you're right that Paladins have a lower physical attack than say other classes, however that doesn't mean a self-heal can't help you. Yes Paladins are more about mitigating damage, however, as i mentioned...we can cast Cure, which itself is a healing skill. If you're to argue that Paladins aren't known for heals, then Cure doesn't fit in either. Yet the base potency for SW is HIGHER than that of Cure. Additionally, potency can be boosted via Convalescence.


Additionally, if you look at the Warrior's cross-skills....they only have Bloodbath and SW to heal themselves with. (Mantra is excluded from this since it is a heal BUFF, much like convalescence).

Plus, Paladins contributing to heals is no longer completely unheard of anymore. Paladins are now getting a skill similar to Mantra: Divine Veil - This is a new ability that places a protective barrier around a target. If that player is cured then the barrier will spread to other nearby party members.