Actually, I liked the end cutscenes of Praetorium more cause of all the 'oh shyt' that was flying around when the epiphanies started popping like popcorn.Ehh, I wouldn't go that far.. maybe the Ifrit segment, joining a Grand Company and your reintroduction to Minfilia (which was actually an awesome moment for 1.0 players!) were pretty close, but the rest is different enough (maybe I'm misremembering?), especially the segments in the individual nations. This is not taking into consideration the meteor plot, which was completely different.
Not to discount your larger point.
Oh, awesome, thanks!
^---Pretty much end thread.And this
Everyone who want to read the explanation to this (from october 2011):
http://forum.square-enix.com/ffxiv/t...l=1#post439683
Anything else is pretty much people arguing for arguing's sake.
Also thank's for that Felis, bookmarked.
The Duty Roulette literally exists for this reason, though. So long as high level characters receive rewards, they will queue. The game is going to be top heavy if you keep people from making low characters and the gating of like, dungeons and having to do the intro baby quests doesn't really help with queues.
These things are attempts at confirming a bias, not examining the problem objectively.
You will also note that I said it is largely irrelevant, as if in HW you can level/gear through the MSQ, then it becomes the most efficient way to level and there's nothing wrong with the gate if it's open.
One reward for each queue each day. That's it. No other reason to throw yourself into the queue. Farming tomes people will actively choose DGs the prefer or are quick clears. That's not a definitive solution. Gating content for people who really want to make extras and making them run the DGs just as much as newbies is a lot more reliable.
This might sound selfish and it most likely is but not allowing access to Ishgard (and maybe the new area too) until you've finished the MSQ will most likely limit all those RMT messages we're getting in the current areas of the game... or not since /tell will most likely continue we'll just see less /shout while playing in the new areas but even that I'm not convinced...
Still doing the MSQ doesn't takes too long and the revamped loot for the current dungeons and added bonus XP should help people quite a bit in getting these MSQ done so just do them you'll lose what? a week or 2 at worst to do them and that is only if you're playing an hour or 2 a day. The longest part will most likely be waiting to get in one of the few MSQ's dungeons and Trials and even then if you queue while crafting/gathering this shouldn't seem too long. Instead of complaining about having to complete the MSQ to access Ishgard star doing them now and you'll be done by the time Heavensward goes live.
I am ashamed to say i only remembered it after it was presented once again. Hats off to your Superior research skills, people will still whine, and moan, but seriously this effectively shows those request to be little more than a child's tantrum.And this
Everyone who want to read the explanation to this (from october 2011):
http://forum.square-enix.com/ffxiv/t...l=1#post439683
i brought in 2 friends this month, they've completed the main story quest aswell as having levelled their chosen classes ready for heavensward.
It's not that hard. At all.
I dont remember that post myself, it was after my time. Can't say I disagree with the decision, but thats in the past. I dont see how it ends the discussion or makes anyone in this thread have a less valid point however.
If anything it does kind of validate the earlier point that Yoshi doesnt quite like seeing DoH/DoL as actual classes. However the changes in the...1.2? update already made that clear to me.
Saying that its fast to complete the MSQ is not a good argument for your case. As it takes a significant amount of time to complete. Time spend on just the MSQ, not other things such as (other) dungeons, fates, gathering, crafting, talking with people, etc,etc.
Fyi, I much prefer the gating as it is. But the arguments people use in this thread are just...I have no words for them.
Its like people dont even consider what might be obstructions to others enjoyment of the game.
Last edited by Aeyis; 06-10-2015 at 05:00 AM.
no /10char
Agreed, it was a much better climax and conclusion, as awesome as that last cutscene in 1.0 was (the vanilla story, I mean, not meteor). The conclusion for 1.0 felt a little tacked on to me, imo (again the one with the scions and gaius).
First, that's only a little presumptuous. Second, the logic stands that forcing alts to progress through content does serve to boost the amount of people doing said content, thereby helping the community as a whole. Alts are not necessary in this game, but you get plenty of reward for leveling one, and I don't see why SE should make it any easier for someone to level a second character so that they can do things like take advantage of limitations on desynth and soon specialized crafting. If you want that stuff you should go through the same amount of work to have to get it.
Trust me, I'd love an easy route to leveling my alts, if only to play on different looking characters from time to time. I don't like replaying content but I understand why the roadblocks are there and it makes sense to me. You are not entitled to have an easier way of bypassing individual character limitations just because you've beat the game once all ready.
Last edited by Tsuga; 06-10-2015 at 05:00 AM.
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