Ugh. You said "toons"... :/Solution; false reports disable your ability to file reports.. And mind you, I'm talking about accounts, not just toons.
Edit:
So you think people would risk disciplinary action against their own accounts rather than actually stopping RMT spam?- I guess the only fault in my idea is faith in people.
Updated OP with a critical concept that people missed, as I didn't make it entirely obvious.
This is un-abusable as the person being 'trolled' would actually have to send a /tell to 10 people who were trolling them.
I ish sorries :\
The benefit of this is that the tell-block could be automated without a whole lot of risk to legitimate players.. Adding even more to the GM workload will just set them farther and farther behind in reviewing them. The idea was to take "every character sending tells requires GM oversight, wasting 20 minutes of their time" out of the equation, as this is what's allowing them to beat the system right now. They're simply too fast and it's "character" based, rather than SE Account based flags.
Eventually, the spammers will find they're losing more money in purchased copies of the game than they're gaining by advertising. (<- this being the end goal)
Aren't most of them buying copies with credit card info stolen from their "customers/targets" anyway?I ish sorries :\
The benefit of this is that the tell-block could be automated without a whole lot of risk to legitimate players.. Adding even more to the GM workload will just set them farther and farther behind in reviewing them. The idea was to take "every character sending tells requires GM oversight, wasting 20 minutes of their time" out of the equation, as this is what's allowing them to beat the system right now. They're simply too fast and it's "character" based, rather than SE Account based flags.
Eventually, the spammers will find they're losing more money in purchased copies of the game than they're gaining by advertising. (<- this being the end goal)
Among other things, yes. It's not always from their consumers, but rather general CC information that they can get ahold of. Think of it as general fraud from people that don't play the game. For RMT, they're not really losing money (if at all). If anything, the biggest hit is their electric bill, but that's being covered by income through other sources, including other games and a parent trade company that hosts their "wares". It is extremely naive to think that a simple ban, regardless of how many accounts are hit, would deter them. It's a job. Allocated "funds" are prepared to handle problems like this.
Last edited by Welsper59; 06-17-2015 at 11:55 AM.
Yeah its us alright.
By saying "NO!" to buying gils and botting.
Demand and supply my friends. RMT is a business, with a niche market. Only thing we can do is get rid of that market.
Simple, whenever the Report Spam option is used and the report is sent to a GM (or other personnel) the /tell being reported is sent along with it. If the /tell being reported as spam isn't in fact spam then the report is considered to be false.
Again simple solution: 1). If you send a person and a /tell and they reply to you, that person can not report your message as spam as you solicited communication from them and spam is always unsolicited. 2). If someone sends you a /tell and you reply to them you can not report them for spam as you chose to continue communication with them. These would prevent your above scenario.Troll 1: /tell player1 hey bud, how have you been! That coil run was awesome last week!
Player 1: /tell troll 1 sorry, you must have the wrong person
Troll 1: /report rmt
Troll2 : /tell player1 thats an awesome looking top, where does it drop
Player1: /tell troll2 thx, sastasha nm
Troll2: /report rmt
Aquosus seems to have fixed the troll-case everyone was arguing about. Replies cannot be flagged, only tells from people you haven't sent a tell to. I'll update the OP with your fix Aquosus, thank you![]()
We can never rid the world of gilbuying, it's just not the way it works. The best we can hope for is to achieve the same level of anti-RMT FFXI has, /tell spam in FFXI didn't exist for the nearly 10 years I played it. There were RMT camping the manta and fishing, but outside of a few mobs and fishing, you rarely ran into them.. And seeing advertisements ingame almost never happened.
I'm not proposing this to rid the game of RMT entirely, that's impossible, but to rid the game of their spammy adverts.
Better Idea. SE writes a script that shows random character names in the search that the gil sellers are using to send us their spam and friends requests. These characters do not exist in the world and they have random names and they log in and out. If you send one these characters a friends request or a tell your account is silenced. The person thinks they are still sending friend requests and tells but only they see them. A hour or 2 later they receive and in game mail that they have been silenced indefinitely. They may contact support to have the silence removed if it has been done error. It should be very black and white that they are a gil seller. This could impact a very few innocent people, those people that message or send friend requests to others that they have never met, just don't do that.
I do not see this as any kind of negative, these people can still play while silenced and it will be easy to prove that they are not a gil seller. I think this would crush the spam completely, these fools will be spamming for hours and not even realize they are accomplishing nothing. While they do not know they are silenced they will hang themselves with evidence that they are gil sellers. They will have so many tells and friend requests in their logs they wont even contact support to have it removed.
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