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  1. #61
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Well see that's the thing, Titan is tank, Garuda is range, Ifrit is Melee. So the thing is if they can't add on top of it what they can do is say Titan/Levi=tank, Garuda/Ramuh=range, Ifrit/Shiva=melee and you can choose between your preference, do you want your melee egi to be ifrit or shiva, they will still do the same type of actions but perhaps have different animations to them. I honestly think that's the best thing they can do with egis cause how else can you add on top of egis without creating an imbalance between other jobs?
    (0)

  2. #62
    Player
    Khaoticsuccubus's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Adagio Blaze
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Sigh

    Just kinda feel like their whole "summoner is getting reworked" thing was a major troll on their part. Their was no rework. Just the same additional abilities that change up the rotation a bit as all other classes got. Seriously. They could have said nothing specifically about summoner beforehand and just introduced a few new abilities like with all other jobs. Least then there wouldn't have been pointless hype ( though I didn't really expect them to actually change anything.)

    Summoner is a disaster is a disaster of a job. Might as well have given them scholars new ability to sacrifice your pet for magic boost. Given the summons lack of presence anyways wouldn't really have changed much. ;P

    Should've just renamed it something else and been done with this farce. Those who only care about gameplay and only use the best summoner could care less. Give them cubes and change the game to text based and they'd be happy. ;P
    (5)

  3. #63
    Player
    Destomius's Avatar
    Join Date
    Mar 2015
    Posts
    147
    Character
    Destomius Masteron
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 60
    I mean, look at the current Tri-Disaster now. It's got probably one of the best SMN animations but nobody uses it (outside special cases like PvP or Sav-T7) because it's not worth a GCD over the other skills.

    That's exactly what will happen to the egis if they added new ones.
    (1)

  4. #64
    Player
    Khaoticsuccubus's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Adagio Blaze
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Destomius View Post
    I mean, look at the current Tri-Disaster now. It's got probably one of the best SMN animations but nobody uses it (outside special cases like PvP or Sav-T7) because it's not worth a GCD over the other skills.

    That's exactly what will happen to the egis if they added new ones.
    I would say that's just proof of the design flaw that are egis in general than a problem with adding more.
    (1)

  5. #65
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    I've been a sad panda ever since Carbuncle stopped being relevant as a Summoner. Just the thought of being able to use Carby again without a DPS loss makes me happy.
    (5)

  6. #66
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    I do kind of want to point out that they were avoiding trying to talk about the actual Summoner re-work and tweaks to their skills (or some of them anyway since they also avoided talking about the tweaks to some of older skills for the other jobs as well) because they were mostly just introducing some of the new skills to expect come the expansion, but that's none of my business.
    (4)

  7. #67
    Player
    Dement's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    Carbuncle-egi reskin coming to a cash shop near you - please look forward to it.

    In all seriousness though, this is probably the best way to approach the problem. Why add additional egi's if they're going to do the same functions as the current ones and people are still going to bitch about their designs?

    Quote Originally Posted by AdamFyi View Post
    I do kind of want to point out that they were avoiding trying to talk about the actual Summoner re-work and tweaks to their skills (or some of them anyway since they also avoided talking about the tweaks to some of older skills for the other jobs as well) because they were mostly just introducing some of the new skills to expect come the expansion, but that's none of my business.
    Also this. They talked about new skills which isn't really the same thing as the re-design standpoint. I'd presume a re-design to be the way previous skills work. We know that spell speed now affects DoT damage and there could be quite a few other things of this nature that haven't been said yet. A lot of people seem to be under the impression that the redesign was an aesthetic one, I presume the redesign is to make SMNs less lol in raiding save a few situations. Sure there were good SMNs out there but most SMNs were not good in FCoB.

    Nah, nevermind. I'm sure they touched on everything that they changed in the ~5 minutes that they had to showcase it and talk about it.
    (5)
    Last edited by Dement; 05-22-2015 at 06:37 AM.

  8. #68
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Dement View Post
    Nah, nevermind. I'm sure they touched on everything that they changed in the ~5 minutes that they had to showcase it and talk about it.
    Actually, not really. They were mainly just talking about how the new skills function such as the Dreadwyrm stacks and Akh Morn. They also touched upon adjusting the pets better to make them more useful rather than everyone just using one staple pet throughout, and of course, Tri-bind and Tri-disaster were also talked about in great detail. Pet glamours were also said to be 'in the works'. No other mention about the old skills other than Tri-disaster applying all three staple DoTs as far as I could tell. I think they did also mention something about Eye for an Eye as well?

