People with no life's need to have something to spend their time on, be it grinding on dodos or grinding crafts....
Dunno people are weird
We don't want WoW style crafting here, where any retard can powerlevel a craft to max level in a few hours and essentially every craft and every recipe in the game is absolutely worthless aside from 1 or 2.
I MUCH prefer a good amount of grind because it keeps ALL crafts fundamentally valuable in that you cannot simply rank your craft up to 40-50 on a whim and do it yourself. If crafting is hard, than the people who stick through it are rewarded at the end. If it's easy and everyone has a max rank craft, then there's absolutely no point to the entire system aside from 1 or 2 rare mat crafts which everyone can make anyway if they just acquire the mat.
Last edited by Ronik; 08-21-2011 at 01:23 AM.
i've been against this changes for a while see 30 or so pages back, i'm not saying it's perfect things do need to change change the way dyes work and take out/lower the random high lvl mat in the lower recipes, in ffxi no sub craft item was ever higher then the main craft item and this is how it should be here.
i've also seen Yoshi's post and i'm a little less secptical about these changes being a good thing but i still beleive it's far from the right way to go.
i like the parts system i think it's a step forward in game devlopment and to remove it will be a bad thing IMO, now making the part simpler to craft wouldn't be such a bad thing esp in the lower recipes, i really like the detail in the system but i can aggree with ppl that don't like it that it can be over kill, some of the can be made simpler removing alot of the complexity but keeping the fundmentals the and keeping most of the "realisum" intact little changes like replacing buckels with nuggets, and rather then 1 chain mesh and 1 set of rings to make chain sleves just use 4 or 5 set of ring to make them.
overall after Yoshi's post my PoV hasn't changed i still think this isn't the way to go, but i'm looking forwards to updated information, ppl are hanging on the word "easy" crafting will not be easy after this update but the recipes will be less complex (this donsen't = easy) and from the examples i've seen it's the wrong section or the recipes thats being addressed.
removing of the need for sub crafts is a big blow this throws all the other clases out of sync with the DoH ones now, for example, if i want cure, shell/pro on GLA for solo play i have to level CON to X lvl, and it should be if i want to make item X i need to get sub craft Y to lvl Z. what's next give all the calsses all the abilites form the other classes w/o the need to lvl the class for the ability, i know that's a extream example but it's what's being done to the DoH class's.
on a finial note to all the people complaing about spelling/puntuation (and using it as a come back when they get owned by another poster) get a life this is a forum not the final exam in an english masters degree. letting pepole know your PoV just need to be readable and not proof read by you friends and family b4 you hit the reply button, to use spelling as a come back shows your simple mindedness. and yes i know there are about 30 grammatical erros in this post.
Last edited by Okiura; 08-21-2011 at 02:55 AM.
it doesnt, which is why i like the change for the most part too
theres a long process for finished items(i can understand 5 minutes/5-10 synths to make something)
and then there is what we somewhat have now(50+ synths to make something over the course of half an hour)
and thats not an overexageration that is actualy the case in some items
the process looks like itl be dumbed down alot for lower rank stuff, and kept a bit more complex total material wise at higher ranks(which is what yoshis post is basicaly saying imo) so im ok with it
My XIVPad: http://xivpads.com?2031148
Your arguing how the changes are so great, yet they dont change the one thing that people complain about the most at all. Namely crafting being repetetive.Holy hell, you want to reply with an insulting come back? Stop proving my point by learning how to spell and form your sentences. Point in case.
Crafting NEEDS to be simplified so it's accessible to everyone. The current system is retarded, and you know it is. Stop defending it because 10 out of 1000 people like it. That's not how a successful game works, and thank god SE isn't listening to people like you.
But you're also missing the point. How can you call it overkill when you haven't seen the changes in depth yet? People are arguing that the classes who make a lot of "parts" get screwed over. Do you really think they wouldn't change that? Has it not crossed your mind that those recipes will be replaced with better or new ones?
The current system NEEDS to go, it NEEDS to be simplified, so that it can be built on again and be taken into a brand new, much better direction. Yeah, They're dumbing it down a bit. But you kind of have to in order to put new and better things on it, don't you think?
So once again, I honestly have no idea why people are complaining. This is a really, really good thing.
