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  1. #1
    Player
    SummerSkye's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    289
    Character
    A'rora Nightfall
    World
    Gilgamesh
    Main Class
    Rogue Lv 72
    Quote Originally Posted by Tiggy View Post
    they specifically said no to a Fate Log because of the extra character memory it would create and this isn't even the only suggestion shot down for these reasons in the last year and a half. It's also likely the reason extra retainers are paid so that it helps cover the cost of additional storage. Any suggestion to add inventory or keep track of gear on a character by character basis has to keep this memory issue in mind or it's DOA.
    I understand the situation better now that you explained it like that, but the question I now have is, why in a game like Final Fantasy XIV, with millions of subscribed players and a fairly large company backing it, do we have to deal with character memory issues and limitations to things in game like WoW's new heirloom window.http://us.battle.net/wow/en/blog/178...ystem-2-6-2015
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  2. #2
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by SummerSkye View Post
    I understand the situation better now that you explained it like that, but the question I now have is, why in a game like Final Fantasy XIV, with millions of subscribed players and a fairly large company backing it, do we have to deal with character memory issues and limitations to things in game like WoW's new heirloom window.http://us.battle.net/wow/en/blog/178...ystem-2-6-2015
    I too wonder why it's such a big deal. To some extend I know data redundancy makes it pricier just due to backup data, but I'm not sure why they are so resistant to expand the system. Possibly this is just an internal thing. Like maybe they only allocated X amount of resources to it in their budget and they can't or won't go past it for the moment. Any changes require rather large infrastructure changes/upgrades to the servers and when the game launched they didn't expect the outpouring of support. One of the major reasons the servers struggled at the beginning was because they expected to go through a period to win players back after the 1.0 debacle. Instead we showed up in droves. So it's possible it's a remnant of that mindset where they don't want to over invest in server resources. That's where WoW may be at an advantage considering they've had such consistently good sub numbers over the years. That gives them a degree of confidence moving forward when it comes to infrastructure. We really just don't have enough data about what their servers are like to really know.

    I'm sure ps3 limitations are mixed in there somewhere, but FFXI was quiet creative about that when it came to the ps2 so I'm not totally convinced it's a ps3 only issue.
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    Last edited by Tiggy; 05-06-2015 at 01:21 PM.