    Anyway, they just mainly touched on the new skills and how they work (with Black Mages getting special treatment due to Yoshi-P knowing how to play it). Very little mention about tweaks done onto any of the older skills of all the jobs, but they have stated that adjustments were made to some of the older skills (applies to all jobs). To what extent though? They didn't specify.
    (1)
    Last edited by AdamFyi; 05-22-2015 at 06:54 AM.

  9. #69
    Player
    Tannlore's Avatar
    Join Date
    Oct 2011
    Location
    Windrust.. I mean Gridania!
    Posts
    239
    Character
    Tannlore Belegeria
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    The problem here is these changes were what smn needed, not what people wanted: The wanted part being the catch here.

    The class will now have:

    A method to AoE apply all their dots simultaneously
    Have more interaction/abilities to existing Egi
    Burst... a lot more burst.. gods we needed this.
    Bahamut... we get bahamut. What says summoner more than bahamut? I don't understand... we didn't get get that in XI

    The trance system could be the first step in what might be future trance abilities from other primals. We may end up seeind Trance garuda/Ifrit/Etc. It could be a method for them to help us fill in a void where we need certain types of DPS.

    As for the egi appearance, looking through the history on just these forums.. not to mention reddit.... You can find god knows how many pots on Egi appearance alone. This is the first step towards addressing this. I remember a lot of people wanting carbuncle back.. well here you go!

    As for the nitty gritty mechanics, we don't know. Spell speed was mentioned as being reworked for us a while back as Dement said. How? They didn't say. Until we get our hands on it, we don't know. But IMO this is what the job needed, esp in raid.
    (10)

  10. #70
    Player
    Dement's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    Quote Originally Posted by Dement View Post
    Nah, nevermind. I'm sure they touched on everything that they changed in the ~5 minutes that they had to showcase it and talk about it.
    Quote Originally Posted by AdamFyi View Post
    Actually, not really. They were mainly just talking about how the new skills function such as the Dreadwyrm stacks and Akh Morn. They also touched upon adjusting the pets better to make them more useful rather than everyone just using one staple pet throughout, and of course, Tri-bind and Tri-disaster were also talked about in great detail. Pet glamours were also said to be 'in the works'. No other mention about the old skills other than Tri-disaster applying all three staple DoTs as far as I could tell. I think they did also mention something about Eye for an Eye as well?

    Anyway, they just mainly touched on the new skills and how they work (with Black Mages getting special treatment due to Yoshi-P knowing how to play it). Very little mention about tweaks done onto any of the older skills of all the jobs, but they have stated that adjustments were made to some of the older skills (applies to all jobs). To what extent though? They didn't specify.
    ; ; I know it doesn't translate well over the interwebs but I thought the sarcasm was obvious on that one. I know they didn't touch on everything but a lot of people seem to be jumping to the conclusion that they did, thus the 3 simultaneous "SMN is ruined" threads going now.

    Quote Originally Posted by Tannlore View Post
    The problem here is these changes were what smn needed, not what people wanted: The wanted part being the catch here.

    The class will now have:

    A method to AoE apply all their dots simultaneously
    Have more interaction/abilities to existing Egi
    Burst... a lot more burst.. gods we needed this.
    Bahamut... we get bahamut. What says summoner more than bahamut? I don't understand... we didn't get get that in XI

    The trance system could be the first step in what might be future trance abilities from other primals. We may end up seeind Trance garuda/Ifrit/Etc. It could be a method for them to help us fill in a void where we need certain types of DPS.

    As for the egi appearance, looking through the history on just these forums.. not to mention reddit.... You can find god knows how many pots on Egi appearance alone. This is the first step towards addressing this. I remember a lot of people wanting carbuncle back.. well here you go!

    As for the nitty gritty mechanics, we don't know. Spell speed was mentioned as being reworked for us a while back as Dement said. How? They didn't say. Until we get our hands on it, we don't know. But IMO this is what the job needed, esp in raid.
    I couldn't possibly agree more. If the point was to make SMN a more viable option to take into content (it was always a viable option but not ideal in some cases) then this is a good jumping off point for that.
    (1)
    Last edited by Dement; 05-22-2015 at 07:00 AM.

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