Mine are:
- The attitudes of some players (I'm sure you know which ones I mean)
- Lack of available housing.



Mine are:
- The attitudes of some players (I'm sure you know which ones I mean)
- Lack of available housing.
Having to dismount to talk to NPC's.
Having to dismount to attack.
Not being able to queue with my chocobo out.
The timer on the chocobo.
The RMT spam.


Instanced everything...I want to play and bask in the beauty of the game with other players doing the same around me...
I am not the only adventurer and I am not the only WoL...I don't need my ego stroked so many gawdamn times
New recipes with new items...with all the crap we've already got laying around...how about new recipes with mats we already have available to us..
The glut of lvl 50 gear from i55-i100 thats just about useless, except now for desynth...but they still drop from the dungeons and raids...(get rid of ilevel since we're going to get another character level increase)
Last edited by Allistar; 06-19-2015 at 04:27 AM.


This forum.


the fact that i have to stand up from where i am sitting to have a conversation with any NPC.

That trade interrupts everything you do. srsly why? so many troll interrupt teleports with that

main story quests that have absolutely no relevence to the main story
tab targeting being a nightmare
GP regen being so godawful
Gp costs being so god awful
dps queue times (yes i know nothing can be done, but it still annoys me)
quests that let you pick them up and do them, but wont let you turn them in until some arbitrary level thats nowhere close to the intended level range
quest-required fates taking friggin forever to spawn
mobs spamming heavy on me and my mount
mobs that spam stun
paralyze



1. The tab targeting system not prioritizing monsters that are closer, even when you've tried to set it up to do so.
2. The rng on rare dyes from retainers, I can understand requiring so much extra effort and luck for things like fat cat and whatnot, but two uses of a dye? Shouldn't take half a rl year to get. Most annoying thing in the game.
3. Those little moments where I lag out at just the right moment to miss a vital step in a rotation. Flare doesn't go off and I waste a swift cast, or I end up cure spamming in clerics after I specifically turned it off. :P
No Chocobo Companion During Queue.
GC Restriction Slaughtering PVP.
Prompts, Prompts, & More Prompts.
Lack of EX Difficulty Dungeons.
Pure RNG Reliance (Atma, Zodiac...).


The broken part of it is that doesn't let you tab-taget anything that you can't see the HP meter of. Even if it's right in front of you. This happens A LOT on WoD. It doesn't even have any logical order that it tab targets to, you'd think it would at least be the enmity order.
Because players did that in V1.x and it allowed people to do "All WHM" and "all BLM" at any time not in combat. It makes balancing the dungeon impossible when combined with item level sync. Just look at it from the developers POV. "Well what if the healer switches to a DPS role at this point?" Essentially every piece of combat, including the trash mobs would have to be balanced against the possibility of ALL DPS or ALL DPS'ing Healers.
What would make sense... at least logically is to allow the player to change roles if, and only if that spot has been vacated. eg "Playername wishes to switch roles with you [Accept/Decline]" or "Playername wishes to switch to role (name) [Agree|Decline] before filling a role vacancy"
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