Never quote Wowwiki. They're outdated and often have the wrong info.
If you're looking for a proper wow census, use this
Never quote Wowwiki. They're outdated and often have the wrong info.But humans and elves are indeed popular.
17% Humans, 17% Blood Elves, 15% Night Elves (49% total)
http://wowwiki.wikia.com/WoW_Census
Depending on how you view it, Orcs (8%), Dranei (10%), Dwarves (5%), Gnomes (5%), and Undead (9%) can probably be thrown into the mix as well, as "human-like" races.
If you're looking for a proper wow census, use this
Why would Bestial be more popular? I am honestly asking because I've never seen anything that points to anything other than "cute races get played the most"If people play the race, then you did a good job. Chances are something more bestial in appearance would still be more popular than Roegadyn AND Elezen (currently the two least popular races in game).
If SE continue to make new races based on what is popular, the game is only going to have cute girls that get smaller every expansion and cool boys that... honestly, I have no idea what they'll become as expansions go on (possibly more androgynous?).



One should ask themselves what ultimately didn't interest them. For all it does so very right FFXIV is simply a polished and refined version of current mmo's, a lot of little things came together to make this game as popular as it is and continuing to be... Among that is the design of attractive, viable races that people actually want to play as. I have said it once and i'll say a million more times the developers simply have to look at what is currently the most picked options, what we pick has impact on the game and we as a majority chose this.


one of the few rare case of bestial race popular in mmorpg, is the worgen, but two reason at this:
- 1) they can be human when not in fight!
- 2) werewolf stay one of the favorite monster race know.
let's be honest most of the time the bestial race are underplayed... or are played, because people don't have the choice. let's take the race from World of Warcraft...
before they did had added the blood elf, most player was playing undead and orc... but when the blood elf did come out, a tons of player did change of race. why that? because most player prefer play cute race than bestial race. a lot of them can't immerse themself if them avatar is too far from themself. that why most of the time, race Humanoid (and not human) are the one used.
you can argue all days, bestial race are often (actually most of the time) the less played. add a new race that will be played by only a small part of the community is a loss... and i did explain already that add this sort of race, will ask a lot of ressource and investement, they can't decide this sort of thing, without be sure it will appeal the player. because add a race serve to appeal to more player... not to a minority. it's a huge argument for sell an expansion into a mmorpg.


I don't think you're understanding me.I'm sorry but...Ronso and Galka/Roegadyn are nothing alike besides muscle mass. "tweaking" it? By removing their fur, nose, ears, tail, horns, claws/paws and their actual body structure (Biggest example the feet)? If that's just a slight tweaking, then how are hyur and elezen not the exact same race? A Ronso is a Ronso. A Galka is a Galka, and a Roegadyn is a Roegadyn.
EDIT: Also, bear in mind the hatred is towards the current beastman...which isn't exactly what I (and a few others) are asking for. My "I'd rock a Mamool'ja" was more of a joke than anything. I'd prefer something different and unique. Something new to Eorzea.
A Ronso IS a Ronso, and a Ronso cannot exist in XIV because it is a Ronso. Every race added to the game must have, at a minimum, a unique name.
Why are female Roegadyn "imported" Ronso the same way Miqo'te are "imported" Mithra?
Let's really look at their faces.
Notice how the brow and the bridge of the nose create a sort of illusion of a "catlike" nose.
Now, let's look at the female Ronso models.
Now, strip out the following:
Cat features such as eyes and tail. These are redundant with the Miqo'te, so they are unnecessary. Remember, femRoe were created AFTER Miqo'te.
Body hair. They would be too much like a beast tribe, combined with not wanting to render total body hair for player characters
Hands and feet. They simply don't work with the armor models.
The similarities are there, and thus I postulate that the Roegadyn are the adapted form of the Ronso and Galka as they exist in XIV, just as the Au Ra are the adapted Gria, the hyur the adopted humans and humes, and the Miqo'te the adopted Mithra.
And yes, the CURRENT beast tribes...but the law is simple.
Are you humanoid? If yes, you can enter. If no, DIE SCUM/GET OUT!
If you look like a Beast Tribe, you will be treated like a Beast Tribe.



