Tanks please wait the five seconds for your buffs.
Like seriously nothing makes me angrier than running off without Protect. I don't care if you don't "need" it, it's a courtesy thing. Is it so hard to stand for a second????
Tanks please wait the five seconds for your buffs.
Like seriously nothing makes me angrier than running off without Protect. I don't care if you don't "need" it, it's a courtesy thing. Is it so hard to stand for a second????
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Tanks that insist on mass pulls and refuse to tag all the enemies are my biggest pet peeve. If you don't tag them, I can't heal you or else I'm tanking. If you're at 150 HP when you STOP pulling, you are going to die. Use effing cool downs and tag everything as you run and THEN you'll be a proper tank.

Pop your cooldowns and avoid dmg. Don't force us to be heal slaves.
Wait for mp regen before aggroing the boss. It's the right thing to do.



In my experience with healing, (relatively meager though it may be compared to people who heal as their main), Tanks need to try and at least consider that we healers are not gods, especially when using the duty roulette to enter lower dungeons where we lack our endgame abilities. I've seen more than a few tanks who go from running end game content with two healers to re-running small dungeons and grabbing large groups of enemies that do more damage than a single healer can manage. They then proceed to blame the healer. I've also seen this when I've gone in as DPS, so it's not simply because my skill is lacking in the matter. This usually happens within the first few groups of enemies, so I guess what I'm really saying is to take it slow at first on the healer instead of simply assuming they can fix whatever you throw at them. Other than that, one thing I recommend is to try and keep your healer in your line of sight. If they start to cast a healing spell and you walk around the corner, it cancels it which means you not only don't get that health restoration, but now they have to rush to catch up and start to recast to keep you alive....


It drives me insane when tanks pull huge mobs. Especially when it's someone's first time in a dungeon. I find it really inconsiderate. The amount of times a tank has ran through collecting huge groups of enemies and I've had to waste stacks to lustrate them to keep them alive.
The worst case was when I recently did Ampador for the first time and made it clear in the chat box I was new and the tank ran all the way to the first boss door, died, then I got it in the neck. It's really unfair.



Tanks, if you're going to speed run an Expert Roulette dungeon, pop your defensive buffs. For those who are going tank when their tanks are low geared, DO NOT QUEUE AS TANK IN EXPERT ROULETTE!
If their gear level allows them to queue for expert roulette why shouldn't they...
just don't try to SR it with low end gear




i would say make a premade group. if you go random you have to deal with it. (new) tanks need stones / alexmaps / whatever too.

Another quick question, for some dungeons, I can have trouble holding enmity with regen up. Is this to do with the timing of the cast? Do I need to work on my rotations, or is there an optimum time to cast regen that doesn't impact enmity as much?




if the names of the monsters are not red (you have only face-aggro) the healer will pull aggro with any heal. if regen is up and you are pulling new mobs the healer will pull instant aggro. you can remove regen from yourself. or you just let the healer die xD depends on the situation. the healer should not cast regen pre-pull.
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