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  1. #371
    Player
    LuxLex's Avatar
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    Apr 2011
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    318
    Character
    Lux Lex
    World
    Durandal
    Main Class
    Thaumaturge Lv 38
    I think when he talks about crafting being made slower he is referencing the fact that people generally grind on parts (for example leather vamps) not finished products because they are cheaper to make and they stack.

    These changes will remove a lot of grinding recipes.
    (2)

  2. #372
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Denmo View Post
    You seem to be on a different wavelength, my friend. No one here is arguing that the process of crafting itself is slower/faster. What will be faster here is the progress towards an end result. That end result being pieces of equipment. Or in your math:

    No parts = Less synthing = Less time to make a Tunic.



    You're talking about leveling a craft being slower thanks to these changes. That is highly debatable. All this change means is that there will be more equipment in the markets, and less nonsense items nobody wants.
    You seem to be on a different wavelength as well.
    It's not like retainers will suddenly be able to sell more items at a time, or that anyone will know what to craft to begin with.

    But way to go with all of the others and completely ignore that item availability is primairly a problem of the market ward system and not crafting.
    Even i see that, and i prefer a bazaar system over an ah..
    (0)

  3. #373
    Player

    Join Date
    Aug 2011
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    171
    Quote Originally Posted by LuxLex View Post
    I think when he talks about crafting being made slower he is referencing the fact that people generally grind on parts (for example leather vamps) not finished products because they are cheaper to make and they stack.

    These changes will remove a lot of grinding recipes.
    not true you just have to craft alot in XI to know that, the new recpies are gonna be like XI recpies ppl will still spam the stackable synths to skill up and there will always be stackable sysnths to skill up on
    (2)

  4. #374
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    You guys are really starting to disturb me. You honestly don't see that by removing all the items people level up on your make crafting Slower, Harder, and less appealing to the masses? Yes you can now make a Full Fledged Piece of Armour in less than 15 mins, but you'll do that a maximum of 20 times a day because thats all you can sell and that assumes you can sell it all every day. Crafters spend 95% of there crafting Leveling, not making things to sell. If you sacrifice the thing you level on to make the things you sell easier you have effectively ruined your ability to level at a remotely decent pace..

    But wait! You have more inventory space now right? Oh wait no, you dont, because all the stuff you leveled on that stacked does not exist anymore you have to level on Completed unstackable items..

    I'm not telling you that people need to be able to craft Faster I am telling you that this will effectively make people craft slower. And the majority already think crafting is too slow.
    (5)

  5. #375
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    As for the how would I fix the UI thing, I have no idea. Honestly, I have tried to think of a solution for it but the only thing that comes to mind would be a little mini game.. Don't think that would go over to well. But despite my inability to fix the problem it is still the problem. The number one reason people don't craft is because it is not engaging. There is no denying it. It's a simple fact.
    (0)

  6. #376
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Kiote View Post
    I'm not telling you that people need to be able to craft Faster I am telling you that this will effectively make people craft slower. And the majority already think crafting is too slow.
    And yet this would negate the fear some have of everyone being able to craft everything, resulting in the lack of a market. Crafts requiring more time and dedication to level would mean there wouldn't be quite as many R50 crafters, and certainly less with multiple 50s.
    (0)

  7. #377
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    I wasn't aware that players were leveling their craft mainly on parts like Leather vamps. It seems to me they'll just have to find other stackable items to level on instead. Like say, I dunno, leather?
    (5)

  8. #378
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by syntaxlies View Post
    this made me laugh a bit, couldn't you just rank up on other things, like gear instead of gear parts. you really dont have an argument saying that it will be harder to rank up because of the elimination of parts. sure you would get more sp per craft in the end cause you have to make 50 parts before you make the item. But now we can just make 50 items.

    Dude have you ever tried to grind several levels on finished items as opposed to stackable parts? Shouldn't you like, craft, before you post opinions on crafting. Deja vu, we've had this discussion before, I think.

  9. #379
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70

    I agree dumb down the crafting phase, but let's add fine tuning processes

    Personally, crafting could have stayed complex and somewhat realistic. The gripe seems to be just the level requirement for making parts. (The availability of items could have been solved by a centralised auction house but thats another issue).

    The player crafter should have been involved in the fine tuning of gear. For example, a crafter with tailoring training should have been able to choose what stitch pattern appeared on a shirt. Alternatively they could choose how long a shirt is or what cut it has at the neck and how low down it goes. A crafter with painting training could choose what type of stroke or design to use. An alchemist with training could have chosen to adapt their concuctions similar to say how spells and potions are adjusted in Elder Scrolls games - say I wanted a fire potion I could make one that was just a Fire1 spell or I could make one thats all shiny like a firework depending on the variables I adapt in the crafting process.

    Crossclassing could have come into things after a class has made an item. If I was a Blacksmith and I made a marauder axe for example, let me go and find an alchemist who could apply an elemental or status potion so I can have a native enspell effect. Perhaps the effect would disappear when the condition goes to 0% and after repair an alchemist needs to be sought again (hey this is an MMO lets socialise!). As another example, let my blacksmith craft my axe, but then when it is made let me hand it to a leatherworker to attach a grip which would boost the accuracy by a few percent. Again as condition wears that grip wears so you are back to base accuracy.

    Also, SE should have adjusted how crafting is done. In the field I wouldnt mind whipping out my crafting item as we do now, but back in the cities or hamlets I would have liked to be crafting my shirt on a mannequin so I can see the changes made by different parts and select the ones I want. Thats another issue, parts and stuff should have been customisable, say I want a cotton shirt with a cotton patch on the elbow, why not let me make a cotton shirt with a metal elbow if I wanted to. Sadly this comes down to a design fault with the game, instead of implementing gear in parts we only have the full item.

    If crafting included fine tuning every stage, then everyone would love there being so many parts to play around with. It would have turned crafters into full on dedicated jobs (coz quite literally those who love crafting would literally do nothing else if there was that amount of customisation) and Tanaka's dream would have been realised possibly.
    (1)

  10. #380
    Player
    LuxLex's Avatar
    Join Date
    Apr 2011
    Posts
    318
    Character
    Lux Lex
    World
    Durandal
    Main Class
    Thaumaturge Lv 38
    Quote Originally Posted by Denmo View Post
    I wasn't aware that players were leveling their craft mainly on parts like Leather vamps. It seems to me they'll just have to find other stackable items to level on instead. Like say, I dunno, leather?
    But leather caps out at a certain point, and parts recipes were used so that people could get more "SP bang for their buck" for less raw materials. So you could craft nuggets, then ingots then make sheets or what not.

    I don't know if you've seen the price of buffalo hide lately, but if you haven't you may want to take a look before suggesting people grind on that exclusively.

    Like I said, I generally support the changes but I think it is good for people to raise potential concerns before it becomes a problem. The devs may not have considered how people actually level their crafts, for example. If that is the case, it is really important for people who do craft to let them know how they see these changes affecting them.
    (8)

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