Now this makes so much more sense the Au Ra would have benefited from this so very much, Particularly due to the Raen and the Xaela being so different in temperament as cited in their lore. A new race that incorporates a physical change from one clan to the other based on physical proportions, with the additions of a few small things ( claws, eye shape, ear style, ect ). Imagine what the Miqo'te race would have looked like if one of the tribes looked like Ronso instead of sun kitty, moon kitty.I didn't ask a question, only gave my opinion.
But to comment on the popularity issue, I think adding a race with completely different looking clans could be the answer. Kinda like Hyur is right now. For example a corrupted harpy looking clan and an angelic human faced clan for a new bird race. They could've went that route with Xaela and Raen but perhaps it's too much work. :/

*Cough* Goblins, Qirqins, and the occasional Mamool'ja would like to speak with you. The three cities LOVE them unless they're actually doing illegal things. The problem is of the three, two of those are extremely gullible and greedy, leading them to get involved in smuggling. Heck, only reason we go into Brayflox's Longstop is because the Goblins are under attack there.
@ The beast races are least popular argument, even from an EQ2 perspective it is true that they are usually the least played, either due to limited customization or just plain turning people off. Vah Shir/Kerra, Iksar, and Ratonga are some of the least played races. Froglok, Troll, and Ogre lucked out a little. A little.


The Ul'Dah culture is the real sticking point here though. As I've mentioned, they closed off the city to ALL beastmen. There's even inklings that this might be a ploy by the monetarists to monopolize their goods (since they control caravans and the like).*Cough* Goblins, Qirqins, and the occasional Mamool'ja would like to speak with you. The three cities LOVE them unless they're actually doing illegal things. The problem is of the three, two of those are extremely gullible and greedy, leading them to get involved in smuggling. Heck, only reason we go into Brayflox's Longstop is because the Goblins are under attack there.
@ The beast races are least popular argument, even from an EQ2 perspective it is true that they are usually the least played, either due to limited customization or just plain turning people off. Vah Shir/Kerra, Iksar, and Ratonga are some of the least played races. Froglok, Troll, and Ogre lucked out a little. A little.
But if that changes is irrelevant, because when you make a new character you're on a carriage to Ul'Dah and get stopped by Brass Blades, and you're introduced to the city as "once allowing beastmen, but now they've been expelled from the city"
And if you go into the city, you never see any beastmen (Moogles don't count because of the whole invisibility thing). How Gridania feels about the Sylphs and how Limsa feels about the Qiqirn, Mamool-Ja, and Goblins is irrelevant so long as Ul'Dah hates their guts for the purposes of making them playable.
If your character was a beastman, they would gut you like a trout rather than try to get a bribe from the peddler.
And yeah EQ2's froglok situation is mostly because they introduced a rather convoluted series of quests and raids to unlock them. They were kind of a prestige thing. Plus they're frogs. Ogres are kind of the Roe of the EQ universe, so they get some love.




While you have a point, it's not entirely enveloping. I'll use myself as an example. I'm a Miqo'te. I'll never not be a Mioq'te. I love my character and couldn't see myself any other way.
However I am just as excited as others for the Au Ra. It adds variety and spice to the world. It gives me something new to look at and interact with. Having a small emote conversation with a new race will be cute as using the emotes myself. Checking out someones new glamour as an Au Ra can give off different impressions compared to if they were an Elezen. Arguing lore points and bringing race into the conversation always makes for a fun time, and the more races the merrier.
I, the onlooker, would love to onlook some more races, even if I won't play them myself. There probably wouldn't be a lot of bestial players if they do make a beast race, but of those I observe, would be a pleasure to me.
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