And how do you know that the extra positionals wont be rear only also? Or are you jumping to a conclusion based on the fact they said "positionals".Considering it took a while before SE finally changed how WAR worked so that groups would let them tank content beyond HM Garuda, I'd expect it to take a while as well. And NIN's only positionals are Sneak Attack and Trick Attack, both on a 1-minute cooldown. The latter isn't a bit deal since you're already behind the mob to DPS, /



Probably because it would have been mentioned if that were the case. Saying "we're giving ninjas more abilities along the lines of sneak attack/trick attack" is very different from "we're giving ninja positional requirements".
Common sense points to them doing something to the existing combos. I doubt they'd waste the abilities gained from 52-60 just to introduce one brand new combo with positional requirements and call it a day (not to mention the stuff currently in-game gives NIN enough to do while covering damage buff, DoT and straight out damage). I also doubt they would throw in just one ability as a third combo for Gust Slash with a positional requirement and call it a day.
Who knows, the concerns might be completely unfounded and the changes would be minimal. Then again, the concerns expressed might be correct.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
False. They didn't give almost any information about the positionals period so there is no expectation that they would have told you anything for any case at all. You're making assumptions. Exclusion of information is not admission that the opposite is true. That's not how logic or reasoning work. There is no common sense here about what you're preaching.
BLM with Enochian they get at level 60 that completely changes the rotation would like a word for you and your repeated assumptions.
The first reasonable thing I've seen you say since this info was released.
Or I could be willing to actually properly see the full details before jumping into "RIP NIN" territory and going all drama llama over a snippet of information given which gives very minimal information.
But people can't resist going OTT drama, it's like a social plague.



So you belittle people wanting to prevent potential issue instead of sitting around and waiting to react until it's usually too late.
Remember that it took a couple of months and the community shooting down denials from Yoshida before the devs looked at WAR and made changes to help it in the tanking department (remember the whole "there's nothing wrong with WAR l2p" thing?). I don't blame people for reacting to things and wanting to avoid going through crap like that. Sure, the developers have more info to go by than anyone here, but developers are not infallible. They could also talk abit more about mechanics in upcoming interviews or be a little more clear in their presentations, especially when there's a bigger picture to behold.
Last edited by Duelle; 05-25-2015 at 01:50 PM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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