon >___>
    (0)

  2. #12
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Gardes View Post
    How so? IB is 20% on all damage while a block depends on the shield and is generally much stronger but only blocks physical. Plus IB is used for dpsall the time. Sure sheltron looks like a skill that you use every time it's up too, due to it being 30 seconds and not many tank busters are physical (so far anyway) but it kinda combos into a swipe that was usually used for TP, except back then using it too much you slow down your enmity gain by a lot, which should be rectified now that it has an enmity bonus.
    Um, an overwhelming majority of Tank Busters in 2.X were Physical Damage. There's no precedent to think that this distribution will suddenly change drastically.

    The reason I say that Sheltron is an answer to Inner Beast is based on the ability to provide Burst Mitigation. Sheltron can be used every 30 seconds. Inner Beast can be used, at maximum, every 22.5 seconds or so(but this can easily be shorter). They're both, mitigation wise, best used as a method of mitigating a single big attack. Their cooldowns are both short enough that they can probably be up for every use of said big attack in a fight. This essentially makes PLD a WAR's equal in Burst Mitigation in most situations. Raw Intuition, on the other hand, puts WAR closer to PLD in terms of sustained Mitigation.
    (0)

  3. #13
    Player
    ValkyrieL's Avatar
    Join Date
    Feb 2014
    Posts
    375
    Character
    Valkyrie Lenneth
    World
    Ultros
    Main Class
    Marauder Lv 90
    Ravensbeak/flatten....I haven't really pay attention but I assumed boss auto atks are cancelled while casting...or is a very risky skill.

    Pld sword oath+ extremely high potency DOT and 340 of savage combo seems OP. To the point that it probably out dps warrior 5% buff....if true this isjust sad.
    (0)

  4. #14
    Player
    Perzeval's Avatar
    Join Date
    Feb 2015
    Posts
    83
    Character
    Perceval Haizen
    World
    Shiva
    Main Class
    Warrior Lv 80
    Don't forget the crit chance bonus you get while being in Deliverance. :P And getting 200 TP back every minute is huge, a warrior would run dry in 3 minutes before, now it should be close to 5 minutes before peon or goad have to be applied.

    I think it evens out in the end, though. Most groups will probably still go with Paladin as MT because with an Tower shield and 100% block chance, Paladins will have the highest single target mitigation.
    (0)

  5. #15
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by ValkyrieL View Post
    Pld sword oath+ extremely high potency DOT and 340 of savage combo seems OP. To the point that it probably out dps warrior 5% buff....if true this isjust sad.
    Guess you missed the part where war gets a 500 pot gcd skill when OT mode, and (by my calculations) run out of TP after about....29 MINUTES with a 2.5sec gcd. Then there's the 5% overall boost and the 5ish% Crit rate buff thanks to abandon/Wrath stacks now working in deliverance.

    War OT just got about a 23%ish dps boost and eliminated all possibility of TP drain. And I didn't even count the extra infuriate abandon moves, or the 3 moves that give stacks (zerk, vengence, and now the parry move). Just eye, bb, frac, and spam fell cleave every 5 stacks. There's a lot of extra cleaves from infuriate and other 3 moves that aren't accounted for. Not to mention the stupid spike damage war could do fitting 3 fell cleaves during 1 zerk.

    Mmmm 3 zerked 500 pot fell cleaves. I..uh...need to...um...brb. something just popped up I need to handle.
    (1)
    Last edited by Izsha; 06-19-2015 at 06:35 AM.

  6. #16
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Good Stuff, though war is missing the lvl 54 skill which I'm guessing is the one in the benchmark trailer where you see two destructo discs as the warrior slashes. Maybe its the Inner Beast version for Deliverance. I was hoping that war would get at 10% damage buff but I guess 5% is better than nothing. I was also hoping that the crit rate for each stack of abandon would be 3% in Deliverance, instead of the 2% as it is a dps stance but meh. Maybe this calls for a "riot thread"?

    The site is down till HW ea so does anyone have the screenshot of the lvl 54 skill with the 500 potency that people keep talking about and was there any changes to Holmgang?
    (0)
    Last edited by Marxam; 06-19-2015 at 07:13 AM.

  7. #17
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Perzeval View Post
    I think it evens out in the end, though. Most groups will probably still go with Paladin as MT because with an Tower shield and 100% block chance, Paladins will have the highest single target mitigation.
    Meh. If DRK brings better DPS than Paladin I'm doubting I'll miss the PLD too often. The reality is that you always want a Warrior for Storm's Path/Eye. Path is whole party mitigation and really crucial against raid-wide early in a raid cycle. DRK's cooldowns look pretty good themselves. I'm far from calling any tank default MT in Heavensward. Paladin hardly does anything to deserve the status now.
    War pretty clearly has (and really, always has had) plenty of mitigation for the MT position.
    Now, with the new parry CD, against physical damage, a War is going to be able to to double-up on Inner Beast + a second mitigation/eHP move for at least 4 tank-killers in a row on the same 30 second timer. IB + Intuition->ToB->Veng->Intuition.
    (0)

  8. #18
    Player
    Perzeval's Avatar
    Join Date
    Feb 2015
    Posts
    83
    Character
    Perceval Haizen
    World
    Shiva
    Main Class
    Warrior Lv 80
    War does have plenty of mitigation for MT, but Paladin always has been the most favored MT for progression. Of course you will be able to MT any content in Heavensward with each of the 3 tanks, never said anything else.
    (0)

  9. #19
    Player
    Ezikiel's Avatar
    Join Date
    Jun 2013
    Posts
    25
    Character
    Ezikiel Bismarck
    World
    Balmung
    Main Class
    Conjurer Lv 78
    the wording of clemency confuses me
    (0)

  10. #20
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    Seems like damage will be around the same between PLD and WAR, PLD always had lower potency per attack but had a faster auto attack and more off cool down attacks.
    (0)

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