Some you'll get first try, some you won't. It generally evens out for everyone over a 16 dungeon run. It's part of the quest. They'll nerf it eventually, they've done so with each step of the process so far.
Unfortunately it doesn't actually even out for everybody eventually. There are some people that will simply never see a drop at all for hundreds of runs simply by nature of it being pure RNG. The RNG side of things in this game does need to be fixed as anyone that gets caught out as an extreme outlier in the odds is being very unfairly treated compared to the rest of the playerbase (they can put in 10x as much effort and see no reward at all).
Exaggerate much? Hey how about thousands of runs... maybe that'll support your .00001 percent outlier hypothesis. Really it'll get nerfed at some point like everything else. The fact of the matter is dungeons runs do even out over the long haul. I've had a bit of experience with it so I know (I have 5 Zeta's). You're entitled to your view and I'm sure the developers have a pretty good idea of how well the relic runs are going. I see relics everywhere and that is pretty good evidence to me at least that the process is certainly doable for many.
Dungeon drop rates will be improved over time as well, I think that is something the community can count on.
Last edited by LaylaTsarra; 05-21-2015 at 11:35 PM.
I wouldn't say that's exaggerated at all. Just as there are people who've waltzed through and got their drops in one run, the opposite would also be true. Just because you don't see more people complaining about it, does not mean that they do not exist, some people don't use the forums.Exaggerate much? Hey how about thousands of runs... maybe that'll support your .00001 percent outlier hypothesis. Really it'll get nerfed at some point like everything else. The fact of the matter is dungeons runs do even out over the long haul. I've had a bit of experience with it so I know. You're entitled to your view and I'm sure the developers have a pretty good idea of how well the relic runs are going. I see relics everywhere and that is pretty good evidence to me at least that the process is certainly doable for many.
Dungeon drop rates will be improved over time as well, I think that is something the community can count on.
100's of runs isn't exaggerated? Oh really. Thank goodness most don't come here cause they would sure get a warped idea of reality when it comes to relic. My personal experience in world for myself and my FC mates is certainly not what is portrayed here as common place but then again that's my view, my experience and my opinion and everyone is entitled to one right even if they choose to exaggerate the facts.I wouldn't say that's exaggerated at all. Just as there are people who've waltzed through and got their drops in one run, the opposite would also be true. Just because you don't see more people complaining about it, does not mean that they do not exist, some people don't use the forums.
Last edited by LaylaTsarra; 05-21-2015 at 11:56 PM.
How is it warped if drops are based on RNG? You and I got our drops somewhat reasonably, and there have been numerous threads with people stating they are on their 50th, 60th, 70th run of a dungeon and had yet to see a single drop, so why is it so hard to believe that 100's of runs is within the realm of possibilities?100's of runs isn't exaggerated? Oh really. Thank goodness most don't come here cause they would sure get a warped idea of reality when it comes to relic. My experience in world is certainly not what is portrayed here as common place but then again that's my view, my experience and my opinion and everyone is entitled to one right even if they choose to exaggerate the facts.
Because the chance of going hundreds of runs without a drop is really small. That being said, it's possible despite it being extremely unlikely, but it shouldn't be possible at all. It would not have been difficult to make sure that you get something like a pity drop after so many runs to prevent some of the ridiculous bad luck some people have had. I've done three weapons, and my dungeon totals were each 25-30 dungeons apart, which is kind of silly.How is it warped if drops are based on RNG? You and I got our drops somewhat reasonably, and there have been numerous threads with people stating they are on their 50th, 60th, 70th run of a dungeon and had yet to see a single drop, so why is it so hard to believe that 100's of runs is within the realm of possibilities?
Those players don't get their drop in one run everytime. At the end, if both the lucky ones and unlucky ones did this quests for every Zodiac weapon, the total number of needed dungeon runs should be more or less the same.I wouldn't say that's exaggerated at all. Just as there are people who've waltzed through and got their drops in one run, the opposite would also be true. Just because you don't see more people complaining about it, does not mean that they do not exist, some people don't use the forums.
It's not an exaggeration at all, it's fact. Do you understand how RNG works? When you use pure RNG as SE does there is a chance that someone will NEVER see something drop. Not many people but SOME will. That's not exaggeration, that is fact. The odds have no cumulative effect under RNG like this; if you are exceptionally unlucky you will be completely screwed by the system.Exaggerate much? Hey how about thousands of runs... maybe that'll support your .00001 percent outlier hypothesis. Really it'll get nerfed at some point like everything else. The fact of the matter is dungeons runs do even out over the long haul. I've had a bit of experience with it so I know (I have 5 Zeta's). You're entitled to your view and I'm sure the developers have a pretty good idea of how well the relic runs are going. I see relics everywhere and that is pretty good evidence to me at least that the process is certainly doable for many.
Dungeon drop rates will be improved over time as well, I think that is something the community can count on.
If there is even a SINGLE player in the game who encounters that situation there is a problem. We need a Smart RNG system to cap outliers like that. It would completely end these threads as well.
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