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  1. #11
    Player
    Alexiell's Avatar
    Join Date
    Mar 2015
    Posts
    151
    Character
    Alexiel Knight
    World
    Phoenix
    Main Class
    Goldsmith Lv 60
    I never tried stoneskin during the pull, does it cause no aggro?. Also, does it put you in battle (lowers your mana reg)? I often still regenerate MP while the tank pulls and try to delay my actions until im at full MP or have to keep the tank alive.
    (2)

  2. #12
    Player
    Raminax's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    756
    Character
    Shinonome Sanada
    World
    Phoenix
    Main Class
    Conjurer Lv 92
    Quote Originally Posted by Alexiell View Post
    I never tried stoneskin during the pull, does it cause no aggro?.
    No, though it's minor. The only way to actually get enemy attention with Stoneskin is if the tank isn't tagging things.

    Quote Originally Posted by Alexiell View Post
    Also, does it put you in battle (lowers your mana reg)?
    Yes.
    (3)

  3. #13
    Player
    Jin_'s Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    98
    Character
    Jin Sing
    World
    Excalibur
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Alexiell View Post
    I never tried stoneskin during the pull, does it cause no aggro?. Also, does it put you in battle (lowers your mana reg)? I often still regenerate MP while the tank pulls and try to delay my actions until im at full MP or have to keep the tank alive.
    Good question, I did mention you may want to ask for the tank to claim everything on the way so you can keep stoneskin up. It puts you in battle, but you should be full when you start anyway. I don't think I'm more than a few hundred mp short of full by the time we get everything tagged.


    To other comments: I really didn't mean to brag about my gear, it's almost expansion time.... my PLD is almost all augmented too.... it's been long enough that it is common. I figured some people might discredit the capability of this method because it is only for WHM that are fully geared, just as they are saying medica2 is weak and expensive.... but ignoring that it is DS and stacked with DS regen and the rest of my mp is able to be spent on Holy with no hate issues. Even with said high levels of MND, no hate issues! Just like in my daystar gear.

    I don't apply it until everything stops at the tank and they are re-flashing, overpowering etc. That is when I pop DS and might need a cure2 as we get setup. I do about 4-5 holy and shroud, i might have a love tap, it's fine, then more holy, if it's longer than expected, Bene. By the time MP is low you can just spam cure1 and maybe reapply regen. No tank has complained to me yet....

    But ya, sprint + stoneskin, is great for tanks that actually claim everything. Way less aggro until they can ramp it up on everything at the end. WHERE DS MEDICA2/REGEN NEVER PULLS IT OFF THEM!

    This was my first guide, and I didn't want to spend forever on it. I know a few people will use what they want from it, and that's all I wanted, to share my experience. Take it with your grain of salt, but don't say it doesn't work, when I'm telling you it works fine for me.
    (1)
    Last edited by Jin_; 06-05-2015 at 06:36 AM.

  4. #14
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Alexiell View Post
    I never tried stoneskin during the pull, does it cause no aggro?. Also, does it put you in battle (lowers your mana reg)? I often still regenerate MP while the tank pulls and try to delay my actions until im at full MP or have to keep the tank alive.
    It does generate enmity, although very minor. However, enmity is still enmity. If you get on the hate list of any monster and the tank didn't at least stab them/flash them, you'll get on top of the list.

    That aside, there's something about this guide
    1) You won't have shroud up for every pull. If you do each pack's dying incredibly slow - You're forced to pull in segments in some dungeons.
    2) Stun lasts 4 seconds at start, not 3. It's 3 seconds in PVP
    3) You're including tank CDs. Which you, as a white mage, have no control over. One of the tank CDs includes the "5 minute ability". Warriors have no such thing and Paladin's Hallowed Ground has a 7 minute CD
    4) If the tank tagged everything, healing would be more viable than Stoneskin. A Tomahawk/Shield lob dealing 200 damage is good for a cure/cure II worth of 2400 before overtaking in enmity. Even on a warrior with 12000 HP the stoneskin's only worth 2160 damage and takes longer to cast. Considering you can't run too far ahead of the tank - With mobs being in the way and all - you won't have that much of a head start before the tank passes you. Even less if he/she is sprinting.
    (2)
    Last edited by Lyrica_Ashtine; 06-05-2015 at 06:56 AM.