Also, this whole "Realistic" argument you guys are talking about? This is a freaking game. What is wrong with you? I don't want to come home from work to do more work, I want to come home from work and have fun. Reality doesn't belong in a game.
Odd how you people keep using it as a reason why the changes are good tho, very odd.
Tell me, did you just come here to post your annoyance of current crafters, or do you simply not understand at all what people are complaining about?
Also, im sorry your not finding enjoyment in work.
I happen to come home after a full day of physical labor as well. I happen to enjoy my work tho.
See not all people are pessimists and spoiled silly. There's a lot of people that actually enjoy doing things they consider vital to their life.
I pity those people that dont enjoy their work, they must be really looking forward to retiring when they are 60 or such.
Me, im already feeling like im retired every day i come home after a days work. ^^
Abolishment of parts = WIN Guys i hate to break it to ya.....this ISNT real life, it's a game, Yoshi is trying to make it fun for the majority, not the small amount of weirdos who like abuncha extra crap in their synthesis....I don't know about you guys, but i actually have a job *no offense* im not a stay at home mom or a welfare cow, time is priceless and saving time = priceless P.s. <3
if time is priceless surley you shouldn't be paying games ^^. us could also save alot of priceless time by buying a fully lvl'd char. i'm not knocking you point of view but you prob should have supportted you argument why removing the the parts is a good idea. though i dont expect a responce cos that will be a waste of priceless time.Abolishment of parts = WIN Guys i hate to break it to ya.....this ISNT real life, it's a game, Yoshi is trying to make it fun for the majority, not the small amount of weirdos who like abuncha extra crap in their synthesis....I don't know about you guys, but i actually have a job *no offense* im not a stay at home mom or a welfare cow, time is priceless and saving time = priceless P.s. <3
Well sorel the thing about local's is that eventual they become less and less effective as a means to progress the further you take up your craft. There are so many locals to take when your lower ranked they really start to dry up once you get closer and closer to 40. at that point if you want to progress at a reasonable pace (ie not take a month to hit rank up once) you will need to grind. And that's the place where most of the debate is focused on.Speaking as a Rank 24 Blacksmith, I have to say that when I do grind (which is rarely) I make [item=10002012]Iron Ingot[/item]. I find that they are more useful than parts, so I have no qualms about keeping them in storage.
Honestly, I must have missed the boat on the whole grind-crafting phenomenon. I get the majority of my SP from local levequests and daily tasks. So personally, the loss of parts in recipes is a net-positive for me. I use fewer crystals and shards and it takes less time for me to put my Finished Products on the market. But I understand not everyone has this approach to crafting.
Nonetheless, I believe that Tier 1 and Tier 2 Refined Materials are plenty enough "parts" and complexity for the creation of Finished Products. I know others believe differently, and I respect that. Only time will tell who's belief is closer to what will become reality.
currently if you want to progress "quickly" and not run your self into the poor house at higher ranks you spam part synths until whats left of your brain leaks out of your ears, Npc the results and do it again untill your iq drops another 5 points. and its that safety blanket being taken away that's causing the fuss.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
The only thing posted on changes for crafting are directly affecting recipes as of right now. Most of the features and details on the rest of the changes have not been posted. The developers know the issues with the craft system, as it is all over the place with threads since the forums were created.Your arguing how the changes are so great, yet they dont change the one thing that people complain about the most at all. Namely crafting being repetetive.
Odd how you people keep using it as a reason why the changes are good tho, very odd.
Tell me, did you just come here to post your annoyance of current crafters, or do you simply not understand at all what people are complaining about?
The repetitive crafting process is one part of whats wrong with the craft system as it is right now. With an engaging mini game set in place, that doesnt take away the fact that you need to spend 15 - 30 minutes for one single piece of a finished product, doesnt take away the fact that for higher level recipes you need different crafts ranked at high levels, instead of having it designed that the extra crafts would offer support and even ensure higher chances yielding high quality items, the system is set up as a requirement to craft the piece of gear, leaving people with less time no option to craft at all.
wait for all the details are up and implemented and then we provide feedback. The developers have already acknowledge the issue with the craft UI, I dont understand why anyone would bring that up when what is being discussed is changes in recipes.
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