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  1. #1
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Akuryu View Post
    That said, the f2p model hate is silly. Everyone acts like it ruins great games, but in reality most games go f2p because they are doing so poorly. I mean how great were they that so few were playing them? Most that go f2p see increased profits. f2p has outright saved many games in this genre that simply wouldn't exist today had they not switched.
    Yes F2P has saved suffering P2P games from being shut down but it does usually suck a lot of the fun out of the game in the process. When a game goes F2P from P2P they have to artificially create reasons for the players to spend money. They slow down XP gains in order to encourage people to buy XP boosters, they make rare items even rarer and then add them to the cash shop to tempt you to give up ever trying to farm them, they put limits on the number of dungeons you can do in a day and then charge you if you want to run more...

    The F2P model encourages the developers to implement arbitrary barriers to entry on everything that requires the player to pay for access. If you then compare the cost of full access to the game for a month under the F2P model it's typically many many times higher than a regular monthly subscription which would grant the same full access under the P2P model. This happens because statistically only about 5-10% of the players ever decide to pay under the F2P model (the rest usually struggle under the restrictions before getting bored/frustrated and quitting giving F2P MMOs a much much higher player turnover) so those few that do pay have to be milked for all they're worth.

    I have never seen a P2P MMO transition to F2P in a way that didn't cause the game to become far more grindy (to encourage cash shop purchases) or cost more per month for the same access. It just doesn't work. From what I understand of SWTOR now it's a relatively fun SRPG up to the level cap and then suddenly you have to cough up a small fortune to do anything at all at endgame. From a business standpoint it can be considered a success because there are a lot of rich players out there that are happy to sit on top by spending $100 a month (yes this has happened in countless F2P games) but from a gameplay standpoint if you have to be rich to have fun then it's not a good game. Just because something is financially successful does not make it good; Twilight and Justin Bieber are good examples of that.

    As I said in another post, the F2P model can work in a game that was built from the ground up with that model in mind. The gameplay systems can be shaped around it so as to be less restrictive on free players whilst encouraging spending of money in a way that doesn't feel coercive. For a P2P game though, introducing the F2P mechanics has never worked out favourably for the players in any game I've ever seen make that transition.
    (5)
    Last edited by Alberel; 05-30-2015 at 12:01 AM.

  2. #2
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Alberel View Post
    If you then compare the cost of full access to the game for a month under the F2P model it's typically many many times higher than a regular monthly subscription which would grant the same full access under the P2P model.
    This! Its funny when peoples usually praise F2P model for being free, its far from truth because if you want to enjoy all of the content and get all best items it will cost WAY more that sub fee. Prime example are games that uses + upgrades on gear, to get max upgrade level you need to dump tons and tons of irl money because you usually cant get those materials from ingame, and if you do its extremely lowdrop and still have failure chance when enchanting(im looking at you TERA). Allods online had stat runes and to get one maxed total end cost was approx 2000$ each and you needed 6 of them, so with these kind of costs you can kiss goodbye for minmaxing and in worstcase for whole end-game scene.
    (0)

  3. #3
    Player
    Solaria_Luna's Avatar
    Join Date
    May 2015
    Location
    U'ldah
    Posts
    205
    Character
    Solaria Luna
    World
    Behemoth
    Main Class
    Black Mage Lv 51
    Quote Originally Posted by Synestra View Post
    This! Its funny when peoples usually praise F2P model for being free, its far from truth because if you want to enjoy all of the content and get all best items it will cost WAY more that sub fee. Prime example are games that uses + upgrades on gear, to get max upgrade level you need to dump tons and tons of irl money because you usually cant get those materials from ingame, and if you do its extremely lowdrop and still have failure chance when enchanting(im looking at you TERA). Allods online had stat runes and to get one maxed total end cost was approx 2000$ each and you needed 6 of them, so with these kind of costs you can kiss goodbye for minmaxing and in worstcase for whole end-game scene.
    Yes this, Chinese dev created Browser MMOs are like this...I used to spend in them...and about that amount too...mostly on events.
    (0)
    My friend recruitment codes (I put it here because in the thread it just gets out dated quickly by new posts):
    My code(1): HVTRTX6P (Unused)
    My code(2): RAJHW2J3 (Unused, but could be invalid at this point)