  5. #15
    Player
    Jin_'s Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    98
    Character
    Jin Sing
    World
    Excalibur
    Main Class
    Weaver Lv 50
    1) No you wont have shroud, but on the biggest stuff you will plan for it and save it, even without shroud, I rarely pull enough hate to make flashing reds, and by that time they are on the way to 6 feet under.
    2) Forgive me, I was bored so I wrote this and should have check my timers before posting.
    3) I suggested asking for them to convalesce after they've stopped. It's 50/50 if they listen, just less time in cleric if they ignore your co-op suggestion. Holmgang doesn't exist, and WAR need babying anyway since they all gear for STR
    4) Stoneskin keeps you low on the table until you drop your various hate bombs. Toss/hawk are single target, just run through them and flash, I guess apples and oranges really. I prefer flashers, they are faster and often get ahead of mobs sooner while reliably claiming. And I dislike tanks that sprint pull... but I don't complain to them, and often if they have the balls to do so, they have the skills to back it up, I just don't help them otw to kill spot. But by the time they claim a DS Cure2 is in order. Then slowly cast medica 2, cure 2, regen, back in business.

    I usually run right up front with tank, sometimes i misjudge and aggro... it draws them in, lends my stoneskin and they can... flash them all in a pile, non-issue. I use sprint to make up for the stoneskin cast, you learn when you can start moving and have the cast still land, also positions yourself so they stay in line of sight as they continue
    (0)

  6. #16
    Player
    Odd's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    908
    Character
    Tiri Thon
    World
    Goblin
    Main Class
    Dancer Lv 90
    Medica 2 is not necessary on speed run pulls unless you're under geared. The only time I use it on dungeon pulls now is when there's aevis mobs with the air that can't be stunned.
    (1)

  7. #17
    Player
    Odd's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    908
    Character
    Tiri Thon
    World
    Goblin
    Main Class
    Dancer Lv 90
    Bah can't edit on the mobile version, aoe* not air.
    (0)

  8. #18
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Jin_ View Post
    I figured some people might discredit the capability of this method because it is only for WHM that are fully geared, just as they are saying medica2 is weak and expensive.... but ignoring that it is DS and stacked with DS regen and the rest of my mp is able to be spent on Holy with no hate issues.
    No one is ignoring DS; most of us just don't find Medica II to be a very useful tool for prepping the tank in the way that you describe. DS+Regen, top off tank with an additional heal if necessary (often isn't), Swiftcast Holy and proceed.

    It's also not a matter of gear. A lot of people are tripping over Dreadwyrm and Augmented equipment by this point in the game, so your situation isn't uncommon; it's just a question of preference.
    (2)

  9. #19
    Player
    Gorlioliolio's Avatar
    Join Date
    Aug 2013
    Posts
    135
    Character
    Shaggy Grant
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Tank sprinting 10 feet ahead for agro is much better than you stoneskinning mid pull, if you are going for record setting speed runs at least, if you just want to be mediocre and get your runs done fastish then follow the OPs guide on how to pull things.

    What I mean is, tank > shield lob first mob, pop sprint, everyone else stay at least 10-15 feet back so they don't accidently agro anything, pop sprint as well.

    Tank gets to spot, oh look original stoneskin still up cus he didn't stop randomly to flash things, and guess what you just got there 50% quicker. Also he didn't waste any flashes on 2-3 mobs, and didn't waste any mp on it either.

    As whm you run just past the tank so you don't get stuck in an aoe that will be about to happen when the mobs get there, tank use your cooldown of choice as they arrive and begin flash spam, stoneskin drops as they all get there, do your thing whm.
    (2)

  10. #20
    Player Yona87's Avatar
    Join Date
    Sep 2014
    Location
    Socal
    Posts
    155
    Character
    Beato Ushiromiya
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by VanilleFang View Post
    This feels really... braggy. Like, you talk a lot about yourself and what you have. I've rarely seen a "guide" that does that. I think its best just to state what you do, and give general tips, and then ask for feedback.

    Besides dealing with speedruns really depends on how comfortable people are with specific things. Everyone isn't always comfortable with how things are done by someone else. This isn't the be-all-end-all of speedrunning as a WHM yet you make it out to be just that.
    Ouch.
    10chars.
    (0)

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