Quote Originally Posted by GenJoe View Post
But do you really want to protect people's properties that badly? When clearly, the amount of gil for upkeep could be farmed in a matter of hours? (one or two hrs of spiritbonding should take care of it)
Firstly, the spirit binding market is already starting to crash. The only things keeping materia prices where they are now (for DoW materia) is the relic quest requiring so many of them and hardcore raiders. However, that portion of the quest will no longer be mandatory come HW, which only leaves hardcore raiders trying to min-max their stats while achieving accuracy caps. Which, what were the clear percentages for FCoB again? 5%? 10%? That's not a huge market and spiritbonding won't make you the same money anymore once 50 relics no longer matter.

Secondly, considering housing opens up new monetization methods as well as being necessary for unlocking some of the content (like airship building that's supposed to be coming)? Yes. It's important that people who scrounge money together and save it can get, and retain, a house.

At least in any argument that's going to be worked as an appeal to 'helping the poor downtrodden have-nots' like Yeldir's.

Housing is important, if you want to make it important and only for the rich then be honest about it (like you are), don't try to claim you're helping out the poor players by destroying gil when all you're doing is ensuring they're locked out of content.

Yes but in this case, you're taking people's houses away for unknown, real life circumstances that could really be completely out of their control.
Too bad.

Housing is a limited resource. Any limited resource should be for active players, not people who haven't logged in for months and may never do so again. If you want to give them some portion of their money back, whatever. I don't care. But allowing unsubscribed people to keep homes because 'but I might need to disappear for a few months' is bullshit. How about people who play every day, have plenty of revenue to buy a home, and can't because of them?

You can't lock out content from your playing and active subscriber base because you might annoy your inactive and non-paying subscriber base on the off chance they actually do decide to play again after 6 months.

On the other hand, they desperately need many of the things I can make, if they want to progress beyond one star. As a goldsmith, I sell to two target audiences - already rich players who can afford to kit themselves out in platinum DoW/DoM gear, and poor players and new crafters who must have my crafting jewelry to proceed.
See, this is funny to me because MY target audience is you. I sell things like ehcahtl sealant needed for 3/4* crafts, which you then craft and sell to people trying to break in.

But here's the problem, those poor players don't NEED your shit. They can buy some materia, eat some food, maybe get the FC leader to activate an FC buff, and craft themselves the next star set up and go without any help from you or buying your things. A lot of people don't because the cost of that materia and food over multiple sets and the effort/time to make that + craft their own gear is less than the prices you're charging.

Your economics at the high end, no matter how much you wish or think it to be true, don't actually exist in a vacuum of monopolization that treads all over the poor. Your prices are set by the market's inflation just like everything else, and less gil in the market is still going to make your Artisan's Apron cost the same amount in sold shards or whatever as it does now. The only difference is that if all the Gil is destroyed, the effective cost of things like repairs are going to shoot up for poor players.