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  1. #1
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,296
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    You can get around the 1000 character per post restriction by simply going back and editing your first post (and thus not have to waste your posts).

    I presume you've never played a FF game before this because FF combat is not traditionally action-based. And ARR is actually far faster than how combat was in the original version of FFXIV (version 1.0, or rather, 1.0's battle system post 1.21 patch) and it's MMO predecessor, FFXI, both of which you basically just sat there on auto-attack trading punches with the enemy while slowly watching the TP gauge build up so that you could occasionally let rip with a weapon skill.

    The GCD isn't actually that bad, as it's a nice balance between a full-on action-based system and the more turn-based battle systems of earlier games in the FF series. If you're expecting FFXIV's combat to be arcade-style button-mashing, then I'm afraid you will be sadly disappointed, as that is not how this game is designed, and perhaps this game is not for you.
    (6)

  2. #2
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Enkidoh View Post
    The GCD isn't actually that bad
    No it is that bad.

    I can definately see it being a major minus for anyone used to faster combat.


    When tanking half the time I cant use my abilities for fear I'll be locked in a global cooldown when I need to interupt/stun.
    If people prefer a slower pace of combat then give each ability its own longer cooldown, not a massive global one.
    Anyways, fast paced action in an mmorpg only recently became an option.
    Not quite sure where that idea comes from. I havent played any mmo that felt this slow (thats by mmo standards). A long global cooldown is really no fun.

    Something like that works in ff singleplayer games because you have a party. You dont play a party here, you play one character.
    (0)
    Last edited by Aeyis; 06-03-2015 at 05:05 AM.

  3. #3
    Player
    Bombast's Avatar
    Join Date
    Jan 2014
    Posts
    321
    Character
    Bombastica Davion
    World
    Balmung
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Aeyis View Post
    No it is that bad.

    I can definately see it being a major minus for anyone used to faster combat.


    When tanking half the time I cant use my abilities for fear I'll be locked in a global cooldown when I need to interupt/stun.
    If people prefer a slower pace of combat then give each ability its own longer cooldown, not a massive global one.

    Not quite sure where that idea comes from. I havent played any mmo that felt this slow (thats by mmo standards). A long global cooldown is really no fun.

    Something like that works in ff singleplayer games because you have a party. You dont play a party here, you play one character.
    You do realize that speeding up player GCDs will have fundamental changes to your class and to bosses. Namely, they'll speed up boss casts so your in exactly the same position that you are in now. Because thats kinda the point.
    (2)
    Quote Originally Posted by Lyniaer View Post
    Now that you've been sufficiently called on the carpet; your move, rhetorical, flatulent, fustian, gaseous, gassy, grandiloquent, oratorical, orotund, windy, bloated, elevated, florid, flowery, grandiose, highfalutin (also hifalutin), high-flown, high-sounding, inflated, lofty, ornate, pompous, pontifical, pretentious, stilted, tumid, turgid; overdone, verbose, wordy - BOMBASTIC.