No. I even think 5 minute cooldowns are too long. BUT, if I were to play around with the idea, BLMs get Ultima
what the point to spend time, energy and money into developing a skill that will be used one time per day for some player?
simply no
You get so sick of these comments.
Can the guy ever suggest anything without someone always falling back to
"THIS ISN'T XI!" XI had some cool things so I see nothing wrong with stuff making a comeback.
yeah, it had some nice stuff, but if it's about any fight mechanic.... simply no. the pace of the fight was not the same at all.
*joins party*
"Hey dude, is your SP ready?"
"no..."
*You are kicked from the party*
Yeah, no thanks. We already have some abilities that come close to being like this (the most notable example probably being PLD's Hallowed Ground) and I do think every job should have a comparable ability to be fair, but HG isn't on a 1 hour cooldown and neither should any of these other ones be.
Maybe because it isn't FF XI
OP should have suggest something like 10-15 minute CD, like we had during 1.21+ already in XIV, but not 1-2 hr CD
"Well guys we just wiped on X turn raid progression everyone go out and take a 1-2 hr break while we wait for our cds to come back up."
Even waiting for 3min cooldowns on raids is a pain...![]()
i wounldnt mind if they brought back weapon skill for each job https://www.youtube.com/watch?v=ne1j4H-XPLo
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