They'll be as ready as they can be. But when you're recieving 2 million concurrant connections from around the world every few seconds it's similar to being DDoSd.


They'll be as ready as they can be. But when you're recieving 2 million concurrant connections from around the world every few seconds it's similar to being DDoSd.
I'll guarantee you now that you'll encounter many of the same issues we encountered during the ARR early access. There's not much any network maintenance could do about it. If you requested off just to play, you'll be disappointed.
I'm sure they will obviously be trying to do this after the various debacles they've had before, but you have to understand from a maintenance standpoint that there's only so much that can be done.
Pretty much that.They'll be as ready as they can be. But when you're recieving 2 million concurrant connections from around the world every few seconds it's similar to being DDoSd.


They have all the statistics they could ever want for how many people will potentially play, including how many pre-orders have been made and how many accounts usually are brought back online after a patch. This should be like any 2.x patch, just on a larger scale.
That said, they've actually done a very good job of promoting the game in stores (at least here in Sweden), so perhaps there's quite a few new players that're unaccounted for. I'm pretty sure it'll be okay though, even if most online game launches over the past few years have proven me wrong every time.


What they could've done was to have the new European cluster ready for 3.0 to limit the DoSfest that'll happen in Montreal. XD


Bah, no company is going to bother upgrading their servers to support launch day traffic. At the cost of a small fortune, they COULD have servers capable of handling the number of players at launch, but a month later concurrent players will be down to 10%. Since online gaming began, companies wager which is worse, bad launch day publicity or millions spent on a server that is only used at full capacity for thee days. Bad launch day publicity is essentially free advertising (everyone wants something they can't get, check it out).
Expansion might not be that bad, though, since early access reduces the number of players in the beginning, and the number of people diving into level 50+ post 2.55 content is going to be MUCH smaller than the number of level 1 Eddard Targaryens we had with 2.0.



Yeah, any MMORPG that isn't completely doomed to failure is going to have a rocky first few days on a launch or expansion. Heavensward isn't going to be any different. Doubtless they've learned from the experience, but things will still happen.
Please look forward to it?


Umm if blizzard can't do it, no one can, blizzard pretty much has the best servers in the business and WOD launch just was hard to log onto, this will be no different.
Nothing can be done, we just have to put up with it, I think only 1.0 launch went smoothly lol considering not a lot of people bought the game to log into.
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