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  1. #51
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Woggers View Post
    Can't Stop, Won't Stop!
    will stop when an other job gets a change people didn't expect

    Quote Originally Posted by Akiza View Post
    Traditionally the Summoner summoned the primal for 50-90s which had six different skills plus the ultimate and replaced the entire party. In an MMOS setting a traditional Summoner would have the primal replace the player character for 90s.
    Traditionally what ? Have you played before FFXII came ? Summons were a huge MP sucking spell unleashing hell on the enemies. Basically, that would be depleting your MP bar by a third every summon for 4k damage, and wait until it's full again. Do you really want that ?
    (0)
    Last edited by Kuwagami; 06-12-2015 at 05:38 PM.

  2. #52
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Deifact View Post
    The job will continue to get gimmicks slapped onto it because they aren't future proofing it with a consistent feel and theme and eventually it'll just be a mess of miss matched gimmick abilities
    Except that it has one. Summoned Egis (And backed up by lore too, look at that) and sustained damage.

    Only thing it got from Trance was a half decent AoE (since Bane blows), and Bahamut because well...he's a primal summon maybe? Mind is blown.

    These threads could at least have decent arguments for once...

    (3)

  3. #53
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Deifact View Post
    Now SMN get bahamut trance, cool! But why specifically bahamut? Why not just "summoners trance" opening up the possibility to be able to channel other elder primal forms in the future?
    Probably because Bahamuts attack during the events of the Calamity saturated Eorzea with ungodly amounts of his aether. Which remain to this day.

    None of the other Elder Primals have made such a mark within Eorzae as far as we've been told/shown.
    (0)

  4. #54
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Not gonna lie I totally forgot scholars existed as a job.

    I mean, not that they aren't good or effective or anything...but yea. I forgot they existed.

    New lvl 60 scholar stance:

    Tonberry form - devolve into a tonberry, murder your entire party. You alone gain the boss's loot.
    (2)

  5. #55
    Player
    codyspence88's Avatar
    Join Date
    Apr 2015
    Posts
    6
    Character
    Orin Aduro
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Personally I am fine with just the glamour system. Seems like an easy idea that can be further added to with each new exapnsion/primal. Maybe a few years from now a new pet that may fit another role such as a additional debug pet that adds more debuffs or new debuffs etc..
    (1)

  6. #56
    Player
    Jamez82's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Jay'nes Alexander
    World
    Malboro
    Main Class
    Conjurer Lv 50
    We're gettin a glamour system so our ifrit can "look" like ramuh.

    Cause.. ya know.. thats the same thing.
    (0)

  7. #57
    Player
    lordparanoia's Avatar
    Join Date
    Oct 2013
    Posts
    219
    Character
    Myss Keta
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    I don't think summoners need new egis at all. Maybe SE should have implemented the pet glamour system with Heavensward instead of "please look forward to it" but there was no reason to use Ramuh or shiva instead of garuda or ifrit.
    Maybe you would have used them for the vanity, for their figure, but not for their abilities. But... Damn. You have the power to summon the power of bahamut. You will be able to akh morn!!! That's just... Amazing!!!!
    (1)

  8. #58
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by lordparanoia View Post
    I don't think summoners need new egis at all. Maybe SE should have implemented the pet glamour system with Heavensward instead of "please look forward to it" but there was no reason to use Ramuh or shiva instead of garuda or ifrit.
    Maybe you would have used them for the vanity, for their figure, but not for their abilities. But... Damn. You have the power to summon the power of bahamut. You will be able to akh morn!!! That's just... Amazing!!!!
    This argument has been used plenty of times already and frankly its tired. Enough people have already explained again and again how easy it would be to simply give each pet a more specific role to have situational uses but far too many people lack the imagination to understand how the system would work.

    If more egis had skills on par with Garuda's contagion and more situational uses (such as a pet with aoe auto-attacks for example) then we would see more use of all the pets based on the fight. Hell we might even see situations that warrant switching pets mid-fight which a lot of people have called for.

    People saying new pets would serve no purpose are seemingly blind to the fact that things can be modified, tweaked and rebalanced. It's very much doable. Plenty of other MMOs have pet classes with six and more pets so there is absolutely nothing preventing SE from implementing them here. I really struggle to understand why so many people cannot comprehend this.

    Yes, the Dreadwyrm Trance looks great and is a great addition to the SMN gameplay but for a pet job to not get new pets (which are its defining feature) is just a little sad. I'm hoping the pet glamour system gives us a chance to do some quests to unlock the other egi appearances at least since they've only outright named Carbuncle so far.
    (3)

  9. #59
    Player
    Dement's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    Quote Originally Posted by Alberel View Post
    This argument has been used plenty of times already and frankly its tired. Enough people have already explained again and again how easy it would be to simply give each pet a more specific role to have situational uses but far too many people lack the imagination to understand how the system would work.

    If more egis had skills on par with Garuda's contagion and more situational uses (such as a pet with aoe auto-attacks for example) then we would see more use of all the pets based on the fight. Hell we might even see situations that warrant switching pets mid-fight which a lot of people have called for.

    People saying new pets would serve no purpose are seemingly blind to the fact that things can be modified, tweaked and rebalanced. It's very much doable. Plenty of other MMOs have pet classes with six and more pets so there is absolutely nothing preventing SE from implementing them here. I really struggle to understand why so many people cannot comprehend this.

    Yes, the Dreadwyrm Trance looks great and is a great addition to the SMN gameplay but for a pet job to not get new pets (which are its defining feature) is just a little sad. I'm hoping the pet glamour system gives us a chance to do some quests to unlock the other egi appearances at least since they've only outright named Carbuncle so far.
    Sure, enough people have explained again and again how easy it would be to give each pet a more specific role to have situational uses, but almost none have actually given specific examples which are viable and balanced. A pet with AoE auto-attacks is a specific example but considering that no other job in the game has an AoE auto-attack, does that not seem a little unbalanced? Now we're back to the Mythflox days only instead of BLM or gtfo it's SMN or gtfo.

    We also get vague comments like "make all the pets DPS with various party buffs to differentiate them". Okay, so now you have all the summons that essentially do the same thing (sounds like a glamour) while giving various different party buffs or mob debuffs. The problem would be that it will quickly be determined which is the 'best' party buff and if you aren't using the 'best' one then you'll be chastised (haven't SMNs complained ad nauseam about essentially being forced to use Garuda?) Furthermore, why not combine several of the buffs/debuffs onto one of the 3 current summons and implement the glamour so that the individual summon is more powerful, and a summoner doesn't have to lose DPS to resummon mid fight?

    Lastly, you're essentially asking SE to spend significant more time designing and balancing SMN than it does for the other jobs. Implementing and maintaining abilities for 6 (or more) unique summons plus the summoner itself.

    I seriously struggle to understand why so many people cannot comprehend how much of a balancing nightmare they are asking for while offering no viable suggestions. Sure you had one with an AoE Auto-attacking egi... now let's get 5 more and make sure that they don't overpower summoner, feel unique, and are each viable enough that people will choose them for a variety of situations. It's a much more daunting task than people make it out to be, especially for just one of 13 jobs.
    (6)
    Last edited by Dement; 06-13-2015 at 06:04 AM.

  10. #60
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Svalitz View Post
    Just gonna leave this here

    http://ffxiclopedia.wikia.com/wiki/Blood_Pact

    If you take a look at the list of unique Pet abilities available to Summoner in XI, you'll see there's over 70!
    There may have been 70, but all anyone used was Predator Claws. They wasted their time.
    (4)

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