A few loose thoughts:
- We don't bother chatting with a fellow passenger on a 20 minute ride. But we most likely would chat with neighbors who'd be there for the next 20 years. Fast-food content makes for drive-through thinking.
- "Paced progression" using weekly caps. It creates pressure to "get things done today", so it encourages efficient use of time, which doesn't go well with social interaction.
- PS3 and PS4. Not everyone can text like Shining Finger
- MMORPGs don't come with social interaction. Social interaction can only be provided by the players to each other. MMORPGs just provide a medium.
- Burn out.
- Expansions always cause people to get lazy.
- http://timelineapp.pointstone.org/coreball/game.html