Quote Originally Posted by Nektulos-Tuor View Post
No, I just dislike stupid development decisions. People don't learn from Guild Wars 2's Failures. I hate "speed clearing" I want monsters to be worth experience and give loot. I want to kill the entire dungeon. However it seems people don't want that.
Oh, I don't doubt the trash will still be worth clearing - but they want to get away from "you only stay in the dungeon for 5 minutes". They moved away from it when Brayflox HM runs through the first two bosses were a thing for Soldiery by shifting where the tomestones were being given, and they wanted to emphasize away from it here. Because there's already one post illustrating the problem - worse than speedruns skipping a few optional encounters are players who leave others hanging because they "got what they wanted" and left, simply because the rest was a comparative waste of time. Especially when talking about content people actually need to clear to progress.

Most low-level dungeons aren't designed to be speedrun anyway, honestly - trash is everywhere and trying to make a huge pull is suffering.

Quote Originally Posted by Eidolon View Post
I doubt the EXP for bosses will be big enough to compensate for -all- the mobs they're reducing, and I feel like SE made a huge mistake with this one.
They straight up said in the patch notes the total EXP isn't changing.