I'm enjoying FFXIV a lot at the moment, but i would like to see the following implemented:
Skill Changes for disciples of magic
-Profunditiy - Make it so it doesn't get consumed if you cure. Why should it consume a spell and add no extra effect?
-Siphon TP - Improve amount of TP Absorbed
-Drain - Remove AOE, Increase damage/HP Drained.
-Buffs - Do not allow stronger spells to be over-ridden (I.E Protect I overiding Protect II)
-Absorb ACC/INT/DEF/EVA - Increase the timers, make them more viable for party use (Initiation)
-Disciple of Magic - Better Animations of spells. (I.E "Ancient Magic????")
Battle
-Spell AOE - A cone of transperancy showing when your aoe field will hit.
-MP Gain - Revise mp gain system. Standing around in passive mode is dull and the mp gain atm is way too high. Lower MP Gain.
-Enmity - Adjustments so that enmity system isn't just DMG/HP Cured = Aggro. Make it so all gladiator skills = 10% more aggro (INC Attack)
and conjurers/therms cures 10% less aggro.
System Changes
-Party Search - Have a similar, improved version of the FFXI feature.
-Auction House - Improve current system. Searching for +3 is a nightmare.
-Linkshell - Adjust Linkshells to be able to remove players from LS anywhere, anytime.
-Into the Dark Quest - 6231 SP and some seals for more or less completing the toughest dungeon in the game? Raise both rewards to reflect the nature of the quest.
-Quest - Add more quests for dungeons to make them viable before max level.
-Tell - Improve tell system, typing in full name is irritable.
-Server Response Improved - (I.E http://www.youtube.com/watch?v=hIJCQ...&feature=feedf)
Content
-Change grinding mobs R30-50 - Raptors for 20 levels being the optimal xp gain? Boring, make 45-50 Dragons or something more fun. At current, raptors are the best source of XP per hour R30+ (with efts being the closest thing) Grinding the same mob, with the same abilities, same appearance, just makes leveling feel very tedious and removes any sense of accomplishment.
-NM - Implement NM's that give some pre-raid gear. R35 being the general optimal gear we can achieve through minibosses makes me sad.
Future Content/Jobs
-Mini Event - (I.E Golden Saucer)
-PVE/PVP Arena - (I.E Golden Saucer)
-Dungeons - Make it so you can't just run past almost every mob in the dungeon. It's a DUNGEON, we shouldn't be skipping 95% of the mobs because its "slow".
-Dungeons - Make it so mobs have a small chance to drop loot.
-Implement a luck based job (I.E Corsair from FFXI)
Icons (Being Picky here)
-Change appearance of spell icon to show differences between I & II, current art is lazy and removes emphasis of spell strength.
-Full Party - Make icon golden instead of looking identical to light party
-Icons - Change text above buff icons to reflect rank of spell.


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