Will love to get some of the old battles back...The REAL Ifrit Extreme...Nael's Battle in the Sky...etc
But other than that, not too much.


Will love to get some of the old battles back...The REAL Ifrit Extreme...Nael's Battle in the Sky...etc
But other than that, not too much.



I question anyone who has that mind set... I think everyone looking through to hard in roses tinted glasses at this... I'm a damn legacy player I've played since 1.0 Alpha and I have to say 2.0 is a better game 100 fold then 1.0... i think if they made these servers ppl are begging for the hype would die within several days and everyone who supported it would change their minds out of nowhere after remembering how bad it was...
As for the Nael fight and Ifrit Ex hell no...Shit is exclusive for a reason... you don't live in the past people we move on looking towards the future...heavensward!
"Thy life is a river to bear rapture and sorrow
To listen to suffer to entrust until tomorrow
In one fleeting moment, from the land doth life flow
Yet in one fleeting moment for the new leaf doth grow"
Your timeline is a bit off. The first global (not JP only) alpha test was on November 28. Servers rebooted on November 21. Even if everyone got into the very first alpha wave (which was far from the case; most players didn't), there was at least a full week to hang out and do stuff on the rebooted servers. Even prior to that, all interest in doing content (including Rivenroad Hard which a great number of players hadn't beaten yet) ended with the final save on October 31.
(Also, the tester selection emails went out November 26th, still leaving 5 days before anyone could have even found out they got into the first wave)
Last edited by Raikki; 05-29-2015 at 01:11 PM.



2.0 is better than 1.0 was. This is true. No one is denying that. But I, and quite a few of my friends (And it looks like even a couple here in this thread) had some precious times in 1.0. And there's nothing wrong with that. Would I play 1.0 over 2.0? More than likely no. But would I play 1.0 as well as 2.0. Yes.I question anyone who has that mind set... I think everyone looking through to hard in roses tinted glasses at this... I'm a damn legacy player I've played since 1.0 Alpha and I have to say 2.0 is a better game 100 fold then 1.0... i think if they made these servers ppl are begging for the hype would die within several days and everyone who supported it would change their minds out of nowhere after remembering how bad it was...
As for the Nael fight and Ifrit Ex hell no...Shit is exclusive for a reason... you don't live in the past people we move on looking towards the future...heavensward!
xD True
つ ◕_◕ ༽つ Tackle box or riot! つ ◕_◕ ༽つ

Would I play? Absolutely. Will it ever happen? Nay.
I'd love for them to create a single player version of 1.0. Offline of course, I think asking them to create/maintain servers for a dead game is way too much.
It would be a nice nod to fans and players who have been there since the start...it would allow us to play through the original storyline. For the old heads it would allow us to relive everything and for the newer players it would allow them to play through the original story.
So yes, ultimate dream: Offline version is created to allow players to through original story.
Domino Dayspring: Your Mom's Favorite Red Mage

Based from what I'm reading here: you can't give a positive or negative reception about 1.0. You'll get bashed just for expressing an opinion. Happens every time someone makes another "Would you play 1.0 if it came back up" thread. smh

For curiosity sake yes I would, at the very least to experience the old story line I missed since until 2.0 my computer was too old to run FF14 so I didn't got to even try it when it was in "B2P" mode.
I'd give it a try if it was free, as I never had the chance to play the original FFXIV. If it turned out to be appealing in some ways, I might be inclined to do a one-time payment, if it's cheap enough.
Absolutely would play. I don't know for how long though. Tbh, I've been trying to find my disc so I can explore the world again via *cough* less official means.
It might turn out that I'd be satisfied after a couple laps around each zone (Coerthas and Dhona will be my must-resee sites) and a Darkhold run, but at least that much should be quite enjoyable.
Would I play it over ARR? Unlikely, though both find themselves in a coincidentally similar situation right now - short of remaining content worth doing. Quite often the flaws in ARR I'd already pointed out to some degree in 1.1 (the soonest I played was pre-Yoshi but post-bug fixes) and 1.2. Similarly, few ARR changes do I think were "for the better" so much as just, by happenstance, better than 1.x. I don't especially consider myself biased towards one or the other. Given an alternate world where the development time of ARR had instead been spent improving upon 1.23, perhaps even bringing in the same cataclysm as opened up ARR but without the complete reboot to engine, zones, and combat and likely focused instead on improvement to its own priorities, then I would be very interested in comparing them, but as they are presently there really doesn't seem to be any fair comparison to be had.
Just my two cents on the state of the game as it was:
- It would be foolish to call 1.23 combat more tactical in any way. It was even more pre-determined, and still basically followed a combo and half-combo system according to CDs on those abilities that are now your GCDs. Auto-attack animations were more jarring, and many ability animations a bit more repetitive (the squat-to-victory oGCD animation was even less varied then), though there were also plenty that looked great. The animation locks I did not especially find an issue. Pace of combat, depending on the player and encounter, was often closer to ARR than the game was given credit for. I actually felt like ARR was a slow-down during the beta, because the combined time of gaining enough TP and executing a full combo was less than the sheer GCD wait across a combo with the original GCD speed.
- The UI wasn't that big an issue; had it had better mouse-wheel use or anything of that sort I would easily prefer the master menu to the current spread of functions across the current micro-menu, especially since I could bind the master menu to a mouse button with my cursor already ready to hit the option I wanted. It really could have used a separate item activation key, as not to require the master menu for elevator use / activating portals, etc.
- ...I'm sure enough has been said on world differences and general ambiance already...
Last edited by Shurrikhan; 05-29-2015 at 10:09 PM.
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